NikitaDarkstar
2013-04-07, 02:08 AM
I've wanted to play a warlock in Pathfinder for a while, but quite frankly, the only (3rd) party option I've found is, perhaps not bad, but lacking the feel I want. So I decided to try to make one myself.
I wanted to keep the mechanics from the 3.5 Warlock and the general feel of it, but at the same time buff it up (the 3.5 warlock was always a bit weak), and make it Pathfinder friendly. I buffed up the Eldritch Blast base damage significantly since I've always felt it's damage output didn't scale well and generally left the warlocks as 3rd wheel pretty fast. I gave them a few more incantations, adding up to a total of 16 at lvl 20 instead of 12. And I gave them access to the Sorcerers Bloodlines for a bit more variety (and because the classes always seemed somewhat related fluff wise), and I rearranged some things to avoid dead levels.
So how about some feedback? I'm more than willing to listen since this is my very first attempt at homebrewing anything.
****
Pathfinder Warlock
Abilities: Charisma, Dexterity, and Constitution
Alignment: Any chaotic or evil.
Hit Die: d8s.
Skills
Acrobatics, Bluff, Craft (any), Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Profession (any), Sense Motive, Spellcraft, Use Magic Device
Warlocks gain 4 + Intelligence modifier in skills each level.
Game Statistics (lvl 1-20)
BAB :+0,+1,+2,+3,+3,+4,+5,+6,+6,+7,+8,+9,+9,+10,+11,+1 2 ,+12,+13,+14,+15
Fort:+0,+0,+1,+1,+1,+2,+2,+2,+3,+3,+3,+4,+4,+4,+5, +5,+5 ,+6,+6,+6
Ref :+0,+0,+1,+1,+1,+2,+2,+2,+3,+3,+3,+4,+4,+4,+5,+5,+ 5 ,+6,+6,+6
Will:+2,+3,+3,+4,+4,+5,+5,+6,+6,+7,+7,+8,+8,+9,+9, +10,+ 10,+11,+11,+12
Level Breakdown
1st Level: Eldritch Blast 1d6, Bloodline Power
2nd Level: Detect Magic, DR 1/ Lawful or Chaotic
3rd Level: Eldritch Blast +1d6, Bloodline Power, Bloodline Spell
4th Level: Deceive Item
5th Level: Eldritch Blast +1d6, Bloodline Spell
6th Level: DR 2/Lawful or Chaotic
7th Level: Eldritch Blast +1d6, Bloodline Feat, Bloodline Spell
8th Level: +1 Eldritch Blast
9th Level: Eldritch Blast +1d6, Bloodline Power, Bloodline Spell
10th Level: DR 3/Lawful or Chaotic, Energy Resistance 5
11th Level: Eldritch blast +1d6, Bloodline Spell
12th Level: Imbue Item
13th Level: Eldritch Blast +1d6, Bloodline feat, Bloodline Spell
14th Level: DR 4/Lawful or Chaotic
15th Level: Eldritch Blast +1d6, +1 Eldritch Blast, Bloodline power, bloodline spell
16th Level: Energy Resistance 10
17th Level: Eldritch Blast +1d6, Bloodline Spell
18th Level: DR 5/Lawful or Chaotic
19th Level: Eldritch Blast +1d6, Bloodline feat, Bloodline spell
20th Level: energy Resistance 15, Bloodline Spell
Invocations Breakdown By level
1st Level: Least 1
2nd Level: Least 2
3rd Level: Least 3
4th Level: Least 3
5th Level: Least 4
6th Level: Least 4, Lesser 1
7th Level: Least 4, Lesser 2
8th Level: Least 4, Lesser 3
9th Level: Least 4, Lesser 3
10th Level: Least 4, Lesser 4
11th Level: Least 4, Lesser 4, Greater 1
12th Level: Least 4, Lesser 4, Greater 2
13th Level: Least 4, Lesser 4, Greater 3
14th Level: Least 4, Lesser 4, Greater 3
15th Level: Least 4, Lesser 4, Greater 4
16th Level: Least 4, Lesser 4, Greater 4, Dark 1
17th Level: Least 4, Lesser 4, Greater 4, Dark 2
18th Level: Least 4, Lesser 4, Greater 4, Dark 3
19th Level: Least 4, Lesser 4, Greater 4, Dark 3
20th Level: Least 4, Lesser 4, Greater 4, Dark 4
TOTAL: 16 Invocations
Warlocks and meta-magic feats:
All metamagic feats can be applied to the warlocks spell-like abilities, but works as noted. A metamagic feat that would normally increase the spell level by 1 will instead cause a delay where that metamagic feat can't be used again for 1d4 rounds. A feat that would increase the spell level by 2 will cause a delay for 2d4 rounds and so on. A metamagic feat that doesn't raise the spell level causes a flat 1 round delay before it can be used again.
