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Arael666
2013-04-16, 03:04 PM
Hello playground, first time poster here, reader for almost a year now I belive.

Anyway, I saw this (http://www.giantitp.com/forums/showthread.php?t=125732) thread and it gave me the idea to create a similar guide to spells and the bonuses they grant.

So, basicaly what i want is to gather stat boosting spells (including AC) and catalog their bonuses types. Ie:

STRENGTH
{table=head]Spell|Bonus|Bonus Type

Bite of the Werebear|16|enhancement|

Holy Transformation|4|sacred|

Aura of Vitality|4|morale|[/table]

Or we could do by bonus types instead of stats. I'd like some feedback if this would be a usefull thing, so I can begin the heavy work :).

I'll leave the introduction and start the work here.

Books covered so far
Spell Compendium
Player Handbook I (3.5)
Complete Arcane
Player Handbook II
Complete Champion
Book of Exalted Deeds

AC

{table=head]Spell|Bonus|Bonus Type|Level|Notes

Animal Growth|+2|Natural|Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5|-2 pen to DEX

Anti Dragon Aura|+2|Luck|Cle 3, Sor/Wiz 3|+1/4 lvls after 5th CL

Armor of Darkness|+4|Deflection|Darkness 4|+1/3 lvls after 7th CL

Aspect of the Deity, Greater|+1|Natural|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Barkskin|+2|Natural|Drd 2, Rgr 2, Plant 2|Enh. bonus to natural armor;+1/3 lvls above 3rd CL, max +5

Bastion of Good|+4|Deflection|Apostle of Peace 7, Cleric 7|

Bite of the Werebear|+7|Natural|Dru 6, Sor/Wis 7|Enh. bonus to natural armor

Bite of the Wereboar|+8|Natural|Dru 4, Sor/Wis 5|Enh. bonus to natural armor

Bite of the Wererat|+3|Natural|Dru 2, Sor/Wis 3|Enh. bonus to natural armor

Bite of the Weretiger|+5|Natural|Dru 5, Sor/Wis 6|Enh. bonus to natural armor

Bite of the Werewolf|+4|Natural|Dru 3, Sor/Wis 4|Enh. bonus to natural armor

Create Magic Tatoo|+1|Deflection|Sor/Wis 2|Need Craft Skill

Crown of Protection|+1|Deflection|Cle 3, Duskblade 3, Sor/Wis 3|May discharge for a +4 bonus for 1 round

Death Dragon|+4|Natural|Cleric 7|Enh. bonus to natural armor

Death Dragon|+4|Deflection|Cleric 7|

Deflect|Varies|Shield|Duskblade 2, Sor/Wis 2|1/2 of your CL to AC; Only for 1 attack

Deflect, lesser|+1|Deflection|Duskblade 1, Sor/Wis 1|+1/3 lvls, max +5; Only for 1 attack

Divine Protection|+1|Morale|Cle 2, Pal 2|

Draconic Might|+4|Natural|Pal 4, Sor/Wis 5|Enh. bonus to natural armor

Dragonskin|+1|Natual|Sor/Wis 3|Enh. bonus to natural armor; +1/2 lvls, max +5

Ectoplasmic Armor|+5|Armor|Sor/Wis 1|+1/4 lvls, max +9

Elemental Body|+3|Natural|Sor/Wis 7|Has to choose earth element

Exalted Raiment|+1|Sacred|Sanctified 6|+1/5 Caster level, max +5

Foundation of Stone|+2|Untyped|Cle 1, Dru 1|Cannot move

Giant Size|Varies|Natural|Wu Jen 7|Follow MM rules to new size

Glorious Raiment|+1|Sacred|Glory 2, Apostle of Peace 2|+1/5 Caster level, max +5

Glory of the Martyr|+1|Deflection|Champion of Gwynharwyf 4, Paladin 4|

Holy/Unholy Aura|+4|Deflection|Good/Evil 8, Clr 8

Incorporeal Enhancement|+1|Deflection|Sor/Wis 3|Only for undead;+1/4 lvls, max +5

