inuyasha
2013-04-13, 04:58 AM
NOTE: this is inspired by the wirebound berserker of Sword & Sorcery's Creature Collection II but does have some modifications
Wirebound
Wirebound creatures are sad, forgotten souls brutally tortured, whipped, and experimented on until they no longer remember who they are. They appear as normal members of their species except they have a thick, barbed, steel wire tightly wrapped over parts of their body, causing extreme pain, eternal rage, and neverending bloodlust. As the wirebound creature fights, the necromantic energy infused into this wire constricts, digging deeper into the wirebound creatures flesh, this only increases its rage, making it tougher, faster, and stronger, but also slowly slicing it up to shreds. Once a wirebound creature dies, it falls into a mass of bloody chunks, wire, and a sea of blood, then, and only then, is the wretched creature finally at peace
Creating a wirebound creature
"Wirebound" is an acquired template that can be added to any humanoid, monstrous humanodi, or giant
Size/Type: Humanoids become monstrous humanoids. Size is unchanged
Armor class: +1 from new dexterity and add +6 natural armor
Special qualities: Keep those of the base creature and add the ones below
Berserker wire (Su)
The wire from which the wirebound creature gets its name enhances the subjects physical capabilities by drawing energy from the poor souls torment and agony. Each round a wirebound creature is in melee combat and misses, the wire constricts, dealing 3 points of damage to the creature (ignoring DR) and increases the dexterity, strength, and constitution of the subject by 1 each. This damage from the wire and the bonuses to physical stats are permenant and may never be gotten rid of. This means the wirebound creature is essentially, tearing itself to shreds, and eventually dying a slow, painful, agonizing, death. [That's what makes it unsuitable for PCs unless you are a vicious killer DM].
Unnatural stamina (Su)
A wirebound creature can survive and fight until -10 HP
Abilities: +8 strength +2 dexterity +2 constitution -2 intelligence -4 wisdom -2 charisma
CR: +3
LA: -- this template is unsuitable for PCs
Wirebound
Wirebound creatures are sad, forgotten souls brutally tortured, whipped, and experimented on until they no longer remember who they are. They appear as normal members of their species except they have a thick, barbed, steel wire tightly wrapped over parts of their body, causing extreme pain, eternal rage, and neverending bloodlust. As the wirebound creature fights, the necromantic energy infused into this wire constricts, digging deeper into the wirebound creatures flesh, this only increases its rage, making it tougher, faster, and stronger, but also slowly slicing it up to shreds. Once a wirebound creature dies, it falls into a mass of bloody chunks, wire, and a sea of blood, then, and only then, is the wretched creature finally at peace
Creating a wirebound creature
"Wirebound" is an acquired template that can be added to any humanoid, monstrous humanodi, or giant
Size/Type: Humanoids become monstrous humanoids. Size is unchanged
Armor class: +1 from new dexterity and add +6 natural armor
Special qualities: Keep those of the base creature and add the ones below
Berserker wire (Su)
The wire from which the wirebound creature gets its name enhances the subjects physical capabilities by drawing energy from the poor souls torment and agony. Each round a wirebound creature is in melee combat and misses, the wire constricts, dealing 3 points of damage to the creature (ignoring DR) and increases the dexterity, strength, and constitution of the subject by 1 each. This damage from the wire and the bonuses to physical stats are permenant and may never be gotten rid of. This means the wirebound creature is essentially, tearing itself to shreds, and eventually dying a slow, painful, agonizing, death. [That's what makes it unsuitable for PCs unless you are a vicious killer DM].
Unnatural stamina (Su)
A wirebound creature can survive and fight until -10 HP
Abilities: +8 strength +2 dexterity +2 constitution -2 intelligence -4 wisdom -2 charisma
CR: +3
LA: -- this template is unsuitable for PCs