Metamagic feats works with invocations, except as noted. Metamagic feats that increases the range of the ability can not be combined with an invocation that modifies the range. A Metamagic feat that multiples the targets or changes the way the ability targets (from single target to area of effect or chaining) can not be combined with an invocation that does the same thing.The Warlock may not stack metamagic feats. Warlocks must also take more time to cast metamagiced abilities the same way spontaneous casters do.
Ability Descriptions
Bloodlines: Warlocks gain Bloodlines as Sorcerers except as noted below.
Bloodline spells work as Spell-like abilities that the Warlock can cast a number of times per day Equal to his Charisma modifier -2 (But at least once a day).
Bloodline Arcana: A Warlock may exchange the Bloodline Arcana for a Least Invocation or any
feat he meets the pre-requirements for.
If a warlock multi-classes into sorcerer his warlock level stacks with his
sorcerer levels to determine his bloodline powers. He may not take another bloodline, he may however replace his current bloodline with a new one.
Weapon and Armor Proficiency: Warlocks are proficient with all simple
weapons, all light martial weapons, all light one-handed weapons and light
armor (but not with shields). Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance.
Invocations: Invocations may be chosen from any official 3.5 source.
While a Warlock may target the same enemy with multiple identical effects in the same round the effect doesn't stack. The target must however pass all saves for that attack. For example: If a level 12 warlock attacks with two Hellbrime blasts in the same round. Assuming the warlock hits the target must past two Fortitude saves to avoid -2 penalty to it's Dexterity. It makes no difference if the target fails one or both saves, te penalty from that rounds attacks doesn't increase.
Invocations that modify the Eldritch Blast can be used with Spell-like abilities gained from Bloodlines.
Eldritch Blast (Sp): A conjured blast of raw magical energy. This is resolved
as a ranged touch attack with a range of 60 feet (though the range can be increased with the use of Eldritch Essence Invocations). After 60 feet, the
energy just fizzles, there is no increment.The warlock gains an additional
1d6 damage to his Eldritch Blast every other level, and gains an additional
use of his Eldritch blast per round when his Base Attack Bonus allows him an
additional attack per round. Using more than one Eldritch Blast per round is
considered a full-round action, and while incantations can be used to modify
each blast, meta-magic feats can not, however when a warlock gains his 3rd Eldritch blast he can choose to sacrifice one to be able to use one metamagic feat on the remaining two, both blast must use the same metamagic feat.
Detect Magic (Sp): At 2nd level, the warlock gains the use of Detect Magic as a spell-like ability at will.
Damage Reduction (Su): Starting at 2nd level (and every 4 levels thereafter), the warlock gains damage reduction +1 and can choose between DR/Lawful or DR/Good. This choice is permanent.
Deceive Item (Ex): At 4th level, the warlock can take 10 on Use Magic Device checks, even if distracted.
Energy Resistance (Su): At 10th level, the warlock gains energy resistance 5 in two of the following energy types: Acid, cold, electricity, fire, force or sonic. At 16th level, the warlock either gains resistance 10 against the same two energy types, or he may choose two new energy types from the same list to gain resistance 5. At 20th level the warlock gains Energy Resistance 15, or can add +5 to two of his current resistances, or gain Energy Resistance 5 in the last two energy types.
