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Ing
2006-11-19, 12:24 PM
A thread for posting homegrown abberitions and abominations. PLease post your own and comment


Graykin

Graykin are visitors from another realm or sphere. from where exactly none, know (the sages are unable to trace them and they are unwilling to share, at least to those who are unwilling to reveal themselves). they are pasty oily skinned humanoids, typicly gaunt and skeletal, possesing mirrored black eyes, small mouths and long spidery multijointed fingers. Graykin are schemers are ploters prefering to use humanoid agents and deception to outward combat. whatever their greater agenda is is unknown but it seems to be based on vast manipulation and conquest on the multi-versal scale. Graykin also seem to be utterly sadistic and apathetic enjoying researching new organisms in especially painful and depraved ways. they largly embody the worst of intellectualism and scientific indiffrence. it is speculated that even their greater plans and conquests are simply grand experiments born from curiosity in politics, military study and sociology.

Standard Graykin
Small Abberition (skinny)
1d12=6
Initiative: +4
Speed: 40 feet (8 squares)
Armor Class: 15=(10+1 size+4 dexterity ), 15touch , 11flatfooted
Base Attack/Grapple: +0/+0
Attack: unarmed 1d4-2
Full Attack: 1 unarmed 1d4-2
Space/Reach: 1wideft./ 6ft tall.
Special Attacks: spell like abilities,
Special Qualities: Appathy, deductive mind
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 8, Dex 18, Con 10, Int 22, Wis 16, Cha 6
Skills: Craft+11, diplomacy 4, intimidate 5, sense
Feats: none
Environment: Urban, extra planar
Organization: usually trio or symposium (5-12)
Challenge Rating: 1
Treasure: double
Alignment: usually LE
Advancement: by class
Level Adjustment: +2
·+4 Dexterity, -2 str, +6 int, -5 cha
·Medium: As Medium creatures, Graykin standard have no special bonuses or penalties due to their size.
·base land speed is 40 feet.
·Lower emotions: +2 on saves vs emotion inducing effects
dark Vision:
·Weapon Proficiency: Exotic (graykin weapons)
·Automatic Languages: none
·Favored Class:Psionic (telepath) or wizard (http://www.systemreferencedocuments.org/35/sovelior_sage/wizard.html)
Telepathy: can communicate with any creature telepathicly that has a language, though they often believe this to be beneath them.the standard varity of graykin are tall gaunt skeletal figures with over larged gently pulsating heads. they seem to overlook the smaller varities and most often are those who interact directly (non-hostily) humanoids

Appathy: Graykin lack many postitive emotions (or seem to be heavily repressed from them) possing only cold calculating thoughts and a preverse sadism. they take a -4 penalty on sense motive and bluff agianst humanoids, unable to read their emotions.

Spell like abilities:
3 times per day: hold person, fear (as a caster of their effective level)


Graykin lesser
Small Abberition (short)
1d6=3
Initiative: +4
Speed: 30 feet (8 squares)
Armor Class: 15=(10+1 size+5 dexterity ),
Base Attack/Grapple: +0/+0
Attack: unarmed 1d3-2
Full Attack: 1 unarmed 1d3-2
Space/Reach: 1wideft./ 3ft tall.
Special Attacks: spell like abilities,
Special Qualities: Appathy, deductive mind
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 6, Dex 20, Con 10, Int 18, Wis 16, Cha 4
Skills: Craft+11, diplomacy 4, intimidate 5, sense
Feats: none
Environment: Urban, extra planar
Organization: usually trio or symposium (5-12)
Challenge Rating: 1
Treasure: double
Alignment: usually LE
Advancement: by class
Level Adjustment: +2
·-8 str (mind 4), dex+4, int+4, cha-8
·Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#hide) checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
· base land speed is 30 feet.
·+2 racial bonus on Climb (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#climb), Jump (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#jump), and Move Silently (http://www.systemreferencedocuments.org/35/sovelior_sage/skillsAll.html#move-silently) checks.
·+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
·Lower emotions: +2 on saves vs emotion inducing effects
dark Vision:
·Weapon Proficiency: Exotic (graykin weapons)
·Automatic Languages: none
·Favored Class:Psionic (telepath) or wizard (http://www.systemreferencedocuments.org/35/sovelior_sage/wizard.html)
Telepathy: can communicate with any creature telepathicly that has a language, though they often believe this to be beneath them.The lesser graykin are smaller stockier creatures than their superiors. Acting as scouts and agents into the worlds they seek to act in.

Deductive mind: having a natural knack for medicine and science, they grasp anatomy and superficial behavior on creatures creatures they have caught and preformed experiments/dissections on 1d6 times, they gain the favored enemy bonus against tracking and attacking them.






Augments: many Graykin have found ways through their studies to augment their own abilities and feats. roughly 35% of any acting organization have one augment or another. leaders typicly are standard that have 2d4 augments



{table=head]%|augment|benefit
1-10|improved mind|telekensis at will
10-15|staggering intelect|mind burst (dc 16) twice per day
16-20|metalic skin|damage reduction 5/blugeon
17-25|studden gravely skin|natural armor 5
26-30|acidic blood|attacks agianst them that spill blood require reflex (15) or attacker takes 1d6 acid damage for 1d4 rounds
31-35|fast healing|fast healing 5
36-50|shapeshifter|alter self as spell like ability at will
51-60|chamelon skin| +6 to hide
61-65|trippled jointed leg|+10 land speed, +4 to jump
66-75|claws|nattural weapon slash 1d6
77-80|noxious breath|breath weapon 20 feet cone, acidic (2d6) (fortitude 17)
81-90|noxious breath|breath weapon 30 feet cone, knock out gas (fortitude 18 or effected by sleep spell)
91-100|perfected metabolism|regeneration+2[/table]


Tools: Graykiins are adapt tool makers and have designed their own weapons and technology

stunning rod: ranged weapon, touch attack. deals 3d6 nonlethal damage

palm saucer: acts as if user has the spell telepathy with a weight of 300 lbs


Graykin often tempt and currupt humans to act as agents, due largly to their own utter inability to understand humanoid emotions