Denihilist
2013-04-09, 10:21 AM
For background, I am creating a Monk type profession called Mors Manu (meaning Death Hand), and have decided to have a system where each day, the Mors Manu has a number of Inspirato (power) points which can be spent to use specific powers.
In my mind, as a Mors Manu grows in experience, the powers should cost less and less. However, writing it out is starting to look complicated. Will you look at the power description below and tell me if something like this is too complex please, or what ideas you would prefer?
Note, not all powers are this complex, I just thought I would show the worst of the lot.
Arx
Arx means keep or citadel, and the defenses a Mors Manu can create are like the walls of a stronghold. Essentially, this ability is a variation of the Jactus ability listed below. In this case, the projected power of their shout along with their responses and exceptional hand-eye coordination allows them to deflect or even stop ranged attacks. This ability can be extended to giving themselves better protection even to melee attacks.
Power Cost:
Arrows cost: 1 until level 3, then it is free
Level Available: 1
Duration: 1 round until level 3, 2 rounds levels 4-6, always available from levels 7 - 20
Crossbow Bolts cost: 1 until level 6, then it is free
Level Available: 3
Duration: 1 round until level 6, 2 rounds until level 9, always available from levels 10 - 20
Bullets cost: 2 until level 9, 1 until level 12, then it is free
Level Available: 6
Duration: 1 round until level 9, 2 rounds until level 12, always available from levels 13 - 20
In my mind, as a Mors Manu grows in experience, the powers should cost less and less. However, writing it out is starting to look complicated. Will you look at the power description below and tell me if something like this is too complex please, or what ideas you would prefer?
Note, not all powers are this complex, I just thought I would show the worst of the lot.
Arx
Arx means keep or citadel, and the defenses a Mors Manu can create are like the walls of a stronghold. Essentially, this ability is a variation of the Jactus ability listed below. In this case, the projected power of their shout along with their responses and exceptional hand-eye coordination allows them to deflect or even stop ranged attacks. This ability can be extended to giving themselves better protection even to melee attacks.
Power Cost:
Arrows cost: 1 until level 3, then it is free
Level Available: 1
Duration: 1 round until level 3, 2 rounds levels 4-6, always available from levels 7 - 20
Crossbow Bolts cost: 1 until level 6, then it is free
Level Available: 3
Duration: 1 round until level 6, 2 rounds until level 9, always available from levels 10 - 20
Bullets cost: 2 until level 9, 1 until level 12, then it is free
Level Available: 6
Duration: 1 round until level 9, 2 rounds until level 12, always available from levels 13 - 20