smoke prism
2013-04-09, 08:26 AM
Hello playground.
This was an idear that I had for a monster that could ne use as a good jump scare for players, because who expectse a cropses chest to try and eat there leg.
(Inspiration: The thing)
Boney chest
Medium undead
HD: 5d12 (32 HP)
Speed 0 ft. (0 squares)
Initiative: -3
Armor Class: 10 (+3 natural,-3 dex), touch 7, flat-footed 10
Base Attack/Grapple: +2/+7
Standard attack: claw+7 (1d4+7)
Full-Attack: claw+7 (1d4+7)
Space/Reach: 5 ft/5 ft
Special Attacks: chest trap
Special Qualities: undead traits,bolted to the floor,play dead
Saves: Fort, Ref 0 ,Will +4
Abilities Str 20 , Dex 4, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Environment: any
Organization: solitary
Challenge Rating: 2 (???)
Treasure: none
Alignment: always neutral
Advancement: 6-10 (large), 11-15 (large)
Level Adjustment: -
Description
This insidious undead is use as a "living" trap by necromanca to stop and kill would be intrudes that wander in to there lair. The true danger this creature posies is that by looking at it, it is practically indistinguishable from a regular, wich are never out of place in a necromanca lair.
Combat
Chest trap (EX): This is the boney chests signature ability that allows it trap its opponents and rip them apart. The bear trap like mechanism in the creatures chest can only be sprung by standing on the chest of the boney chest. The person that stood on the boney chest must make a reflex save agents DC (???) or take 1d8+7. If the person that set this attack off takes damaged from this attack, it is unable to move due to the jaws of the trap clapping around there leg. On there turn the person caught in the chest trap may use a full round action to make a strength check agenst a DC (???)
Bolted to the floor (Ex): The Boney chest has been bolted to the floor by the person who created. This means that the Boney chest can not move its self and can not be physical be moved by another creature. This also gives it immune to being triped
Play dead (Ex): The bonney chest looks like a regular corpse, this makes it very difficult to distinguish the bonney chest from a regular corps. It is practical impossible to distinguish a Boney chest from a corpse by looking at it, someone has to go up to the bonney chest and physical tap the chest that they realise is not supported by a proper ribcage, and this will disconsert the person checking the corpse and it is likely to tip the character of that there is more to meet the eye about this corpse.
This was an idear that I had for a monster that could ne use as a good jump scare for players, because who expectse a cropses chest to try and eat there leg.
(Inspiration: The thing)
Boney chest
Medium undead
HD: 5d12 (32 HP)
Speed 0 ft. (0 squares)
Initiative: -3
Armor Class: 10 (+3 natural,-3 dex), touch 7, flat-footed 10
Base Attack/Grapple: +2/+7
Standard attack: claw+7 (1d4+7)
Full-Attack: claw+7 (1d4+7)
Space/Reach: 5 ft/5 ft
Special Attacks: chest trap
Special Qualities: undead traits,bolted to the floor,play dead
Saves: Fort, Ref 0 ,Will +4
Abilities Str 20 , Dex 4, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Environment: any
Organization: solitary
Challenge Rating: 2 (???)
Treasure: none
Alignment: always neutral
Advancement: 6-10 (large), 11-15 (large)
Level Adjustment: -
Description
This insidious undead is use as a "living" trap by necromanca to stop and kill would be intrudes that wander in to there lair. The true danger this creature posies is that by looking at it, it is practically indistinguishable from a regular, wich are never out of place in a necromanca lair.
Combat
Chest trap (EX): This is the boney chests signature ability that allows it trap its opponents and rip them apart. The bear trap like mechanism in the creatures chest can only be sprung by standing on the chest of the boney chest. The person that stood on the boney chest must make a reflex save agents DC (???) or take 1d8+7. If the person that set this attack off takes damaged from this attack, it is unable to move due to the jaws of the trap clapping around there leg. On there turn the person caught in the chest trap may use a full round action to make a strength check agenst a DC (???)
Bolted to the floor (Ex): The Boney chest has been bolted to the floor by the person who created. This means that the Boney chest can not move its self and can not be physical be moved by another creature. This also gives it immune to being triped
Play dead (Ex): The bonney chest looks like a regular corpse, this makes it very difficult to distinguish the bonney chest from a regular corps. It is practical impossible to distinguish a Boney chest from a corpse by looking at it, someone has to go up to the bonney chest and physical tap the chest that they realise is not supported by a proper ribcage, and this will disconsert the person checking the corpse and it is likely to tip the character of that there is more to meet the eye about this corpse.