grinner666
2006-11-19, 10:32 PM
(Note: I did these spells because I miss the days of spells like Call Woodland Being, which made druids truly the best summoners in the game)
Spirit Ally, Lesser (Drd 4, Rgr 4)
Spirit Ally (Drd 6)
Spirit Ally, Greater (Drd 8)
These spells are all very similar to the clerical Planar Ally spells; in fact they duplicate them in all particulars except that the druid (or ranger), instead of calling upon the heavens or hells to send him a servant, uses his knowledge of nature and the elements to call upon an elemental or animal spirit. The ally/allies called upon by this spell are always either elementals, elemental beings such as salamanders or thoqqa, or intelligent dire animals of the appropriate hit dice; the dire animals are considered intelligent avatars or guardians of the race they represent.
The caster has some choice over what he calls: dire animal or elemental, and which elemental plane he wishes to call upon. All other choices are, as with the Planar Ally spells, the DM's.
Note that elementals and animals, being neutral in nature, will generally not reduce or waive payment for their services unless called upon to resist something that threatens their own kind. Also, as animals have no use for money, payment might very well have to be made in kind ... which could make this spell difficult to prepare (how many pounds of fresh meat will a gold piece buy?)
Spirit Ally, Lesser (Drd 4, Rgr 4)
Spirit Ally (Drd 6)
Spirit Ally, Greater (Drd 8)
These spells are all very similar to the clerical Planar Ally spells; in fact they duplicate them in all particulars except that the druid (or ranger), instead of calling upon the heavens or hells to send him a servant, uses his knowledge of nature and the elements to call upon an elemental or animal spirit. The ally/allies called upon by this spell are always either elementals, elemental beings such as salamanders or thoqqa, or intelligent dire animals of the appropriate hit dice; the dire animals are considered intelligent avatars or guardians of the race they represent.
The caster has some choice over what he calls: dire animal or elemental, and which elemental plane he wishes to call upon. All other choices are, as with the Planar Ally spells, the DM's.
Note that elementals and animals, being neutral in nature, will generally not reduce or waive payment for their services unless called upon to resist something that threatens their own kind. Also, as animals have no use for money, payment might very well have to be made in kind ... which could make this spell difficult to prepare (how many pounds of fresh meat will a gold piece buy?)