Xuldarinar
2013-04-16, 03:56 AM
Invoker of Mysteries
{table=head] Level|Base Attack Bonus|Good Saves|Poor Save|Special|"F"|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+0|Bonus Feat|3|1|-|-|-|-|-|-|-|-
2nd|+1|+3|+0|Bonus Feat|3|1|-|-|-|-|-|-|-|-
3rd|+1|+3|+1|-|3|1|1|-|-|-|-|-|-|-
4th|+2|+4|+1|Bonus Feat|3|1|1|-|-|-|-|-|-|-
5th|+2|+4|+1|-|3|1|1|1|-|-|-|-|-|-
6th|+3|+5|+2|-|3|1|1|1|-|-|-|-|-|-
7th|+3|+5|+2|-|3|2|2|2|1|-|-|-|-|-
8th|+4|+6|+2|Bonus Feat|3|2|2|2|1|-|-|-|-|-
9th|+4|+6|+3|-|3|2|2|2|1|1|-|-|-|-
10th|+5|+7|+3|-|3|2|2|2|1|1|-|-|-|-
11th|+5|+7|+3|-|3|2|2|2|1|1|1|-|-|-
12th|+6/+1|+8|+4|Bonus Feat|3|2|2|2|1|1|1|-|-|-
13th|+6/+1|+8|+4|-|3|3|3|3|2|2|2|1|-|-
14th|+7/+2|+9|+4|-|3|3|3|3|2|2|2|1|-|-
15th|+7/+2|+9|+5|-|3|3|3|3|2|2|2|1|1|-
16th|+8/+3|+10|+5|Bonus Feat|3|3|3|3|2|2|2|1|1|-
17th|+8/+3|+10|+5|-|3|3|3|3|2|2|2|1|1|1
18th|+9/+4|+11|+6|-|3|3|3|3|2|2|2|1|1|1
19th|+9/+4|+11|+6|-|3|3|3|3|2|2|2|1|1|1
20th|+10/+5|+12|+6|Bonus Feat|3|3|3|3|2|2|2|1|1|1 [/table]
Hit Die: d4
Base Save Bonuses: Two good saves and one poor save
Class Skills: Choose any four skills as class skills, pluss Craft, Knowledge (all), and Profession.
Skill Points: 2 + Int modifier (or four times this number at 1st level)
Weapon and Armor Proficiency: One simple weapon; no armor.
Bonus Feats: The Invoker of Mysteries gets one bonus feat at 1st, another at 2nd, one at 4th, and another every fourth class level thereafter (8th, 12th, and so on).
Mysteries: An Invoker of Mysteries has the ability to invoke mysteries, drawn from any list.
Unlike mysteries possessed by other mystery using classes, these do not innately advance to spell-like abilities and supernatural abilities. Select two of the following: Charisma, Intellect, Wisdom. One will be used for the purpose of determining the highest level mystery you may use, the other will be for the purpose of determining the Difficulty Class of their mystery's saving throws. Mysteries are treated as arcane spells for the purposes of Arcane Spell Failure, but nothing else.
An Invoker of Mysteries starts out knowing 4 fundamentals, and 1 first level mystery. At every level they may learn 1 mystery at every level gained up to the highest level they may use at their level. To learn a mystery, they must either know two mysteries of a level lower than the mystery being learned, or they must know the mystery before it on it's path.
{table=head] Level|Base Attack Bonus|Good Saves|Poor Save|Special|"F"|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+0|Bonus Feat|3|1|-|-|-|-|-|-|-|-
2nd|+1|+3|+0|Bonus Feat|3|1|-|-|-|-|-|-|-|-
3rd|+1|+3|+1|-|3|1|1|-|-|-|-|-|-|-
4th|+2|+4|+1|Bonus Feat|3|1|1|-|-|-|-|-|-|-
5th|+2|+4|+1|-|3|1|1|1|-|-|-|-|-|-
6th|+3|+5|+2|-|3|1|1|1|-|-|-|-|-|-
7th|+3|+5|+2|-|3|2|2|2|1|-|-|-|-|-
8th|+4|+6|+2|Bonus Feat|3|2|2|2|1|-|-|-|-|-
9th|+4|+6|+3|-|3|2|2|2|1|1|-|-|-|-
10th|+5|+7|+3|-|3|2|2|2|1|1|-|-|-|-
11th|+5|+7|+3|-|3|2|2|2|1|1|1|-|-|-
12th|+6/+1|+8|+4|Bonus Feat|3|2|2|2|1|1|1|-|-|-
13th|+6/+1|+8|+4|-|3|3|3|3|2|2|2|1|-|-
14th|+7/+2|+9|+4|-|3|3|3|3|2|2|2|1|-|-
15th|+7/+2|+9|+5|-|3|3|3|3|2|2|2|1|1|-
16th|+8/+3|+10|+5|Bonus Feat|3|3|3|3|2|2|2|1|1|-
17th|+8/+3|+10|+5|-|3|3|3|3|2|2|2|1|1|1
18th|+9/+4|+11|+6|-|3|3|3|3|2|2|2|1|1|1
19th|+9/+4|+11|+6|-|3|3|3|3|2|2|2|1|1|1
20th|+10/+5|+12|+6|Bonus Feat|3|3|3|3|2|2|2|1|1|1 [/table]
Hit Die: d4
Base Save Bonuses: Two good saves and one poor save
Class Skills: Choose any four skills as class skills, pluss Craft, Knowledge (all), and Profession.
Skill Points: 2 + Int modifier (or four times this number at 1st level)
Weapon and Armor Proficiency: One simple weapon; no armor.
Bonus Feats: The Invoker of Mysteries gets one bonus feat at 1st, another at 2nd, one at 4th, and another every fourth class level thereafter (8th, 12th, and so on).
Mysteries: An Invoker of Mysteries has the ability to invoke mysteries, drawn from any list.
Unlike mysteries possessed by other mystery using classes, these do not innately advance to spell-like abilities and supernatural abilities. Select two of the following: Charisma, Intellect, Wisdom. One will be used for the purpose of determining the highest level mystery you may use, the other will be for the purpose of determining the Difficulty Class of their mystery's saving throws. Mysteries are treated as arcane spells for the purposes of Arcane Spell Failure, but nothing else.
An Invoker of Mysteries starts out knowing 4 fundamentals, and 1 first level mystery. At every level they may learn 1 mystery at every level gained up to the highest level they may use at their level. To learn a mystery, they must either know two mysteries of a level lower than the mystery being learned, or they must know the mystery before it on it's path.