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Seer_of_Heart
2013-04-14, 08:03 PM
How would you make a character that's like a magical girl? I was thinking marshal/paladin/bard for charisma focused buffing ability. Anyone already thought of a way that's better than mine?

Urpriest
2013-04-14, 08:09 PM
I really want to answer this with Maho-Tsukai, but I can't pretend that I don't understand what Maho means.

If you're cool with homebrew, Rich Burlew's Champion (http://www.giantitp.com/forums/showthread.php?p=9623431#post9623431) does the whole transforming hero thing, while Pathfinder has Synthesist Summoners.

Seer_of_Heart
2013-04-14, 08:11 PM
Mahou Shoujo- Magical girl, Bah and I used it in my post text. (I've been using it interchangeably with my friends) I don't have a problem with homebrew but I'd like to see interesting class combinations to emulate something.

Juntao112
2013-04-14, 08:12 PM
Warlock, obviously.

Thomar_of_Uointer
2013-04-14, 08:13 PM
Cleric would do it best. It comes with buffing and healing capabilities, and great tools for dealing with undead and demons. Not all clerics have to be war priests in full plate.

Seer_of_Heart
2013-04-14, 08:15 PM
Warlock, obviously.

I've never used warlock. I know the fluff can be altered/changed but AFAIK isn't the warlock's shtick all day ranged 10d6 blasts(and something about crafting at level 12)? Because I don't really see that working. And if you're getting this from the rant I congratulate you.

Bakeru
2013-04-14, 08:17 PM
Cleric would do it best. It comes with buffing and healing capabilities, and great tools for dealing with undead and demons. Not all clerics have to be war priests in full plate.Favoured Soul is more flavorable. For one, spontaneous casting seems more magical girl like, and more importantly, they get wings at level 17. What kind of self-respecting magical girl doesn't get wings when suitably powered up?

Feddlefew
2013-04-14, 08:18 PM
Depends on the show you're basing it off of.

Puella Magi Madoka Magica the table top game would be fun to play.... :smallamused:

CarpeGuitarrem
2013-04-14, 08:19 PM
Warlock, obviously.
I see what you did there. (http://imageftw.com/uploads/20121017/KyubeyContract.png)

DeltaEmil
2013-04-14, 08:20 PM
I've never used warlock. I know the fluff can be altered/changed but AFAIK isn't the warlock's shtick all day ranged 10d6 blasts(and something about crafting at level 12)? Because I don't really see that working. And if you're getting this from the rant I congratulate you.Those two are only some part of what makes up Warlocks. Warlocks also get spell-like abilities called invocations, and they can cast their invocations at-will.
Very limited selection, but there are some abilities that might approximate that what your selected magical girl would do, like walls of fire, turning invisible, unleashing rape tentacles upon enemy magical girls and so on.

DMVerdandi
2013-04-14, 08:20 PM
How would you make a character that's like a magical girl? I was thinking marshal/paladin/bard for charisma focused buffing ability. Anyone already thought of a way that's better than mine?

Like Mahou Shoujo Madoka Magica style?
Or like:
Sailor moon
Cardcaptor Sakura
Tokyo Mew-Mew
Mahou shoujou Lyrical Nanoha

Cause let me level with you. Hardly any of them are charisma based buffers.
Now, they may be charisma based, but magical girls aren't so limited that they fit nicely into one sphere. In fact, magical girls are UNLIMITED, by nature of magical feminism. Girl power can really destroy demons and such.


With that in mind, Here is what I would do.
Use cleric as base.

Allow Variant that denies them the ability to worship deities, domain slots and takes away Turn Undead, and gives them the ability to cast from any spell list.
That will be the Magical Youth class.

And voila.
From here, it's all spell selection.
Buffs for the boosts, Blaster spells for the attacks, ect.
Now, to make it awesome, have a TON of these guys running around.

Seer_of_Heart
2013-04-14, 08:21 PM
Depends on the show you're basing it off of.

Puella Magi Madoka Magica the table top game would be fun to play.... :smallamused:
Yes it would,


I see what you did there. (http://imageftw.com/uploads/20121017/KyubeyContract.png)

I thought he was talking about this rant http://brilliantgameologists.com/boards/index.php?topic=10832

Seer_of_Heart
2013-04-14, 08:22 PM
unleashing rape tentacles upon enemy magical girls and so on.

