nightninja101
2013-04-16, 04:25 PM
Physical Description: The Kingsguard have two subtypes, one strong and battle ready (protector), the other quick of body and mind (investigator). The Kingsguard must select what subtype they wish to be and thereafter it cannot be changed.
Society: Kingsguard are centered around Zevchenko city, and spend most of their time with their charge. The intimacy of the emotional bond shared between the charge and the Kingsguard is a real thing, with emotions such as curiosity, panic, and joy traversing the connection both ways. For this reason, early Kingsguard and their charges tended to form relationships that compromised the duty Kingsguard were put to, and all later versions of the Kingsguard were altered to have a certain emotional numbness. (protector) Kingsguard tend to be straightforward and at times blunt with their manner, though hold discretion and service to the Charge as a priority. (investigator) Kingsguard are quiet and contemplative, constantly thinking of escape routes or possible angles from which an attack may come.
Relations: Kingsguard tend to acquire the beliefs regarding the other races that their Charge has, though they favor humanoids.
Alignment and Religion: Kingsguard are almost always Lawful. The focus the Kingsguard place on their Charge causes them to devote little energy to religion, though Kingsguard empathize with deities who are lawful or bear the protection domain.
Adventurers: A Kingsguard could be pursuing the kidnappers of their charge, following their charge on their own adventures, or be one of the few oddities who overcome their races' inherent predisposition for servitude.
Male Names: Alvos, Barr, Chen, Gallev, Kiri, Nicolai, Tyetin, Vanko
Female Names: Alest, Ayanova, Coalstin, Nyra, Seelie, Vetya
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RACIAL TRAITS
(protector)- +2Str +2 Con -2Cha (investigator)- +2Dex +2 Int -2 Cha Size. Medium 30 ft. Charge: A Kingsguard has the supernatural ability to designate one creature (int 6 or more) as his charge, the person whom it is his sworn duty to protect at all costs. Designating a Charge requires 24 hours of uninterrupted meditation within 20 feet of the target of the Charge, during which no other action can be taken. If the process is interrupted, the Charge moves out of range, or the Kingsguard takes an action, bonding process fails and a new meditation period must be undertaken to bond the Kingsguard to the target of the Charge. After the initial bonding process, the Kingsguard must spend 2 uninterrupted weeks within 100 feet of their Charge. After the entire process is complete, the Charge and the Kingsguard gain the following benefits:
-(Protector only)(Su)Shield Other: 3/day as the spell, except no bonus to save and AC, Charge only as target.
-(Ex)Locate Other: At will as the spell, though only the Charge can be targeted
-(Su)Empathetic Link: Emotions such as Curiosity, Fear, Panic, and Joy are shared across the link between a Kingsguard and their Charge. The Kingsguard and the Charge share saves to resist mind altering effects, with each rolling separately and the higher value being used. The range of this ability is (400ft.+40ft./lvl)
-(Ex)Intuition: You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of your charge with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.
-(Investigator only)(Ex)Hyperalertness: Can always choose to take 10 on spot, listen, and search checks.
- Languages: Common Bonus Languages: Any of Charges' known languages
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Age, Height, and Weight effects as Human
Edit: Major overhaul, redefinition of some abilities, new ones added. Race creation template applied.
Society: Kingsguard are centered around Zevchenko city, and spend most of their time with their charge. The intimacy of the emotional bond shared between the charge and the Kingsguard is a real thing, with emotions such as curiosity, panic, and joy traversing the connection both ways. For this reason, early Kingsguard and their charges tended to form relationships that compromised the duty Kingsguard were put to, and all later versions of the Kingsguard were altered to have a certain emotional numbness. (protector) Kingsguard tend to be straightforward and at times blunt with their manner, though hold discretion and service to the Charge as a priority. (investigator) Kingsguard are quiet and contemplative, constantly thinking of escape routes or possible angles from which an attack may come.
Relations: Kingsguard tend to acquire the beliefs regarding the other races that their Charge has, though they favor humanoids.
Alignment and Religion: Kingsguard are almost always Lawful. The focus the Kingsguard place on their Charge causes them to devote little energy to religion, though Kingsguard empathize with deities who are lawful or bear the protection domain.
Adventurers: A Kingsguard could be pursuing the kidnappers of their charge, following their charge on their own adventures, or be one of the few oddities who overcome their races' inherent predisposition for servitude.
Male Names: Alvos, Barr, Chen, Gallev, Kiri, Nicolai, Tyetin, Vanko
Female Names: Alest, Ayanova, Coalstin, Nyra, Seelie, Vetya
---
RACIAL TRAITS
(protector)- +2Str +2 Con -2Cha (investigator)- +2Dex +2 Int -2 Cha Size. Medium 30 ft. Charge: A Kingsguard has the supernatural ability to designate one creature (int 6 or more) as his charge, the person whom it is his sworn duty to protect at all costs. Designating a Charge requires 24 hours of uninterrupted meditation within 20 feet of the target of the Charge, during which no other action can be taken. If the process is interrupted, the Charge moves out of range, or the Kingsguard takes an action, bonding process fails and a new meditation period must be undertaken to bond the Kingsguard to the target of the Charge. After the initial bonding process, the Kingsguard must spend 2 uninterrupted weeks within 100 feet of their Charge. After the entire process is complete, the Charge and the Kingsguard gain the following benefits:
-(Protector only)(Su)Shield Other: 3/day as the spell, except no bonus to save and AC, Charge only as target.
-(Ex)Locate Other: At will as the spell, though only the Charge can be targeted
-(Su)Empathetic Link: Emotions such as Curiosity, Fear, Panic, and Joy are shared across the link between a Kingsguard and their Charge. The Kingsguard and the Charge share saves to resist mind altering effects, with each rolling separately and the higher value being used. The range of this ability is (400ft.+40ft./lvl)
-(Ex)Intuition: You may make a Sense Motive check (opposed by your opponent's Bluff check) immediately whenever any creature approaches within 60' of your charge with harmful intent. If you succeed, you know the location of the creature even if you cannot see it.
-(Investigator only)(Ex)Hyperalertness: Can always choose to take 10 on spot, listen, and search checks.
- Languages: Common Bonus Languages: Any of Charges' known languages
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Age, Height, and Weight effects as Human
Edit: Major overhaul, redefinition of some abilities, new ones added. Race creation template applied.