Interfaith Blessing|+2|Untyped|Adp 2, Cle 2, Shuj 2, Dru 2|Target must worship Pelor, Moradin or Fharlanghn

Iron Bones|+6|Natural|Cle 4, Sor/Wis 4|Only for undead;

Luminous Armor|+5|Armor|Sanctified 4|Creates armor of light around you (full plate), no armor check penalty

Luminous Armor, greater|+8|Armor|Sanctified 2|Creates armor of light around you, no armor check penalty

Mage Armor|+4|Armor|Sor/Wis 1|

Mage Armor, Greater|+6|Armor|Sor/Wis 3|

Metal Skin|+8|Natural|Wu Jen 5 (metal)|-2 pen to DEX

Magic Vestment|+1|Armor|Clr 3, Nobility 3, Strength 3, War 3|Enh. bonus to armor; +1/4 lvls, max +5

Nightstalker's Transformation|+3|Luck|Sor/Wis 5|

Protection From [alignment]|+2|Deflection|Clr 1, Align. Domain 1, Pal 1, Sor/Wiz 1|

Reduce Animal|+1|Size|Drd 2, Rgr 3|-2 pen to STR

Reduce Person|+1|Size|Sor/Wiz 1|-2 pen to STR

Recitation|+2|Luck|Cle 4, Purif 3|

Righteous Might|+2|Natural|Clr 5, Strength 5|Enh. bonus to natural armor

Sacred Haven|+2|Sacred|Pal 4|

Scales of the Lizard|+2|Natural|Wu Jen 1|Enh. bonus to natural armor;+1/3 lvls above 3rd CL, max +5

Shield|+4|Shield|Sor/Wiz 1|Also negates Magic Missile

Shield of Faith|+2|Deflection|Cle 1|+1/6 lvls, max +5

Shield Other|+1|Deflection|Clr 2, Pal 2, Protection 2 |Take half of damage done to target

Silver Beard|+2|Sacred|Pal 1|+1 for manliness and +1 for awesomeness

Sirine's Grace|Varies|Deflection|Bard 4, Dru 5|CHA do ac

Sonic Shield|+4|Deflection|Bard 3, Duskblade 5, Sor/Wis 5|Attacker takes 1d8 sonic damage

Spiderskin|+1|Natural|Sor/Wis 3, Dru 3|Enh. bonus to natural armor; +1/3 lvl, max +5

Spiritual Guardian|+6|Deflection|Cle 6

Stone Bones|+3|Natural|Cle 2, Sor/Wis 2|Only for undead;

Transformation|+4|Natural|Sor/Wiz 6|Lose spellcasting for duration

Visage of the Deity, Greater[good]|+1|Natural|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Greater[evil]|+1|Natural|Cle 9, Comp/Myst/Puri 9|

Visions of the Future|+2|Dodge|Cle 8|May discharge for a +1/2 of your CL bonus for 1 round

Zeal|+4|Deflection|Pal 2, Blackguard 2, Competition 2|Only against one foe's AoO
[/table]

Strength

{table=head]Spell|Bonus|Bonus Type|Level|Notes

Animal Growth|+8|Size|Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5|-2 pen to DEX

Animalistic Power|+2|Enhancement|Cle 2, Drd 2, Duskblade 2, Rgr 2, Sor/Wiz 2

Aspect of the Deity, Greater|+4|Enhancement|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Aura of Vitality|+4|Morale|Druid 7|

Beastland Ferocity|+4|Enhancement|Bard 1, Druid 1|Continue to fight between -1 and -9

Bite of the Werebear|+16|Enhancement|Dru 6, Sor/Wis 7|

Bite of the Wereboar|+4|Enhancement|Dru 4, Sor/Wis 5|

Bite of the Weretiger|+12|Enhancement|Dru 5, Sor/Wis 6|

Bite of the Werewolf|+2|Enhancement|Dru 3, Sor/Wis 4|

Bull's Strength|+4|Enhancement|Blg 2, Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2

