Pesimismrocks
2013-04-15, 01:20 PM
Now ,like every other skillmonkey, I love skills. however with the current system they do not work in a 'realistic' way. I intend to try and balance out skills to balance natural talent and skills while not stopping players with poor ability scores from becoming efficient in skills. My goals are to make checks more dependant on ability scores and ranks as opposed to random chance.
Skills: A character gains a number of skill points as indicated by their class levels. They gain 15 extra skill points at level 1. They may assign these to any skills that they wish up but may have a maximum of ranks in a skill of their character level + 3. A character may select 3 skills from his class skill list at creation to which they gain a bonus equal to their class level on that skill
Fluff Skills At character creation a character may select one of the following options to fit his character.
Any character may gain 8 skill points to spend on any profession skill or 4 on any one class skill
BalanceBalance is the ability to stay upright in difficult situations. This is more due to natural dexterity than formal training ailthough training will allow you to transverse otherwise impossible surfaces like a rope. You make the check at the start of your turn if on a slippery or narrow surface, or when you move onto the slippery surface. You must also make a check to take a standard or full round action on a slippery or narrow surface or when you take damage from a weapon or spell. A balance check is a free action
Check: Dexterity Score + D10 + Ranks
{table=head] Surface | DC
Half your Width | 15
Quarter of your width | 20
8th of your width | 25
Thin Rope| 30
Slippery Floor| 15
Ice Sheet or Grease | 25 [/table]
If you opt to move at half your speed you gain +5 to balance checks
If you opt to crawl (Prone, no use of hands, Quarter Speed) You gain +10 to balance checks while crawling. If making an
BluffBluffing is the ability to make someone believe something that isn't something true. You make a bluff check to convince someone of something that you want them to believe. Your bluff check has a set DC which is then opposed by a will save. Making a bluff check is the same action as speaking.
The DC of the bluff check is 10+CHA Modifier+Ranks
1 skill point will buy one rank.
If the bluff affects them in a positive way they take -5 to their save
If it affects them negatively they gain a +5 bonus to their save
If it puts them at risk they get + 10
If it is nearly impossible they get +20
If you have a trustworthy appearance or reputation they take -5 to their save
If you are known as untrustworthy they gain +5 to their will save.
You cannot convince someone of something they know not to be true.
So any comments on the system as of yet? Different skills will now work differently, but most will have the same mechanic of Score + Rank + D10
Skills: A character gains a number of skill points as indicated by their class levels. They gain 15 extra skill points at level 1. They may assign these to any skills that they wish up but may have a maximum of ranks in a skill of their character level + 3. A character may select 3 skills from his class skill list at creation to which they gain a bonus equal to their class level on that skill
Fluff Skills At character creation a character may select one of the following options to fit his character.
Any character may gain 8 skill points to spend on any profession skill or 4 on any one class skill
BalanceBalance is the ability to stay upright in difficult situations. This is more due to natural dexterity than formal training ailthough training will allow you to transverse otherwise impossible surfaces like a rope. You make the check at the start of your turn if on a slippery or narrow surface, or when you move onto the slippery surface. You must also make a check to take a standard or full round action on a slippery or narrow surface or when you take damage from a weapon or spell. A balance check is a free action
Check: Dexterity Score + D10 + Ranks
{table=head] Surface | DC
Half your Width | 15
Quarter of your width | 20
8th of your width | 25
Thin Rope| 30
Slippery Floor| 15
Ice Sheet or Grease | 25 [/table]
If you opt to move at half your speed you gain +5 to balance checks
If you opt to crawl (Prone, no use of hands, Quarter Speed) You gain +10 to balance checks while crawling. If making an
BluffBluffing is the ability to make someone believe something that isn't something true. You make a bluff check to convince someone of something that you want them to believe. Your bluff check has a set DC which is then opposed by a will save. Making a bluff check is the same action as speaking.
The DC of the bluff check is 10+CHA Modifier+Ranks
1 skill point will buy one rank.
If the bluff affects them in a positive way they take -5 to their save
If it affects them negatively they gain a +5 bonus to their save
If it puts them at risk they get + 10
If it is nearly impossible they get +20
If you have a trustworthy appearance or reputation they take -5 to their save
If you are known as untrustworthy they gain +5 to their will save.
You cannot convince someone of something they know not to be true.
So any comments on the system as of yet? Different skills will now work differently, but most will have the same mechanic of Score + Rank + D10