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View Full Version : AoO vs AoO: What happens?



ben-zayb
2013-04-10, 07:09 PM
Background: We have two combatants. Both combatants would seize any and all opportunity to make attacks (always uses AoOs), both have exemplary combat reflexes (as the feat), and both are quite dexterous (+6 Dex mod).

Scenario: One of them melee attacks the other as a standard action.

Question: What action (or series of actions) would then take place assuming these different scenarios:
Both have Robilar's Gambit
Both have Robilar's Gambit and Karmic Strike
Both have Snap Kick and Robilar's Gambit
Both have Snap Kick, Robilar's Gambit, and Karmic Strike

Greenish
2013-04-10, 10:19 PM
Assuming both were electing to use Robilar's Gambit, and neither was flat-footed:

In the two former cases, they'd both attack each other with seven AoO, starting with the guy who made the original attack.

In the two latter cases, they'd both attack each other with seven AoO, each of which would trigger Snap Kick, starting with the guy who made the original attack.

herrhauptmann
2013-04-11, 02:12 AM
Background: We have two combatants. Both combatants would seize any and all opportunity to make attacks (always uses AoOs), both have exemplary combat reflexes (as the feat), and both are quite dexterous (+6 Dex mod).

Scenario: One of them melee attacks the other as a standard action.

Question: What action (or series of actions) would then take place assuming these different scenarios:
Both have Robilar's Gambit
Both have Robilar's Gambit and Karmic Strike
Both have Snap Kick and Robilar's Gambit
Both have Snap Kick, Robilar's Gambit, and Karmic Strike

You forgot about Improved and Greater Combat Reflexes, which allows iteratives on your AOOs. As well as Sneak Attack of opportunity+Craven.

The best way for these guys to fight, particularly assuming their damage is low, is to hand out status effects beyond HP loss.
So if they can hit someone and force a save vs stun/daze or whatever, they win. Better yet, negative levels.
Check the Weapon Effects link in my sig for more.

ben-zayb
2013-04-11, 07:01 AM
Assuming both were electing to use Robilar's Gambit, and neither was flat-footed:

In the two former cases, they'd both attack each other with seven AoO, starting with the guy who made the original attack.

In the two latter cases, they'd both attack each other with seven AoO, each of which would trigger Snap Kick, starting with the guy who made the original attack.
Dang! So it does work like that after all... Snap kick IS really a good feat investment for unarmed characters! :smallcool:

You forgot about Improved and Greater Combat Reflexes, which allows iteratives on your AOOs. As well as Sneak Attack of opportunity+Craven.

The best way for these guys to fight, particularly assuming their damage is low, is to hand out status effects beyond HP loss.
So if they can hit someone and force a save vs stun/daze or whatever, they win. Better yet, negative levels.
Check the Weapon Effects link in my sig for more.

LOL. Great suggestions but I am not really planning for something as powerful as that.. well not yet at least. The weapon effects thread is pretty awesome though. Subbed!

Zero grim
2013-04-11, 10:30 AM
Wouldn't snap kick just keep sinking your attack by -2 every time you use it, since it give you the -2 penalty for the entire round?