Chasing Perfection|+4|Enhancement|Cle 6, Dru 6, Sor/Wis 6|

Cloak of Chaos|+4|Deflection|Chaos 8, Clr 8

Consumptive Field(and greater)|+2|Untyped|Cleric 4|+2 by each death cause by the spell (stacks)

Create Magic Tatoo|+2|Enhancement|Sor/Wis 2|Need Craft Skill

Crown of Might|+2|Enhancement|Cle 3, Duskblade 3, Sor/Wis 3|May discharge for a +8 bonus for 1 round

Divine Power|+6|Enhancement|Clr 4, War 4

Draconic Might|+4|Enhancement|Pal 4, Sor/Wis 5|

Elation|+2|Morale|Brd 2, Cle 2, Em of Barachiel 2, Joy 2, Sor/Wis 2|

Enlarge Person|+2|Size|Sor/Wiz 1, Strength 1|-2 pen to DEX

Fist of Stone|+6|Enhancement|Sor/Wis 1|Only for attacks, grapple and destroying objects

Fuse Arms|+4|Untyped|Cle 2, Sor/Wis 2|

Giant Size|Varies|Size|Wu Jen 7|Follow MM rules to new size

Holy Transformation|+4|Sacred|Cleric 7|

Holy Transformation, lesser|+2|Sacred|Cleric 4|

Infernal Transformation|+4|Profane|Cleric 7|

Infernal Transformation, lesser|+2|Profane|Cleric 4|

Iron Body|+6|Enhancement|Earth 8, Sor/Wiz 8|-6 pen to DEX

Nature's Balance|+4|Untyped|Druid 3|Has to take a -4 penalty in another stat

Rage|+2|Morale|Brd 2, Madness 3, Sor/Wiz 3|

Ram's Might|+2|Enhancement|Dru 1, Ran 1|

Righteous Fury|+4|Sacred|Pal 3|

Righteous Might|+4|Size|Clr 5, Strength 5

Stone Body|+4|Enhancement|Cle 6, Sor/Wis 6|-4 pen to DEX

Strength of Stone|+8|Enhancement|Pal 2|Spell end if you lose contact with ground

Transformation|+4|Enhancement|Sor/Wiz 6|Lose spellcasting for duration

Valiant Fury|+4|Morale|Courage 5|

Visage of the Deity, Greater[good]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Greater[evil]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Wish|+1|Inherent|Sor/Wiz 9|Multiples can be cast to a +5 max
[/table]

Dexterity

{table=head]Spell|Bonus|Bonus Type|Level|Notes
Animalistic Power|+2|Enhancement|Cle 2, Drd 2,Duskblade 2, Rgr 2, Sor/Wiz 2

Aspect of the Deity, Greater|+2|Enhancement|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Aura of Vitality|+4|Morale|Druid 7|

Bite of the Werebear|+2|Enhancement|Dru 6, Sor/Wis 7|

Bite of the Wererat|+6|Enhancement|Dru 2, Sor/Wis 3|

Bite of the Weretiger|+4|Enhancement|Dru 5, Sor/Wis 6|

Bite of the Werewolf|+4|Enhancement|Dru 3, Sor/Wis 4|

Cat's Grace|+4|Enhancement|Asn 2, Brd 2, Drd 2, Rgr 2, Sor/Wiz 2

Chasing Perfection|+4|Enhancement|Cle 6, Dru 6, Sor/Wis 6|

Create Magic Tatoo|+2|Enhancement|Sor/Wis 2|Need Craft Skill

Divine Agility|+10|Enhancement|Cleric 5|

Elation|+2|Morale|Brd 2, Cle 2, Em of Barachiel 2, Joy 2, Sor/Wis 2|

Nature's Balance|+4|Untyped|Druid 3|Has to take a -4 penalty in another stat

Nightstalker's Transformation|+4|Enhancement|Sor/Wis 5|

Nyxie's Grace|+6|Enhancement|Bard 6|

Reduce Animal|+2|Size|Drd 2, Rgr 3|-2 pen to STR

Reduce Person|+2|Size|Sor/Wiz 1|-2 pen to STR

Sirine's Grace|+4|Enhancement|Bard 4, Dru 5|

Transformation|+4|Enhancement|Sor/Wiz 6|Lose spellcasting for duration

Visage of the Deity, Greater[good]|+2|Untyped|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Greater[evil]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Wish|+1|Inherent|Sor/Wiz 9|Multiples can be cast to a +5 max
[/table]

