unseenmage
2013-04-15, 10:48 AM
Imagine a new entry for every monster called Aging.
Under the Aging heading would be found the changes to a base monsters stats for both younger and older versions of itself.
You could stat up Fledgling Gargoyles for your players to find which could inspire the artificer to build a Fledgeling Gargoyle Effigy which he names Kitty and treats like a falcon. (This is actually happening in one of our games right now, Fledgeling Gargoyles are adorable.)
If the monster advances by class levels there would even be Starting Ages and Aging Effects.
Originally a friend and I just mocked up a few sentences based (I think) originally on the True Dragon aging progressions. Here is what I have in my monster creation notes:
---
Aging Affects:
- infant (no combat ability)
- juvenile (1 size smaller than adult, HD x.5, 1 rank in each skill an adult has)
- adolescent (HD x.75, 50% or .5 ranks in each skill an adult has)
- adult, simple class mod, moderate class mod, advanced class mod
- middle age, old, venerable, maximum age
---
As a DM I normally only really got to use the 'juvenile' category. Though I remember using the entire spread at least once to work up a race of giant housefly people-monsters; anthropomorphized as eggs, larvae, pupae, and insects. (They were gross.)
My questions are these,
- Do true Dragons really age like my notes say they should?
- Can we work this up as a template that would be largely applicable to any monster or race that changes size as they age?
- Should there be ability score decreases for younger monsters or increases for older ones?
- Is there a consistent math behind the "Aging Effects" tables that already exist that we could adapt?
Thanks regardless playgrounders.
Edit: Reduced size difference for juvenile and adolescents as suggested.
Under the Aging heading would be found the changes to a base monsters stats for both younger and older versions of itself.
You could stat up Fledgling Gargoyles for your players to find which could inspire the artificer to build a Fledgeling Gargoyle Effigy which he names Kitty and treats like a falcon. (This is actually happening in one of our games right now, Fledgeling Gargoyles are adorable.)
If the monster advances by class levels there would even be Starting Ages and Aging Effects.
Originally a friend and I just mocked up a few sentences based (I think) originally on the True Dragon aging progressions. Here is what I have in my monster creation notes:
---
Aging Affects:
- infant (no combat ability)
- juvenile (1 size smaller than adult, HD x.5, 1 rank in each skill an adult has)
- adolescent (HD x.75, 50% or .5 ranks in each skill an adult has)
- adult, simple class mod, moderate class mod, advanced class mod
- middle age, old, venerable, maximum age
---
As a DM I normally only really got to use the 'juvenile' category. Though I remember using the entire spread at least once to work up a race of giant housefly people-monsters; anthropomorphized as eggs, larvae, pupae, and insects. (They were gross.)
My questions are these,
- Do true Dragons really age like my notes say they should?
- Can we work this up as a template that would be largely applicable to any monster or race that changes size as they age?
- Should there be ability score decreases for younger monsters or increases for older ones?
- Is there a consistent math behind the "Aging Effects" tables that already exist that we could adapt?
Thanks regardless playgrounders.
Edit: Reduced size difference for juvenile and adolescents as suggested.