artofregicide
2013-04-10, 01:07 PM
This is not a question of: Should Shapesand exist or, not? Instead, I've failed to find any fixes on the matter. To say the least, shapesand is overpowered, and poorly defined. At least in my understanding.
I've created a rather... poor fix: If you don't mind either giving me advice on improving my rough guide, or linking me to an actual FIX, that'd be awesome.
I will preface by saying that the checks are really high, and I likely need something to bring them down. Not sure what, exactly... other than arbitrarily making them lower. I'd rather tie it to skill checks or weapon familiarity or something of the like.
Without a Further Ado: Shapesand Jerry-Rig v1.0:
Okay, here's my Homebrew rules on Shapesand:
50gp a "jug", for 4lbs of shapesand (or 4 cubic feet). Multiple "jugs" can be kept in the same larger container.
Shaping: The Sand must be in physical contact with at least one hand, and remains in form until left 100 feet away. If two persons touch the same sand, they can contest control over it. Simply returning the shapesand to original form gives an advantage on this check, but the contest is only given if the opponent is aware that the shapesand has those properties (no automatic contest by touch).
Weight: Shapesand when turned into whatever item that it is supposed to be, more or less assumes that weight and density. It can weight no less than slightly more than wood, and no denser than heavy metal (say iron).
Shaping Shapesand takes time:
1 round for a simple object (a sphere, square, simple shape)
1 minute for a simple item (a club, a hook, a pole, etc)
+1 minute for every added element (an axe would be blade + handle, thus 2 minutes, lockpick set would be 2 small items, therefore 2 minutes, a flail would be a handle, chain, and mace,thus 3 minutes, etc...)
10 minutes for a complicated set of items (a set of armor, a chain made of links, a specific key)
1 hour for anything very complicated (persay, a basic shelter or a functioning machine part).
Also Size:
A fine sized item increases the time category by two steps (2 minutes minimum)
A tiny sized item increases the time category by one step (1 minute minimum)
Small and Medium Items have no change in time required.
A large sized item increases the time category by one step (1 minute minimum)
A huge sized item increases the time category by two steps (2 minutes minimum)
Anything above may take significantly longer.
This is in regards to creating an item suitable for a creature this particular size category (huge masterwork thief tools would take 4 minutes of shaping)
As for DC:
Primary DC is 15, add modifiers to find true DC. DC's stack.
Simple Shape: -5
No/Few details: -2
Fine details +2
Functioning tool +2
Functioning armor/weapon +5
Multiple parts +5
Masterwork version +10
Moving parts +10
Also, rolling a successful craft check can reduce the DC:
Craft check that beats the attempted item's DC gives you a +2. Beating the DC by each 10 gives you another +4.
(Example: DC 20 armor, roll for craft: blacksmith = 21, you gain +2 on your check)
For such items as armor or weapons, a craft check is required to make masterwork items.
For such items as magical items or a construct, other requirements (such as caster level, XP, spell components) may be required as well.
I've created a rather... poor fix: If you don't mind either giving me advice on improving my rough guide, or linking me to an actual FIX, that'd be awesome.
I will preface by saying that the checks are really high, and I likely need something to bring them down. Not sure what, exactly... other than arbitrarily making them lower. I'd rather tie it to skill checks or weapon familiarity or something of the like.
Without a Further Ado: Shapesand Jerry-Rig v1.0:
Okay, here's my Homebrew rules on Shapesand:
50gp a "jug", for 4lbs of shapesand (or 4 cubic feet). Multiple "jugs" can be kept in the same larger container.
Shaping: The Sand must be in physical contact with at least one hand, and remains in form until left 100 feet away. If two persons touch the same sand, they can contest control over it. Simply returning the shapesand to original form gives an advantage on this check, but the contest is only given if the opponent is aware that the shapesand has those properties (no automatic contest by touch).
Weight: Shapesand when turned into whatever item that it is supposed to be, more or less assumes that weight and density. It can weight no less than slightly more than wood, and no denser than heavy metal (say iron).
Shaping Shapesand takes time:
1 round for a simple object (a sphere, square, simple shape)
1 minute for a simple item (a club, a hook, a pole, etc)
+1 minute for every added element (an axe would be blade + handle, thus 2 minutes, lockpick set would be 2 small items, therefore 2 minutes, a flail would be a handle, chain, and mace,thus 3 minutes, etc...)
10 minutes for a complicated set of items (a set of armor, a chain made of links, a specific key)
1 hour for anything very complicated (persay, a basic shelter or a functioning machine part).
Also Size:
A fine sized item increases the time category by two steps (2 minutes minimum)
A tiny sized item increases the time category by one step (1 minute minimum)
Small and Medium Items have no change in time required.
A large sized item increases the time category by one step (1 minute minimum)
A huge sized item increases the time category by two steps (2 minutes minimum)
Anything above may take significantly longer.
This is in regards to creating an item suitable for a creature this particular size category (huge masterwork thief tools would take 4 minutes of shaping)
As for DC:
Primary DC is 15, add modifiers to find true DC. DC's stack.
Simple Shape: -5
No/Few details: -2
Fine details +2
Functioning tool +2
Functioning armor/weapon +5
Multiple parts +5
Masterwork version +10
Moving parts +10
Also, rolling a successful craft check can reduce the DC:
Craft check that beats the attempted item's DC gives you a +2. Beating the DC by each 10 gives you another +4.
(Example: DC 20 armor, roll for craft: blacksmith = 21, you gain +2 on your check)
For such items as armor or weapons, a craft check is required to make masterwork items.
For such items as magical items or a construct, other requirements (such as caster level, XP, spell components) may be required as well.