Constitution

{table=head]Spell|Bonus|Bonus Type|Level|Notes

Animal Growth|+4|Size|Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5|-2 pen to DEX

Animalistic Power|+2|Enhancement|Cle 2, Drd 2,Duskblade 2, Rgr 2, Sor/Wiz 2

Aspect of the Deity, Greater|+4|Enhancement|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Aura of Vitality|+4|Morale|Druid 7|

Bear's Endurance|+4|Enhancement|Clr 2, Drd 2, Rgr 2, Sor/Wiz 2

Bite of the Werebear|+8|Enhancement|Dru 6, Sor/Wis 7|

Bite of the Wereboar|+6|Enhancement|Dru 4, Sor/Wis 5|

Bite of the Wererat|+2|Enhancement|Dru 2, Sor/Wis 3|

Bite of the Weretiger|+6|Enhancement|Dru 5, Sor/Wis 6|

Bite of the Werewolf|+4|Enhancement|Dru 3, Sor/Wis 4|

Chasing Perfection|+4|Enhancement|Cle 6, Dru 6, Sor/Wis 6|

Create Magic Tatoo|+2|Enhancement|Sor/Wis 2|Need Craft Skill

Draconic Might|+4|Enhancement|Pal 4, Sor/Wis 5|

Giant Size|Varies|Size|Wu Jen 7|Follow MM rules to new size

Holy Transformation|+4|Sacred|Cleric 7|

Holy Transformation, lesser|+2|Sacred|Cleric 4|

Infernal Transformation|+4|Profane|Cleric 7|

Infernal Transformation, lesser|+2|Profane|Cleric 4|

Nature's Balance|+4|Untyped|Druid 3|Has to take a -4 penalty in another stat

Rage|+2|Morale|Brd 2, Madness 3, Sor/Wiz 3|

Renewed Vigor|+2|Untyped|Bard 5, Cleric 4, Druid 4|

Righteous Might|+2|Size|Cleric 5, Strength 5

Transformation|+4|Enhancement|Sor/Wiz 6|Lose spellcasting for duration

Valiant Fury|+4|Morale|Courage 5|

Visage of the Deity, Greater[good]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Greater[evil]|+2|Untyped|Cle 9, Comp/Myst/Puri 9|

Wish|+1|Inherent|Sor/Wiz 9|Multiples can be cast to a +5 max
[/table]

Intelligence

{table=head]Spell|Bonus|Bonus Type|Level|Notes
Aspect of the Deity, Greater|+2|Enhancement|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Chasing Perfection|+4|Enhancement|Cle 6, Dru 6, Sor/Wis 6|

Create Magic Tatoo|+2|Enhancement|Sor/Wis 2|Need Craft Skill

Fox's Cunning|+4|Enhancement|Asn 2, Brd 2, Sor/Wiz 2

Nature's Balance|+4|Untyped|Druid 3|Has to take a -4 penalty in another stat

Visage of the Deity, Greater[good]|+2|Untyped|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Greater[good]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Wish|+1|Inherent|Sor/Wiz 9|Multiples can be cast to a +5 max
[/table]

Wisdom

{table=head]Spell|Bonus|Bonus Type|Level|Notes
Aspect of the Deity, Greater|+4|Enhancement|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Chasing Perfection|+4|Enhancement|Cle 6, Dru 6, Sor/Wis 6|

Create Magic Tatoo|+2|Enhancement|Sor/Wis 2|Need Craft Skill

Nature's Balance|+4|Untyped|Druid 3|Has to take a -4 penalty in another stat

Nyxie's Grace|+2|Enhancement|Bard 6|

Owl's Insight|Varies|Insight|Druid 5|Half of your caster lvl

Owl's Wisdom|+4|Enhancement|Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2

