Fax Celestis
2006-11-20, 01:21 PM
The Prodigy is designed to be the CUTE version of the Bard, minus spellcasting and with a different mechanic for Prodigal/Bardic music. It does involve a few interesting quirks that may have little to no effect (i.e. the ability to read sheet music) as well as weapons that don't exist (conductor's baton, violin bow, guitar pick, tuning fork). In this manner, it is similar to the monk in that it has "Prodigal Weapons". I personally see the conductor's baton as weak bludgeon, the violin bow as a moderate slash, the guitar pick as thrown ammunition, and the tuning fork as a piercing disarmer.
[hr]
Many are the children who are sent to music lessons as small children and excel due to some untapped musical talent. Some of these children learn to manipulate this talent and become prodigies.
Abilities: Charisma is a prodigy's most important statistic, since the majority of their class skills run off of it. Intelligence is another fine choice, for a variety of skill points.
Alignment: Prodigies who focus on classical music and instruments tend towards law, while prodigies who focus on more modern music and instruments tend towards chaos, though there are prodigies of all alignments in all genres.
Hit Die: d6
Class Features
Weapon and Armor Proficiency: Prodigies are proficient with all simple weapons and light armor. In addition, the prodigy is proficient in the following weapons: conductor's baton, violin bow, guitar pick, and tuning fork.
Class Skills (4 + Int modifier per level, x4 at 1st level): Concentration, Craft, Decipher Script, Diplomacy, Hold It, Listen, Perform, Play, Sleight of Hand
Sheet Music: All Prodigies can read sheet music regardless of race or upbringing.
Prodigal Music: A Prodigy may activate Prodigal Music a number of times per day equal to the Prodigy's class level plus his Charisma modifier. It has various effects according to the results of a Perform check. All Prodigal Music effects are cumulative, and "earshot" is defined as 45' except in exceptional circumstances.
For each point of the result of the check, all allies within earshot gain 1 temporary hit point.
For each three points of the result of the check above ten, all allies within earshot gain a +1 morale bonus to attack rolls.
For each three points of the result of the check above ten, all allies within earshot gain a +1 morale bonus to armor class.
For each four points of the result of the check above fifteen, all allies within earshot gain Damage Reduction 1/-.
For each four points of the result of the check above fifteen, all allies within earshot gain resistance 2 to the energy type of their choice.
For each five points of the result of the check above twenty, all allies within earshot gain Spell Resistance 5.
A Prodigy can continue a song for a number of rounds equal to his class level plus his Constitution modifier, after which he is fatigued. In order to use this ability, a Prodigy needs some sort of instrument he is proficient with (such as his voice or a drum). Starting a song is a standard action, while continuing one is a free action.
Motivation: By spending one use of his Prodigal Music and performing, a Prodigy can grant all allies within earshot a +1 bonus to all skill checks for the duration of his song. This increases to +2 at 5th level, +3 at 8th level, +4 at 11th level, +5 at 14th level, +6 at 17th level, and +7 at 20th level.
A Prodigy can continue a song for a number of rounds equal to his class level plus his Constitution modifier, after which he is fatigued. In order to use this ability, a Prodigy needs some sort of instrument he is proficient with (such as his voice or a drum). Starting a song is a standard action, while continuing one is a free action.
Refined Performance: Starting at 4th level, whenever making a Perform check for any reason, a Prodigy can treat a roll of 1 as a 2. This ability improves to treat all rolls of 2 or lower as 3 at 8th level, all rolls of 3 or lower as 4 at 12th level, all rolls of 4 or lower as 5 at 16th level, and all rolls of 5 or lower as 6 at 20th level. This ability, under all circumstances, only applies to Perform checks.
Resounding Performance: Starting at 7th level, a prodigy hones his skill as a public musician and can reroll a Perform check once per day. He gains extra uses of this ability at 10th, 13th, 16th, and 19th level.
Tireless Performace: At 15th level, the Prodigy is no longer fatigued after a use of his Prodigal Music.
Prodigy Progression
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+2|+2|Sheet Music, Prodigal Music
2nd|+1|+0|+3|+3|Motivation +1
3rd|+2|+1|+3|+3|-
4th|+3|+1|+4|+4|Refined Performance (Ignore 1s)
5th|+3|+1|+4|+4|Motivation +2
6th|+4|+2|+5|+5|-
7th|+5|+2|+5|+5|Resounding Performance (1/day)
8th|+6/+1|+2|+6|+6|Motivation +3, Refined Performance (Ignore 2s)
9th|+6/+1|+3|+6|+6|-
10th|+7/+2|+3|+7|+7|Resounding Performance (2/day)
11th|+8/+3|+3|+7|+7|Motivation +4
12th|+9/+4|+4|+8|+8|Refined Performance (Ignore 3s)
13th|+9/+4|+4|+8|+8|Resounding Performance (3/day)
14th|+10/+5|+4|+9|+9|Motivation +5
15th|+11/+6/+1|+5|+9|+9|Tireless Performance
16th|+12/+7/+2|+5|+10|+10|Resounding Performance (4/day), Refined Performance (Ignore 4s)
17th|+12/+7/+2|+5|+10|+10|Motivation +6
18th|+13/+8/+3|+6|+11|+11|-
19th|+14/+9/+4|+6|+11|+11|Resounding Performance (5/day)
20th|+15/+10/+5|+6|+12|+12|Motivation +7, Refined Performance (Ignore 5s)[/table]
[hr]
Many are the children who are sent to music lessons as small children and excel due to some untapped musical talent. Some of these children learn to manipulate this talent and become prodigies.