Imbue Item (Su): At 12th level, the warlock can create magical items
substituting a Use Magic Device check for the spell cast. See page 8 in the Complete Arcane for full details.
I wanted to keep the mechanics from the 3.5 Warlock and the general feel of it, but at the same time buff it up (the 3.5 warlock was always a bit weak), and make it Pathfinder friendly. I buffed up the Eldritch Blast base damage significantly since I've always felt it's damage output didn't scale well and generally left the warlocks as 3rd wheel pretty fast. I gave them a few more incantations, adding up to a total of 16 at lvl 20 instead of 12. And I gave them access to the Sorcerers Bloodlines for a bit more variety (and because the classes always seemed somewhat related fluff wise), and I rearranged some things to avoid dead levels.
So how about some feedback? I'm more than willing to listen since this is my very first attempt at homebrewing anything.
****
Pathfinder Warlock
Abilities: Charisma, Dexterity, and Constitution
Alignment: Any chaotic or evil.
Hit Die: d8s.
Skills
Acrobatics, Bluff, Craft (any), Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Profession (any), Sense Motive, Spellcraft, Use Magic Device
Warlocks gain 4 + Intelligence modifier in skills each level.
Game Statistics (lvl 1-20)
BAB :+0,+1,+2,+3,+3,+4,+5,+6,+6,+7,+8,+9,+9,+10,+11,+1 2 ,+12,+13,+14,+15
Fort:+0,+0,+1,+1,+1,+2,+2,+2,+3,+3,+3,+4,+4,+4,+5, +5,+5 ,+6,+6,+6
Ref :+0,+0,+1,+1,+1,+2,+2,+2,+3,+3,+3,+4,+4,+4,+5,+5,+ 5 ,+6,+6,+6
Will:+2,+3,+3,+4,+4,+5,+5,+6,+6,+7,+7,+8,+8,+9,+9, +10,+ 10,+11,+11,+12
Level Breakdown
1st Level: Eldritch Blast 1d6, Bloodline Power
2nd Level: Detect Magic, DR 1/ Lawful or Chaotic
3rd Level: Eldritch Blast +1d6, Bloodline Power, Bloodline Spell
4th Level: Deceive Item
5th Level: Eldritch Blast +1d6, Bloodline Spell
6th Level: DR 2/Lawful or Chaotic
7th Level: Eldritch Blast +1d6, Bloodline Feat, Bloodline Spell
8th Level: +1 Eldritch Blast
9th Level: Eldritch Blast +1d6, Bloodline Power, Bloodline Spell
10th Level: DR 3/Lawful or Chaotic, Energy Resistance 5
11th Level: Eldritch blast +1d6, Bloodline Spell
12th Level: Imbue Item
13th Level: Eldritch Blast +1d6, Bloodline feat, Bloodline Spell
14th Level: DR 4/Lawful or Chaotic
15th Level: Eldritch Blast +1d6, +1 Eldritch Blast, Bloodline power, bloodline spell
16th Level: Energy Resistance 10
17th Level: Eldritch Blast +1d6, Bloodline Spell
18th Level: DR 5/Lawful or Chaotic
19th Level: Eldritch Blast +1d6, Bloodline feat, Bloodline spell
20th Level: energy Resistance 15, Bloodline Spell
Invocations Breakdown By level
1st Level: Least 1
2nd Level: Least 2
3rd Level: Least 3
4th Level: Least 3
5th Level: Least 4
6th Level: Least 4, Lesser 1
7th Level: Least 4, Lesser 2
8th Level: Least 4, Lesser 3
9th Level: Least 4, Lesser 3
10th Level: Least 4, Lesser 4
11th Level: Least 4, Lesser 4, Greater 1
12th Level: Least 4, Lesser 4, Greater 2
13th Level: Least 4, Lesser 4, Greater 3
14th Level: Least 4, Lesser 4, Greater 3
15th Level: Least 4, Lesser 4, Greater 4
16th Level: Least 4, Lesser 4, Greater 4, Dark 1
17th Level: Least 4, Lesser 4, Greater 4, Dark 2
18th Level: Least 4, Lesser 4, Greater 4, Dark 3
19th Level: Least 4, Lesser 4, Greater 4, Dark 3
20th Level: Least 4, Lesser 4, Greater 4, Dark 4
TOTAL: 16 Invocations
Warlocks and meta-magic feats:
All metamagic feats can be applied to the warlocks spell-like abilities, but works as noted. A metamagic feat that would normally increase the spell level by 1 will instead cause a delay where that metamagic feat can't be used again for 1d4 rounds. A feat that would increase the spell level by 2 will cause a delay for 2d4 rounds and so on. A metamagic feat that doesn't raise the spell level causes a flat 1 round delay before it can be used again.