Visage of the Deity, Greater[good]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Wish|+1|Inherent|Sor/Wiz 9|Multiples can be cast to a +5 max
[/table]

Charisma

{table=head]Spell|Bonus|Bonus Type|Level|Notes
Aspect of the Deity, Greater|+4|Enhancement|Apostle of peace 9, Exalted Arcanist 9, Herald 9|

Aspect of the Deity, Lesser|+4|Enhancement|Apostle of peace 4, Exalted Arcanist 4, Paladin 4|

Chasing Perfection|+4|Enhancement|Cle 6, Dru 6, Sor/Wis 6|

Create Magic Tatoo|+2|Enhancement|Sor/Wis 2|Need Craft Skill

Draconic Might|+4|Enhancement|Pal 4, Sor/Wis 5|

Eagle's Splendor|+4|Enhancement|Blg 2, Brd 2, Clr 2, Pal 2, Sor/Wiz 2

Nature's Balance|+4|Untyped|Druid 3|Has to take a -4 penalty in another stat

Nyxie's Grace|+8|Enhancement|Bard 6|

Righteous Aura|+4|Sacred|Pal 4|

Sirine's Grace|+4|Enhancement|Bard 4, Dru 5|

Visage of the Deity, Greater[good]|+4|Untyped|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Greater[evil]|+2|Untyped|Cle 9, Comp/Myst/Puri 9|

Visage of the Deity, Lesser|+4|Enhancement|Cle 3, Pal 4, Myst 3|

Wish|+1|Inherent|Sor/Wiz 9|Multiples can be cast to a +5 max
[/table]

Snowbluff
2013-04-16, 03:27 PM
You could could also gather templates.

Seer_of_Heart
2013-04-16, 03:34 PM
This would be very useful, but also possibly consider adding spell level and spell source EX. Druid 5 or something.

Arael666
2013-04-16, 04:27 PM
You could could also gather templates.

The main point is of this catalogue is stacking buffs, since templates don't have a "type" to the abilities they grant. Though after we finish with the spells, i think we can dedicate some time to a few templates.

Arael666
2013-04-16, 04:32 PM
This would be very useful, but also possibly consider adding spell level and spell source EX. Druid 5 or something.

Noted, and you made me remember something, many times I see an awesome spell mentioned in a thread and think "that is PERFECT for my character", but when I google it I go "oh... it's a paladin spell". Don't want anyone else having that kinda feeling.

Menzath
2013-04-16, 04:33 PM
giant size, minute form, enlarge person, reduce size, animal growth.
These are all size mods to stats, though I think there may be a few more I missed or misspelled.

Shining Wrath
2013-04-16, 06:34 PM
There's the whole "Animal's Characteristic" series, e.g., "Owl's Wisdom".

Snowbluff
2013-04-16, 06:54 PM
Divine Power is +6 Enh to Str

BowStreetRunner
2013-04-16, 07:06 PM
There's the whole "Animal's Characteristic" series, e.g., "Owl's Wisdom".


- Bear's Endurance (PHB1) Clr 2, Drd 2, Rgr 2, Sor/Wiz 2: +4 enhancement to CON
- Bull's Strength (PHB1) Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2: +4 enhancement to STR
- Cat's Grace (PHB1) Brd 2, Drd 2, Rgr 2, Sor/Wiz 2: +4 enhancement to DEX
- Eagle's Splendor (PHB1) Brd 2, Clr 2, Pal 2, Sor/Wiz 2: +4 enhancement to CHA
- Fox's Cunning (PHB1) Brd 2, Sor/Wiz 2: +4 enhancement to INT
- Owl's Wisdom (PHB1) Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2: +4 enhancement to WIS

gooddragon1
2013-04-16, 07:23 PM
Righteous Might: +4 Size Bonus to STR
Enlarge Person: +2 Size Bonus to STR

Snowbluff
2013-04-16, 07:24 PM
Owl's Insight +1/2 CL insight to Wisdom. Druid 5, SpC

kardar233
2013-04-16, 07:38 PM
There's a handbook of this on Brilliantgameologists, but I can't find it at the moment.