Abilities: Charisma is a prodigy's most important statistic, since the majority of their class skills run off of it. Intelligence is another fine choice, for a variety of skill points.
Alignment: Prodigies who focus on classical music and instruments tend towards law, while prodigies who focus on more modern music and instruments tend towards chaos, though there are prodigies of all alignments in all genres.
Hit Die: d6
Class Features
Weapon and Armor Proficiency: Prodigies are proficient with all simple weapons and light armor. In addition, the prodigy is proficient in the following weapons: conductor's baton, violin bow, guitar pick, and tuning fork.
Class Skills (4 + Int modifier per level, x4 at 1st level): Concentration, Craft, Decipher Script, Diplomacy, Hold It, Listen, Perform, Play, Sleight of Hand
Sheet Music: All Prodigies can read sheet music regardless of race or upbringing.
Prodigal Music: A Prodigy may activate Prodigal Music a number of times per day equal to the Prodigy's class level plus his Charisma modifier. It has various effects according to the results of a Perform check. All Prodigal Music effects are cumulative, and "earshot" is defined as 45' except in exceptional circumstances.
For each point of the result of the check, all allies within earshot gain 1 temporary hit point.
For each three points of the result of the check above ten, all allies within earshot gain a +1 morale bonus to attack rolls.
For each three points of the result of the check above ten, all allies within earshot gain a +1 morale bonus to armor class.
For each four points of the result of the check above fifteen, all allies within earshot gain Damage Reduction 1/-.
For each four points of the result of the check above fifteen, all allies within earshot gain resistance 2 to the energy type of their choice.
For each five points of the result of the check above twenty, all allies within earshot gain Spell Resistance 5.
A Prodigy can continue a song for a number of rounds equal to his class level plus his Constitution modifier, after which he is fatigued. In order to use this ability, a Prodigy needs some sort of instrument he is proficient with (such as his voice or a drum). Starting a song is a standard action, while continuing one is a free action.
Motivation: By spending one use of his Prodigal Music and performing, a Prodigy can grant all allies within earshot a +1 bonus to all skill checks for the duration of his song. This increases to +2 at 5th level, +3 at 8th level, +4 at 11th level, +5 at 14th level, +6 at 17th level, and +7 at 20th level.
A Prodigy can continue a song for a number of rounds equal to his class level plus his Constitution modifier, after which he is fatigued. In order to use this ability, a Prodigy needs some sort of instrument he is proficient with (such as his voice or a drum). Starting a song is a standard action, while continuing one is a free action.
Refined Performance: Starting at 4th level, whenever making a Perform check for any reason, a Prodigy can treat a roll of 1 as a 2. This ability improves to treat all rolls of 2 or lower as 3 at 8th level, all rolls of 3 or lower as 4 at 12th level, all rolls of 4 or lower as 5 at 16th level, and all rolls of 5 or lower as 6 at 20th level. This ability, under all circumstances, only applies to Perform checks.
Resounding Performance: Starting at 7th level, a prodigy hones his skill as a public musician and can reroll a Perform check once per day. He gains extra uses of this ability at 10th, 13th, 16th, and 19th level.
Tireless Performace: At 15th level, the Prodigy is no longer fatigued after a use of his Prodigal Music.
Prodigy Progression
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+2|+2|Sheet Music, Prodigal Music
2nd|+1|+0|+3|+3|Motivation +1
3rd|+2|+1|+3|+3|-
4th|+3|+1|+4|+4|Refined Performance (Ignore 1s)
5th|+3|+1|+4|+4|Motivation +2
6th|+4|+2|+5|+5|-
7th|+5|+2|+5|+5|Resounding Performance (1/day)
8th|+6/+1|+2|+6|+6|Motivation +3, Refined Performance (Ignore 2s)
9th|+6/+1|+3|+6|+6|-
10th|+7/+2|+3|+7|+7|Resounding Performance (2/day)
11th|+8/+3|+3|+7|+7|Motivation +4
12th|+9/+4|+4|+8|+8|Refined Performance (Ignore 3s)
13th|+9/+4|+4|+8|+8|Resounding Performance (3/day)
14th|+10/+5|+4|+9|+9|Motivation +5
15th|+11/+6/+1|+5|+9|+9|Tireless Performance
16th|+12/+7/+2|+5|+10|+10|Resounding Performance (4/day), Refined Performance (Ignore 4s)
17th|+12/+7/+2|+5|+10|+10|Motivation +6
18th|+13/+8/+3|+6|+11|+11|-
19th|+14/+9/+4|+6|+11|+11|Resounding Performance (5/day)
20th|+15/+10/+5|+6|+12|+12|Motivation +7, Refined Performance (Ignore 5s)[/table]