purpenflurb
2013-04-16, 11:44 AM
This is my first time on the forums, but there have been some disagreements within my party as to what balance is going to be like. For a bit of background, we are running two campaigns at once that are both in the same world (3.5). This is the lower level campaign that we just started, and our first real stab at high powered characters. We have two campaigns running at once, I am the DM of the longer running high level one, and this one is being run by someone who is DMing for the first time. The characters are as follows (all currently level 6)
Human Cleric 2/Human Paragon 3/Radiant servant of Pelor, Standard DMM persistent route with cloistered cleric variant, not allowing nightsticks to stack
Gray Elf Wizard 5/Incantatrix 10/Archmage 5, Will be getting extend, persist, split ray, quicken, chain, and twin for metamagic. Elven generalist first substitution level, also has a homebrew feat that allows learning a number of spells per level equal to intelligence modifier.
Human Druid 20, House rules allow for animal companion to increase in size, has taken a vow of poverty and is planning on taking the feat to wild shape into magical beasts from frostburn, exalted feats for celestial wild shape and animal companion, and a homebrew feat to apply templates with wild shape losing 2x the template LA in maximum hit die.
Human Fighter 20/Beguiler 20 gestalt, This is probably the least planned build, using fighter bonus feats for a few maneuvers, improved feinting, and general combat abilities.
In terms of house rules, polymorph/draconic polymorph/polymorph any object/shapechange have essentially been banned. Celerity is also explicitly disallowed, and planar binding is heavily restricted. Various other spells have been restricted/disallowed entirely, mostly affecting the wizard/cleric (I can't remember the entire list off the top of my head).
We all pretty much expect that the beguiler/fighter is going to be useful but less powerful, it belongs to a player who is less interested in optimization. The question is mostly in regards to the other three, with his large wolf animal companion the druid is currently virtually soloing encounter with some BC help from the wizard, but what does everyone think is going to happen as the campaign progresses?
Human Cleric 2/Human Paragon 3/Radiant servant of Pelor, Standard DMM persistent route with cloistered cleric variant, not allowing nightsticks to stack
Gray Elf Wizard 5/Incantatrix 10/Archmage 5, Will be getting extend, persist, split ray, quicken, chain, and twin for metamagic. Elven generalist first substitution level, also has a homebrew feat that allows learning a number of spells per level equal to intelligence modifier.
Human Druid 20, House rules allow for animal companion to increase in size, has taken a vow of poverty and is planning on taking the feat to wild shape into magical beasts from frostburn, exalted feats for celestial wild shape and animal companion, and a homebrew feat to apply templates with wild shape losing 2x the template LA in maximum hit die.
Human Fighter 20/Beguiler 20 gestalt, This is probably the least planned build, using fighter bonus feats for a few maneuvers, improved feinting, and general combat abilities.
In terms of house rules, polymorph/draconic polymorph/polymorph any object/shapechange have essentially been banned. Celerity is also explicitly disallowed, and planar binding is heavily restricted. Various other spells have been restricted/disallowed entirely, mostly affecting the wizard/cleric (I can't remember the entire list off the top of my head).
We all pretty much expect that the beguiler/fighter is going to be useful but less powerful, it belongs to a player who is less interested in optimization. The question is mostly in regards to the other three, with his large wolf animal companion the druid is currently virtually soloing encounter with some BC help from the wizard, but what does everyone think is going to happen as the campaign progresses?