Arael666
2013-04-16, 07:40 PM
There's a handbook of this on Brilliantgameologists, but I can't find it at the moment.

I searched for something like that but without success. If you do find it, please post here, maybe we can improve it somehow.

Arael666
2013-04-16, 08:02 PM
One thing that made me think, what does enhancement bonus to natural armor mean? I know that similar bonuses dont stack, so 2 "enhancement bonus to natural armor" wont stack.

But, will an "enhancement bonus to natural armor" stack with plain "natural armor". More than that, will plain "natural armor" stack with another plain "natural armor"? is there such thing as an Untyped bonus to natural armor?

Can someone clarify this for me?

Snowbluff
2013-04-16, 08:03 PM
Enh to Nat should improve the nat armor. It would stack.

rot42
2013-04-17, 12:18 AM
I can see many uses for this resource, thank you for compiling it. Would it be possible to add a source parameter for the book where the spell appears?

Arael666
2013-04-17, 05:22 AM
I can see many uses for this resource, thank you for compiling it. Would it be possible to add a source parameter for the book where the spell appears?

Totally doable, so far i covered only spell compendium, and I'm thinking in separating by books instead of just trowing them altogether.

Also, does anyone have more suggestions? I thought it would be somewhat of an easy job, but it's not. So I don't want to start on other books without having some certainty that I wont have to review the job.

Vaz
2013-04-17, 07:15 AM
RAW; Enhancement Bonuses to Natural Armour (I.e, Barkskin), improve your Natural Armour Bonus; provided you have one in the first place. Barkskin makes the specific allowance that if you lack a NAB, you are counted as having NAB +0, IIRC.

@Arael; the X to Y stat thread is an ongoing thread, being continually updated; you will need to keep coming back, as people locate it.

Also, you'd do well to list the "Source" as being the Book Title, while listing your current "Source" as "Book"; just keeps the layout similar and easier to understand. No point in people wanting to find the source.

Now I've finished my Iron Chef entry, I was planning on browsing the Dragon Mags for useful content, a "Dragon Mag Compendium Vol 2", as it were. I suppose I could do the same with that.

ahenobarbi
2013-04-17, 07:29 AM
Great idea. However I'd suggest changing title to avoid confusion.

Arael666
2013-04-17, 07:58 AM
Also, you'd do well to list the "Source" as being the Book Title, while listing your current "Source" as "Book"; just keeps the layout similar and easier to understand. No point in people wanting to find the source.

Yeah, i realizeed my mistake after I posted, but laziness got the best of me :smallredface:. Edited it now, I used just "level", same classification the books use.


Great idea. However I'd suggest changing title to avoid confusion.

Changed just in case, but i kept the older title too :smallsmile:.

The Boz
2013-04-17, 08:00 AM
How the hell does a luck bonus function on AC?

Jack_Simth
2013-04-17, 05:56 PM
How the hell does a luck bonus function on AC?
How does it affect anything else?

Mechanically, it increases your AC (including touch AC).

In character? Well, when the guy was taking a swing at you, the ground was slightly more slippery than he expected. Or the light was in his eyes. Or the creak of a distant wall distracted him. Or....

Arael666
2013-04-17, 07:51 PM
How does it affect anything else?

Mechanically, it increases your AC (including touch AC).

In character? Well, when the guy was taking a swing at you, the ground was slightly more slippery than he expected. Or the light was in his eyes. Or the creak of a distant wall distracted him. Or....

Wish we could "like" posts :smallbiggrin:

Arael666
2013-04-18, 06:51 AM
Player Handbook I, 3.5 is now covered by this catalog.

Arael666
2013-04-19, 08:15 AM
Complete Arcane added.

Arael666
2013-04-20, 02:09 AM
Player Handbook II added.

