Malrone
2013-04-11, 01:03 PM
Howdy!
I come asking for some build advice. There exists the possibility (however faint), that I will be picking up an old character of mine for an equally old campaign. The DM explained that he had intended for the power level of the setting to follow the same trajectory as Gurren Lagann, and said I would probably be allowed to Gestalt should things start up again.
The character as it stands is Sarrion Firebrand, effectively a Lesser Drow, Soulknife 7/Warmind 10 specc'd for Two Weapon Fighting, with some homebrew sprinkled on top to add more enchantments to the mindblades. Like I said, it was a while ago. As the only surviving character (and interested player), being well-rounded is ideal.
Str 18; Dex 26 w/item; Con 16; Wis 16; Int 16; Cha 13
I'd also like the changes to fit the fluff, of course.LONG STORY AHEAD
He is the oldest of three sons of another, retired, PC: Firenze Firebrand, high elven Duskblade.
That PC was party leader in a campaign that culminated in killing a paladin who was possessed by the Sword of Kaz, then handing the blasted thing off to the guy's arcanist wife to be taken care of. The party took over his castle while the rest of the kingdom, well, had already fallen apart (we were all locked away for some time). The stone giant Donovan was melted with Vile damage during the fight, and the cleric becomes obsessed with raising him (never worked). Firenze settles down with the Drow we hired along the way, and the half-fey Pyrokinetiscist goes off on her own in the meantime. Typical epilogue stuff.
Well, cut to a few hundred years later during a new camapgin, and Firenze is dying of old age, the Drow is long gone, and the surrounding region is still a steaming pile of anarchy riddled dragon dung. That same arcanist woman makes an appearance, dissaperates a dying Firenze, and ressurects Donovan. The three sons, Sarrion the Soulknife (neutral), Senvarin the Monk (lawful), and Himo the Ranger (chaotic) take over the keep, and house Donovan in respect of Dad's wishes. Each takes a share of responsibility- to Himo goes the land, to Senvarin goes the people, and to Sarrion goes... his brothers. They discover Firenze had been sitting atop a massive treasure hoard this whole time, and resolve to do something with it.
Over the course of a 50 year time skip-
-The surrounding regional infrastructure is rebuilt
-Each nearby town (a dozen each) is taught a certain specific trade
-The central city is refurbished
-A republic is set up, with a council of magistrates from each town participating in a congress within the city
-The church of Heironeous is invited and subsidized, to encourage better behavior in the people
-Himo assembles a personal force of Rangers, and Senvarin establishes his own monastery (of drunken masters)
-A standing army of mercenary soldiers is hired, and each town given the right and obligation to train a Guard
-The three PCs each take an allowance for personal magic items
-The council treats the three elves as the de facto leaders of the region, and they become the Consuls to the magistration's Senate
Some intrigue and civil unrest sparks up as IC play resumes, which isn't handled as gracefully as it could have been. The PCs pick up one Robin, a peculiar girl who has been since confirmed as the Pyro's daughter. She is a Soul Bow, and had to be rescued from Himo's own men. After some more rescue-based shenanigans, and a few false clues, Robin is being arrested and Himo is in love. Things go predictably poorly for everyone involved. Before long, Robin has committed murder and is in hiding, and Himo is being forced by a long-since-corrupted Donovan into starting a civil war.
One town is leveled personally by the giant, and the next is the site for a massive PvP siege. Robin joins in to fight against "the monster" that was Donovan, and the mercs side against Sarrion and Senvarin, who have the monks and rangers to back them up. End result: Literally everyone but Sarrion and Robin dies. Retreating, wounded with a Vile affliction of his own, Sarrion finds a mob led by the Heironeons waiting at the Keep, who damn near lynch him. Turns out, the Church took the opportunity to seize power, and scapegoated the PCs for everything and the kitchen sink. Then the Hextorians invade...
Time skip again, and Sarrion is trying to keep his down in an evolved civil war, while both sides pursue him and label him a war criminal. Bit by bit, encounter by encounter, he is driven to hate the Heironeons, who execute anyone who helps him. He picks up a strong-if-derpy ally in the form of Vincent the rogue, and together they rescue Robin from the mind-control enhanced harem of a Hextorian mayor. Some adventure later, a supply trip goes awry, and Vincent is captured by the 'Good' church. They torture/interrogate him, figure out his relationship to me, and **** with his mind.
Vincent is used as a now unwitting pawn to lure Sarrion into a trap, where the party is ambushed by some equally high level casters and soldiers. Force Cage, Dimensional Anchor, Hold Person, Antimagic Shackles, and the Iron Bands of Bolero all are used on Sarrion. Vincent, the rube, is rewarded for his "assistance," with a mayorship, money, and... the magic-enforced slavery of Robin (for her and everyone's safety, of course). Sarrion, meanwhile, is locked away in a black and terrible custom-prison, immobile-
-for a decade.
It is now after his extended release that Sarrion was 'rescued' by an unknown other that gameplay was stopped. So far, it is known that Vincent is still serving as mayor to a Heironeon township, with Robin at his side. Also, the Church executed a simulacrum of Sarrion soon after his capture, and most everyone believes him dead. And that, my friends, was the prologue.
T-****ing-L; DR: He built a kingdom alongside his brothers, watched them die at each other's hands, and was blamed for the resulting civil war by a supposedly LG church that owed him. Hunted and mostly alone, he fights against a world aligned against him.
I feel like a dip into Urban Ranger for favored enemy(Heironeous) would fit wonderfully.