Metamagic feats works with invocations, except as noted. Metamagic feats that increases the range of the ability can not be combined with an invocation that modifies the range. A Metamagic feat that multiples the targets or changes the way the ability targets (from single target to area of effect or chaining) can not be combined with an invocation that does the same thing.The Warlock may not stack metamagic feats. Warlocks must also take more time to cast metamagiced abilities the same way spontaneous casters do.
Ability Descriptions
Bloodlines: Warlocks gain Bloodlines as Sorcerers except as noted below.
Bloodline spells work as Spell-like abilities that the Warlock can cast a number of times per day Equal to his Charisma modifier -2 (But at least once a day).
Bloodline Arcana: A Warlock may exchange the Bloodline Arcana for a Least Invocation or any
feat he meets the pre-requirements for.
If a warlock multi-classes into sorcerer his warlock level stacks with his
sorcerer levels to determine his bloodline powers. He may not take another bloodline, he may however replace his current bloodline with a new one.
Weapon and Armor Proficiency: Warlocks are proficient with all simple
weapons, all light martial weapons, all light one-handed weapons and light
armor (but not with shields). Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance.
Invocations: Invocations may be chosen from any official 3.5 source.
While a Warlock may target the same enemy with multiple identical effects in the same round the effect doesn't stack. The target must however pass all saves for that attack. For example: If a level 12 warlock attacks with two Hellbrime blasts in the same round. Assuming the warlock hits the target must past two Fortitude saves to avoid -2 penalty to it's Dexterity. It makes no difference if the target fails one or both saves, te penalty from that rounds attacks doesn't increase.
Invocations that modify the Eldritch Blast can be used with Spell-like abilities gained from Bloodlines.
Eldritch Blast (Sp): A conjured blast of raw magical energy. This is resolved
as a ranged touch attack with a range of 60 feet (though the range can be increased with the use of Eldritch Essence Invocations). After 60 feet, the
energy just fizzles, there is no increment.The warlock gains an additional
1d6 damage to his Eldritch Blast every other level, and gains an additional
use of his Eldritch blast per round when his Base Attack Bonus allows him an
additional attack per round. Using more than one Eldritch Blast per round is
considered a full-round action, and while incantations can be used to modify
each blast, meta-magic feats can not, however when a warlock gains his 3rd Eldritch blast he can choose to sacrifice one to be able to use one metamagic feat on the remaining two, both blast must use the same metamagic feat.
Detect Magic (Sp): At 2nd level, the warlock gains the use of Detect Magic as a spell-like ability at will.
Damage Reduction (Su): Starting at 2nd level (and every 4 levels thereafter), the warlock gains damage reduction +1 and can choose between DR/Lawful or DR/Good. This choice is permanent.
Deceive Item (Ex): At 4th level, the warlock can take 10 on Use Magic Device checks, even if distracted.
Energy Resistance (Su): At 10th level, the warlock gains energy resistance 5 in two of the following energy types: Acid, cold, electricity, fire, force or sonic. At 16th level, the warlock either gains resistance 10 against the same two energy types, or he may choose two new energy types from the same list to gain resistance 5. At 20th level the warlock gains Energy Resistance 15, or can add +5 to two of his current resistances, or gain Energy Resistance 5 in the last two energy types.
Imbue Item (Su): At 12th level, the warlock can create magical items
substituting a Use Magic Device check for the spell cast. See page 8 in the Complete Arcane for full details.