WhatBigTeeth
2013-04-20, 02:12 AM
I see the thread mentioned from BG/MMB was never linked. Here it is. (http://www.minmaxboards.com/index.php?topic=176.0)

Snowbluff
2013-04-20, 02:13 AM
Intelligence is spelled wrong. I appreciate the irony.

Menzath
2013-04-20, 04:16 AM
Shield of Law is a deflection bonus to STR :smallconfused:?

Also complete mage has a few neat over looked spells.
Like Coat of arms, deflection mod to AC

For DR and SR Transcend Moratality, and immunity to a bunch of other stuff.(Not sure if you have lists for DR or SR.

Unicorn Heart for +str +dex and move speed

Repelling shield, functions like shield but with some other junk.

only other noteworthy spells is the Heart of " " line, earth is great for a material component-less stoneskin.

I'll look though another book Sunday.

thethird
2013-04-20, 04:22 AM
WOW

This is a lot of effort I did something similar when hunting for spells for my arcane hierophant. Unfortunately its spell list was on an excel sheet that disappeared when my computer died, so this compilation will definitively be helpful to me.

I always was under the impression that most spells covered in complete arcane were revised in spell compendium.

I would like to suggest complete mage, complete champion, complete scoundrel and then jump into the race of (the dragon, the wild, stone) because they are setting free thus might have a wider audience.

Arael666
2013-04-20, 08:47 AM
Shield of Law is a deflection bonus to STR :smallconfused:?

So much to write in such a small place... I already corrected many mistakes like that, but this one eluded me.


Also complete mage has a few neat over looked spells.
Like Coat of arms, deflection mod to AC


I would like to suggest complete mage, complete champion, complete scoundrel and then jump into the race of (the dragon, the wild, stone) because they are setting free thus might have a wider audience.

I intend to cover those books in the future, this is a work in progress. For now I'll limit to 3.5 material, but I intend to get to 3.0 eventualy (I really like BoED).


For DR and SR Transcend Moratality, and immunity to a bunch of other stuff.(Not sure if you have lists for DR or SR.

DR, SR, saves, movement, and other stats that I dont remember right now, are not included in this catalog.


Intelligence is spelled wrong. I appreciate the irony.

I have trouble with some words in English, double "L's", "T's'", and the whole "gth/ght" thingy. Since in my laguage those don't exist, google helps me a lot with that :smallbiggrin:


I always was under the impression that most spells covered in complete arcane were revised in spell compendium.


Yeah, I added complete arcane only because of the Wu Jen Spells, since SC doesn't mention.

Snowbluff
2013-04-20, 09:10 AM
I have trouble with some words in English, double "L's", "T's'", and the whole "gth/ght" thingy. Since in my laguage those don't exist, google helps me a lot with that :smallbiggrin:


Alright. I'll point out any typos in lighthearted and snarky ways. Hope you don't mind. I am just being silly. :smalltongue:

Valwyn
2013-04-20, 09:14 AM
In the AC, Shield gives a shield bonus, not a deflection bonus.

Very useful list, keep it up. :smalltongue:

Jack_Simth
2013-04-20, 10:09 AM
Hmm... what about save bonuses? Those tend to be important as well - things like Ruin Delver's Fortune, Recitation, and Conviction?

PraxisVetli
2013-09-27, 06:29 PM
Do unlike Bonuses (enhancement;profane) stack?
i.e. can an item be made that grants both?

Snowbluff
2013-09-27, 06:32 PM
Do unlike Bonuses (enhancement;profane) stack? Yes.


i.e. can an item be made that grants both?
:smalleek:

Yes, but expect books and artificers to be thrown at you.

PraxisVetli
2013-09-27, 06:39 PM
Yes.

:smalleek:

Yes, but expect books and artificers to be thrown at you.

I expect the books are literal, but why Artificers?

Snowbluff
2013-09-27, 06:45 PM
I expect the books are literal, but why Artificers?

IIRC, they are the kind of people who are credited with making items that provide bonuses other than enhancement.