I come asking for some build advice. There exists the possibility (however faint), that I will be picking up an old character of mine for an equally old campaign. The DM explained that he had intended for the power level of the setting to follow the same trajectory as Gurren Lagann, and said I would probably be allowed to Gestalt should things start up again.
The character as it stands is Sarrion Firebrand, effectively a Lesser Drow, Soulknife 7/Warmind 10 specc'd for Two Weapon Fighting, with some homebrew sprinkled on top to add more enchantments to the mindblades. Like I said, it was a while ago. As the only surviving character (and interested player), being well-rounded is ideal.
Str 18; Dex 26 w/item; Con 16; Wis 16; Int 16; Cha 13
I'd also like the changes to fit the fluff, of course.LONG STORY AHEAD
He is the oldest of three sons of another, retired, PC: Firenze Firebrand, high elven Duskblade.
That PC was party leader in a campaign that culminated in killing a paladin who was possessed by the Sword of Kaz, then handing the blasted thing off to the guy's arcanist wife to be taken care of. The party took over his castle while the rest of the kingdom, well, had already fallen apart (we were all locked away for some time). The stone giant Donovan was melted with Vile damage during the fight, and the cleric becomes obsessed with raising him (never worked). Firenze settles down with the Drow we hired along the way, and the half-fey Pyrokinetiscist goes off on her own in the meantime. Typical epilogue stuff.
Well, cut to a few hundred years later during a new camapgin, and Firenze is dying of old age, the Drow is long gone, and the surrounding region is still a steaming pile of anarchy riddled dragon dung. That same arcanist woman makes an appearance, dissaperates a dying Firenze, and ressurects Donovan. The three sons, Sarrion the Soulknife (neutral), Senvarin the Monk (lawful), and Himo the Ranger (chaotic) take over the keep, and house Donovan in respect of Dad's wishes. Each takes a share of responsibility- to Himo goes the land, to Senvarin goes the people, and to Sarrion goes... his brothers. They discover Firenze had been sitting atop a massive treasure hoard this whole time, and resolve to do something with it.
Over the course of a 50 year time skip-
-The surrounding regional infrastructure is rebuilt
-Each nearby town (a dozen each) is taught a certain specific trade
-The central city is refurbished
-A republic is set up, with a council of magistrates from each town participating in a congress within the city
-The church of Heironeous is invited and subsidized, to encourage better behavior in the people
-Himo assembles a personal force of Rangers, and Senvarin establishes his own monastery (of drunken masters)
-A standing army of mercenary soldiers is hired, and each town given the right and obligation to train a Guard
-The three PCs each take an allowance for personal magic items
-The council treats the three elves as the de facto leaders of the region, and they become the Consuls to the magistration's Senate
Some intrigue and civil unrest sparks up as IC play resumes, which isn't handled as gracefully as it could have been. The PCs pick up one Robin, a peculiar girl who has been since confirmed as the Pyro's daughter. She is a Soul Bow, and had to be rescued from Himo's own men. After some more rescue-based shenanigans, and a few false clues, Robin is being arrested and Himo is in love. Things go predictably poorly for everyone involved. Before long, Robin has committed murder and is in hiding, and Himo is being forced by a long-since-corrupted Donovan into starting a civil war.
One town is leveled personally by the giant, and the next is the site for a massive PvP siege. Robin joins in to fight against "the monster" that was Donovan, and the mercs side against Sarrion and Senvarin, who have the monks and rangers to back them up. End result: Literally everyone but Sarrion and Robin dies. Retreating, wounded with a Vile affliction of his own, Sarrion finds a mob led by the Heironeons waiting at the Keep, who damn near lynch him. Turns out, the Church took the opportunity to seize power, and scapegoated the PCs for everything and the kitchen sink. Then the Hextorians invade...
Time skip again, and Sarrion is trying to keep his down in an evolved civil war, while both sides pursue him and label him a war criminal. Bit by bit, encounter by encounter, he is driven to hate the Heironeons, who execute anyone who helps him. He picks up a strong-if-derpy ally in the form of Vincent the rogue, and together they rescue Robin from the mind-control enhanced harem of a Hextorian mayor. Some adventure later, a supply trip goes awry, and Vincent is captured by the 'Good' church. They torture/interrogate him, figure out his relationship to me, and **** with his mind.
Vincent is used as a now unwitting pawn to lure Sarrion into a trap, where the party is ambushed by some equally high level casters and soldiers. Force Cage, Dimensional Anchor, Hold Person, Antimagic Shackles, and the Iron Bands of Bolero all are used on Sarrion. Vincent, the rube, is rewarded for his "assistance," with a mayorship, money, and... the magic-enforced slavery of Robin (for her and everyone's safety, of course). Sarrion, meanwhile, is locked away in a black and terrible custom-prison, immobile-
-for a decade.
It is now after his extended release that Sarrion was 'rescued' by an unknown other that gameplay was stopped. So far, it is known that Vincent is still serving as mayor to a Heironeon township, with Robin at his side. Also, the Church executed a simulacrum of Sarrion soon after his capture, and most everyone believes him dead. And that, my friends, was the prologue.
T-****ing-L; DR: He built a kingdom alongside his brothers, watched them die at each other's hands, and was blamed for the resulting civil war by a supposedly LG church that owed him. Hunted and mostly alone, he fights against a world aligned against him.
I feel like a dip into Urban Ranger for favored enemy(Heironeous) would fit wonderfully.