And this is why I will never actually use this character in a game.... :smalleek:

tzar1990
2013-04-14, 08:22 PM
Synthesist Summoner. You normally seem human, albeit with a bit of magical capacity. But you can become an Eidolon, effectively granting yourself superpowers. Just fluff it as a magical transformation, and you're good to go.

Psyren
2013-04-14, 08:23 PM
I really want to answer this with Maho-Tsukai, but I can't pretend that I don't understand what Maho means.

If you're cool with homebrew, Rich Burlew's Champion (http://www.giantitp.com/forums/showthread.php?p=9623431#post9623431) does the whole transforming hero thing, while Pathfinder has Synthesist Summoners.

This, but keep in mind that Rich thinks the Champion is a bit weak by today's standards.

Hyde
2013-04-14, 08:24 PM
I suppose it depends on what magical girl you're trying to be.

Beyond the transformation sequence, their powers and abilities vary wildly.

Alternately, you could be a Masou-Shoujo (http://korehazombiedesuka.wikia.com/wiki/Masou-Shoujo).

Personally, a PF eidolon with the fusion-thingy might be the way to go. Alternately I'd look at getting a flaw where my build required activation. Or something.

Jigokuro
2013-04-14, 08:24 PM
Puella Magi Madoka Magica the table top game would be fun to play.... :smallamused:

I.. Um... Yes? I can't begin to imagine how that would work, so much time travel...

As to the OP, you could just be a sorcerer, but take the otherworldly feat and have alter-self and later polymorph known, then turn into an angel type for combat.:smallbiggrin:

CarpeGuitarrem
2013-04-14, 08:27 PM
I.. Um... Yes? I can't begin to imagine how that would work, so much time travel...

Honestly, that's incidental to that particular series. If you included it, you'd basically be playing the same story over again.

Seer_of_Heart
2013-04-14, 08:31 PM
I.. Um... Yes? I can't begin to imagine how that would work, so much time travel...

As to the OP, you could just be a sorcerer, but take the otherworldly feat and have alter-self and later polymorph known, then turn into an angel type for combat.:smallbiggrin:

Yeah, you could borrow the mechanics. Contracts :smallyuk:, witches, and soul gems without taking the timeline shenanigans that was part of the plot. Timeline shenanigans isn't central to how the mechanics were shown to work, it really was powering the story.

Arbane
2013-04-15, 12:07 AM
Yeah, you could borrow the mechanics. Contracts :smallyuk:, witches, and soul gems without taking the timeline shenanigans that was part of the plot. Timeline shenanigans isn't central to how the mechanics were shown to work, it really was powering the story.

There's a game specifically for that: Magical Burst (http://yarukizerogames.com/tag/magical-burst/).

CarpeGuitarrem
2013-04-15, 12:06 PM
There actually is an idea behind the design philosophy of Magical Burst that you can borrow: the magical abilities of PMMM's mahou shoujo are color more than anything else. They're martial expressions (with supernatural overtones) of each shoujo's personality and fighting style.

In other words: this is 90% refluffing.

Prime32
2013-04-15, 12:39 PM
Synthesist Summoner. You normally seem human, albeit with a bit of magical capacity. But you can become an Eidolon, effectively granting yourself superpowers. Just fluff it as a magical transformation, and you're good to go.A bard (celebrity archetype if using PF) with a 1-level dip in Synthesist for the Skilled (Perform) evolution makes a great Magic Idol Singer (http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicIdolSinger). You can even be a halfling with a Medium eidolon if you want a kid-to-teenager transformation.

Anyway, traditionally magical girls fight with spells or hand-to-hand combat (maybe a bow), and their attacks have the effect of purging evil influence from their targets. That is, defeating a demon or other pure-evil being would destroy it (http://tvtropes.org/pmwiki/pmwiki.php/Main/HolyHandGrenade), but defeating a werewolf or vampire would cure it (http://tvtropes.org/pmwiki/pmwiki.php/Main/BeatTheCurseOutOfHim), and defeating a guy who turned to evil for tragic reasons would make him rethink his motivations (http://tvtropes.org/pmwiki/pmwiki.php/Main/DefeatMeansFriendship). This says to me paladin, maybe with the Sword of the Arcane Order feat.