PraxisVetli
2013-09-27, 06:47 PM
IIRC, they are the kind of people who are credited with making items that provide bonuses other than enhancement.

Then I...want them thrown at me?
I mean honestly, given the standard trajectory patterns of a projectile weapon, just what does it take for a gnome to cause damage?
-does it count as subdual?-

Snowbluff
2013-09-27, 06:51 PM
Then I...want them thrown at me?
I mean honestly, given the standard trajectory patterns of a projectile weapon, just what does it take for a gnome to cause damage?
-does it count as subdual?-

I would ask a Warhulk/Hulking Hurler. They are always throwing things by weight, and so they always have the numbers on hand.

Chronos
2013-09-27, 07:53 PM
I didn't check all of them, but under Intelligence, you have Greater Visage of the Deity listed twice, with different bonuses (+2 is correct, not +4). Also, Nature's Balance can only work for physical ability scores, not mental.

PraxisVetli
2013-09-27, 08:21 PM
I would ask a Warhulk/Hulking Hurler. They are always throwing things by weight, and so they always have the numbers on hand.

Thats funny.
Sooooooooo... what all can be stacked before giants with leveled gnomes and badminton rackets show up?

Jack_Simth
2013-09-27, 10:30 PM
Do unlike Bonuses (enhancement;profane) stack?
i.e. can an item be made that grants both?

Sort of. The magic item creation guidelines found in the DMG are:
1) Guidelines, not rules.
2) Primarily intended for DM (not player) use as a world-building tool.

So while the rules support the possibility of creating an item that gives you +4 Enhancement, Profane, Luck, et cetera, et cetera to your primary casting attribute, in no sense do they require that your DM actually let the item exist for anything approaching a price you can afford.

PraxisVetli
2013-09-27, 11:38 PM
Sort of. The magic item creation guidelines found in the DMG are:
1) Guidelines, not rules.
2) Primarily intended for DM (not player) use as a world-building tool.

So while the rules support the possibility of creating an item that gives you +4 Enhancement, Profane, Luck, et cetera, et cetera to your primary casting attribute, in no sense do they require that your DM actually let the item exist for anything approaching a price you can afford.

So then really my limiting factor is DM laying the law?

Jack_Simth
2013-09-28, 12:13 AM
So then really my limiting factor is DM laying the law?
Sort of.

When you're building this sort of thing, you're just looking at stacking abilities, and looking at the tables. Even if your DM allows you to use those rules verbatim, your DM still has:

Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staffs follow the formulas closely, and other items require at least some judgment calls. (emphasis added)

So it's quite within exactly what's written to say that your +4 Enhancement, +4 Profane, +4 Luck item to your ability score of choice, it's also within exactly what's written to point out that the item is essentially as useful as a +12 Enhancement item to your ability score of choice, and should cost essentially the same as the published +12 Enhancement items... which are in the Epic Level Handbook at 1,440,000 gp market.

... and that's assuming the DM says the item can reasonably exist in the game, which is not a given.

PraxisVetli
2013-09-28, 12:40 AM
Sort of.

When you're building this sort of thing, you're just looking at stacking abilities, and looking at the tables. Even if your DM allows you to use those rules verbatim, your DM still has:
(emphasis added)

So it's quite within exactly what's written to say that your +4 Enhancement, +4 Profane, +4 Luck item to your ability score of choice, it's also within exactly what's written to point out that the item is essentially as useful as a +12 Enhancement item to your ability score of choice, and should cost essentially the same as the published +12 Enhancement items... which are in the Epic Level Handbook at 1,440,000 gp market.

... and that's assuming the DM says the item can reasonably exist in the game, which is not a given.

Well, I've been playing in a moderately high loot campaign, and I've sold much, and bout little. My bank is formidable, and I am Epic. Hopefully I can convince my DM!

JaronK
2013-09-28, 02:43 PM
Durations would be nice to know.

JaronK

Arael666
2013-09-28, 02:55 PM
Durations would be nice to know.

JaronK

Next update I'll add duration and saves.