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View Full Version : Imperial Moff and Grand Moff in Saga Edition



jedipilot24
2013-04-15, 03:48 PM
I decided to convert the Imperial Moff Prestige Class from Hero's Guide to Saga Edition. I then made a Grand Moff Template. What do you think:

Imperial Moff
Almost at the top of the Imperial hierarchy is the Moff. Drawn from the upper crust of the Imperial military, the Moffs are appointed by the Emperor to oversee entire sectors, as once the Republic Senators did. Each Moff rules over his sector and reports to a Grand Moff, who oversees groups of sectors, and who in turn reports to the Emperor.
The job is not an easy one. Even if Rebel forces don’t try to eliminate the Imperial Moff, he still must survive the political battlefield: the Emperor’s court. For the shrewdest and most ambitious officers, though, the rewards are well worth the risks.
A Moff commands a sector army, incorporating hundreds of thousands of troops, thousands of ground vehicles, hundreds of ground installations and space stations, dozens of capital ships, and sometimes even a personal Star Destroyer. In return, the Moff is reasonably expected to keep order and enforce the Empire’s military policy. All of this power can be taken away at a moment’s notice, with the Moff transported to Imperial Center to explain himself to the Emperor. But if the Imperial Moff does his job well and furthers the aims of the Emperor’s New Order, he may live long enough to attain the position of Grand Moff and oversee several sectors in the Emperor’s name.
Requirements
To qualify to become an Imperial Moff, a character must fulfill the following criteria.
Base Attack Bonus: +6.
Skills: Must be trained in the following skills: Persuasion, Knowledge (bureaucracy), Knowledge (tactics)
Organization: Must be a member of an Imperial Organization, such as Imperial Intelligence, the Imperial Army, or the Imperial Navy.
Feats: Imperial Military Training, Iron Will.
Talents: Must have the Presence Talent as well as at least one other Talent from at least one of the following Talent Trees: Leadership, Influence, Military Tactics, Naval Officer
Minimum Character Level: 7
Special: The Emperor personally selects who will become a Moff and hands down that appointment through a Grand Moff. Only characters who have joined the Empire can become Imperial Moffs.
Hit Points: 1d6+Con modifier/level
Defense Bonuses: The Imperial Moff gains +4 to Will Defense and +2 to Reflex Defense at 1st level.

Imperial Moff
{table=head]Level|Base Attack Bonus|Class Features

1st|+0|Flagship, Backup, Talent

2nd|+1|Talent

3rd|+1|Overlord, Talent

4th|+2|Talent

5th|+2|Personal Transport, Talent[/table]


Backup
An Imperial Moff can call upon the Imperial military to provide troops or an honor guard, in the form of Imperial stormtroopers. The Imperial Moff can call for such troops once per week.
To call stormtroopers, the Imperial Moff must have contact with an Imperial facility at which such troops are stationed. The stormtroopers arrive in 125% of the fastest reasonable travel time to the Imperial Moff’s location. For example, if the Imperial Moff is just down the hall from the stormtroopers’ location—four rounds away—the stormtroopers arrive in five rounds. Alternatively, if the Imperial Moff is in a nearby system requiring 12 hours to reach, the stormtroopers arrive in 15 hours. The stormtroopers remain with the Imperial Moff, following all orders to the best of their ability, until dismissed or to a maximum of one day per Imperial Moff level.
The number of stormtroopers that arrive is equal to twice the Imperial Moff’s class level.

Talent
Imperial Moffs have access to the following Talent trees: Lineage, Leadership, Mastermind, and Military Tactics. At each level, the Imperial Moff may choose one Talent that he qualifies for.

Flagship
In addition to the other ships in his fleet, the Imperial Moff is given an Imperial-class Star Destroyer to use at his discretion. The Moff is expected to use this ship to police his sector but not to pursue frivolous personal missions. If the flagship is destroyed, the Imperial Moff is allowed to attempt a Persuasion check (DC 25) once each month to have it replaced.

Overlord
The Imperial Moff’s power bolsters his intimidating persona. The Imperial Moff gains a bonus on all Persuasion checks to Intimidate equal to his levels in this prestige class.

Personal Transport
At 5th level, the Imperial Moff is provided with a starship for his personal use. This ship is most commonly an Imperial class Star Destroyer (though the GM can assign the character any appropriate ship, at her discretion).
The ship belongs to the Imperial Moff and is his to do with as he pleases. If it is ever destroyed, lost, sold, or otherwise disposed of, the Imperial Moff can attempt to replace it. Doing so requires a Persuasion check (DC 20; if failed it may be retried in 1 week) and takes 2d8 days.

Former Moffs
An Imperial Moff who abandons or betrays the Empire (for example, by joining another faction) becomes the focus of the Emperor’s wrath. At the GM’s discretion, the Imperial military attempts to capture or even kill the former Moff. In cases where the former Moff is particularly well defended, the Emperor may even send one of his personal assassins to eliminate the Moff and ensure that any resources or personnel the Moff appropriated are returned to the Emperor’s control.

Grand Moff:

The Grand Moff is one step above the Moff in status and oversees regions or groups of sectors, often called Oversectors. Grand Moffs are appointed directly by the Emperor.

Requirements: The Grand Moff template may only be applied to characters with 5 levels in the Moff class and they must still be part of the Empire.

Improved Backup: When a Grand Moff uses the Backup ability, the Stormtroopers arrive in 100% of the fastest reasonable time. Twice as many Stormtroopers arrive and they remain for twice as long.

Improved Ship Replacement: If a Grand Moff attempts to replace a destroyed Flagship or Personal Transport, the DC for the Persuasion check is reduced by 5.

Former Grand Moff: A Grand Moff who abandons or betrays the Empire will immediately become the focus of the Emperor’s wrath, as described under Former Moffs but the penalties are even worse for a former Grand Moff. Immediately after learning of a Grand Moff’s abandonment of the Empire, the Emperor will dispatch one of his personal assassins to eliminate the Grand Moff and ensure that any resources or personnel the Moff appropriated are returned to the Emperor’s control. The assassin will arrive in 1d4 days and be of a high enough level to present an overwhelming challenge to the former Grand Moff and his or her allies, if any. Because of their broad authority and nearly unlimited resources, it is essentially impossible to hide from the Emperor’s assassins.
In the unlikely event that the Grand Moff manages to kill the assassin, the Emperor will arrange for a Treason Bounty (see Scum and Villainy) to be posted on the Grand Moff and at double the normal price (4,000 x the average character level instead of 2,000). A former Grand Moff will also be hunted relentlessly by the Imperial Military.