Also, typically they end fights with some flashy finishing move, but this move will always fail if they try using it sooner. So don't make it a standard ability - when enemies are reduced to 0hp or lower, instead of dying say they're stunned and unable to defend themselves. The PCs can then describe how they finish them off in any way they want. If they leave it too long, the monster escapes and returns to full strength.

Arbane
2013-04-15, 01:14 PM
I know someone in the Homebrew forum as working on a Magical Girl class for D&D, but I can't find it now. :smallconfused:

Snowbluff
2013-04-15, 01:44 PM
Warlock. If that's not high-OP or Mary Sue enough for you, just play a caster.

As for Magical Girl homebrew, it's all pretty awful.

Juntao112
2013-04-15, 02:36 PM
I thought he was talking about this rant http://brilliantgameologists.com/boards/index.php?topic=10832
http://img.mu.cdn.li/Ao/xqefEH.jpg

Larkas
2013-04-15, 02:51 PM
What, no love for BESM d20's Magical Girl?

Arbane
2013-04-15, 02:56 PM
What, no love for BESM d20's Magical Girl?

Probably because BESM d20 is really obscure.

Larkas
2013-04-15, 07:05 PM
Probably because BESM d20 is really obscure.

Wait, is it? It is one of the best known derivative systems where I live! :smalleek:

Snowbluff
2013-04-15, 07:17 PM
Wait, is it? It is one of the best known derivative systems where I live! :smalleek:

BoEF is the best known 3rd party splat where I come from.

Malroth
2013-04-15, 07:23 PM
Sailor Moon: Sword of the arcane order Paladin.
Madoka Magica: Warlock
Futari Wa Precure: Talshorasta Monk/ Psionic warrior
Tokyo Mew Mew: Bard
Nanoha: Elven generalist force domain wizard/Incantrix/Archmage

Arbane
2013-04-15, 07:41 PM
Madoka Magica: Warlock

Lich Warlock.



Nanoha: Elven generalist force domain wizard/Incantrix/Archmage

Generalist? No way. Evoker.

Snowbluff
2013-04-15, 07:42 PM
You mean evoker, right? Invoke is what Warlocks and DFI do.

Arbane
2013-04-15, 07:55 PM
You mean evoker, right? Invoke is what Warlocks and DFI do.

Argh, you're right. Fixed.

Karnith
2013-04-15, 08:01 PM
Argh, you're right. Fixed.
Hey, it's okay. I played 2e, too.

holywhippet
2013-04-15, 08:07 PM
Like Mahou Shoujo Madoka Magica style?
Or like:
Sailor moon
Cardcaptor Sakura
Tokyo Mew-Mew
Mahou shoujou Lyrical Nanoha


Cardcaptor Sakura in particular would be tricky to do in D&D since she relies on her cards to pull stuff off. The cards are a really wierd bunch too with a number of overlaps (watery, rain, cloud and storm), cards that are kind of weak or strange (flower, change and sweet) and cards that would be potentially game breaking (time, return, earthy and create).

The main problem is that CCS doesn't follow the normal magical girl route of transforming to become able to fight then getting progressively stronger attacks as the series goes on. If anything she's more like a bard or sorcerer with new cards instead of new spells.

Malroth
2013-04-15, 08:07 PM
I considered evoker for Nanoha but there's no way her build passes up the cheese that is the Elven Generalist Domain wizard.

Edit:
Maybe Binder for Card Captor Sakura.

Larkas
2013-04-15, 08:35 PM
BoEF is the best known 3rd party splat where I come from.

BESM d20 isn't properly a splat book, it is a derived system, the likes of Legend or True 20. It is, however, largely compatible with 3.X. It even has adaptations of the Core classes to the system, which consist of mostly addition of free "character points", an universal resource for improving characters directly, to them. It even does a somewhat decent job on balancing the Core classes! The Fighter gain many more character points than Wizard for example. That is not the base assumption for the system, however. It wants you to use its own classes, mostly. Among them, there is the Magic Girl, but you also have things like Giant Robot and Gun Bunny. It is an overall fun system, and very balanced. It even has an SRD, but it can be hard to track it down these days.

Snowbluff
2013-04-15, 08:49 PM
I was making a point about about case studies and sample sizes. I can read and I did see it said derivative. :smallwink: