MonkeySage
2013-04-10, 05:57 PM
I currently have most of the party competing in a sort of brawl tournament. It's one on one fisticuffs and no magic, so I would like to be able to create an opponent that my party would be able to defeat with some difficulty, assuming that whoever fought her started the fight with full health.
Most of the party are monstrous humanoids, sans racial hit die. There level adjustments are +1, but at class level 4 the strongest member of the party(a hexblade with a homebrew race) has 36 hp and 23 strength.
The boss character I would like to make is a Sohei, sort of like the eastern not so equivalent of a paladin. They cast like a paladin but don't have access to all of the spells a paladin has, and they can't turn. Instead they can Ki frenzy, which boosts strength and dex sort of like barbarian rage.
So the members of our group she is most likely to fight:
Half oni Hexblade(LA +1), Str +4, Con +2, Dex -2, Wis -2(no hand to hand training) Class Hit dice: 4d10
Vanara shaman(adjusted LA +1), Str -2, Int +2, Wis +2(as a shaman, hand to hand skills run close to that of a monk): Class Hit Dice: 4d6
Lizardfolk monk(no racial hit die, LA +1): See monster manual, but take way the racial hit die. Class hit dice: 4d8
Any advice?
Most of the party are monstrous humanoids, sans racial hit die. There level adjustments are +1, but at class level 4 the strongest member of the party(a hexblade with a homebrew race) has 36 hp and 23 strength.
The boss character I would like to make is a Sohei, sort of like the eastern not so equivalent of a paladin. They cast like a paladin but don't have access to all of the spells a paladin has, and they can't turn. Instead they can Ki frenzy, which boosts strength and dex sort of like barbarian rage.
So the members of our group she is most likely to fight:
Half oni Hexblade(LA +1), Str +4, Con +2, Dex -2, Wis -2(no hand to hand training) Class Hit dice: 4d10
Vanara shaman(adjusted LA +1), Str -2, Int +2, Wis +2(as a shaman, hand to hand skills run close to that of a monk): Class Hit Dice: 4d6
Lizardfolk monk(no racial hit die, LA +1): See monster manual, but take way the racial hit die. Class hit dice: 4d8
Any advice?