Ramshack
2013-04-13, 04:18 PM
Hey guys!
So we are pretty deep in an e6 campaign and I am playing a Human 1 Carmedine Monk (with decisive strike instead of flurry) 5 Fire Domain Wizard ( gave up Familiar for Abrupt Jaunt, and Scribe Scroll for a bonus feat) along with 2 flaws. High Optimization encouraged for e6. Problem is I'm running out of feat ideas. Currently my goal was to recreate Roy Mustang from Full Metal Alechemist in 3.5 form. He has arcane thesis Fireball and Scorching Ray along with all Fire Enhancing Feats.
Currently
He has Blood Line of Fire
Ascetic Mage (spontaneous cast fire spells)
Flash Cast,
Fiery Spell
Blistering Spell
Fiery Burst
Searing Spell
Arcane Thesis Scorching Ray
Arcane Thesis Fire Ball
Practical Meta Magic Twin Spell
Easy Meta Magic Twin Spell
Sculpt Spell
Explosive Spell
Improved Initiative
Weapon Focus
Point Blank
Precise Shot
Basically I use Arcane Thesis on Fire Ball and Scorching Ray and have ato combine alot of level 1 metamagics and twin spell scorching ray for 24d6 + lots of bonuses. Or Fiery Burst for clearing minions.
For Defense I use abrupt jaunt and my high AC from the monk bonuses combined with Shield and Mage armor.
The problem is I don't know where to take the character now. I feel Like i've pimped out his fire spells as much as I can give the campaign restrictions. Should I learn a weapon, improve my unarmed capabilities incase i find myself w/o magic, find ways to increase my defenses? Opinions appreciated.
So we are pretty deep in an e6 campaign and I am playing a Human 1 Carmedine Monk (with decisive strike instead of flurry) 5 Fire Domain Wizard ( gave up Familiar for Abrupt Jaunt, and Scribe Scroll for a bonus feat) along with 2 flaws. High Optimization encouraged for e6. Problem is I'm running out of feat ideas. Currently my goal was to recreate Roy Mustang from Full Metal Alechemist in 3.5 form. He has arcane thesis Fireball and Scorching Ray along with all Fire Enhancing Feats.
Currently
He has Blood Line of Fire
Ascetic Mage (spontaneous cast fire spells)
Flash Cast,
Fiery Spell
Blistering Spell
Fiery Burst
Searing Spell
Arcane Thesis Scorching Ray
Arcane Thesis Fire Ball
Practical Meta Magic Twin Spell
Easy Meta Magic Twin Spell
Sculpt Spell
Explosive Spell
Improved Initiative
Weapon Focus
Point Blank
Precise Shot
Basically I use Arcane Thesis on Fire Ball and Scorching Ray and have ato combine alot of level 1 metamagics and twin spell scorching ray for 24d6 + lots of bonuses. Or Fiery Burst for clearing minions.
For Defense I use abrupt jaunt and my high AC from the monk bonuses combined with Shield and Mage armor.
The problem is I don't know where to take the character now. I feel Like i've pimped out his fire spells as much as I can give the campaign restrictions. Should I learn a weapon, improve my unarmed capabilities incase i find myself w/o magic, find ways to increase my defenses? Opinions appreciated.