ewoods
2013-04-16, 07:20 PM
I'm about to start a campaign with my normal group and I'm considering implementing a variation of the Curse of the Magi from the Dragonlance campaign setting. Essentially, whenever someone casts a spell, arcane or divine, they roll a constitution check, DC 10+spell level. The spell always goes off, but if the roll fails, the caster becomes fatigued. If they fail another roll while fatigued, they become exhausted. If they fail another roll while exhausted, they fall unconscious.
Now, the purpose of this is to hamper some of our veteran players who have become quite adept at min/maxing casters. Plus I think it's kind of a fun rule anyway. :) So with that in mind, alongside this rule, I have two feats that I need a little help constructing. The idea is to divert attention away from other feat combinations that they may take, so they need to be "worth it" to give up already limited caster feats. If this sounds needlessly complicated, just bear with me. I know how my group works... So here are the two I have in mind:
Effortless Spellcasting - This one will let them cast a limited number of spells without having to roll a fatigue check. My initial thought was to let them select a school of magic and any spell from that school can be cast without a check. In that case, I think they should only be able to take this feat once. My other thought was to let them select a number of spells, like three or five specific spells of a spell level that they have access to at the time of taking this feat and they can cast those without the check. In that case, they can take this feat multiple times.
Spell Fortitude - This one will add a certain number as a bonus to their fatigue check. For example, taking this feat will give you a +2 on every fatigue check. Since the check is a straight Con check, even a caster with a 20 in Con will fail the check about 50% of the time when casting 5th level spells. The idea is that at higher levels they'll either have to take this feat, or focus on boosting their Con stat at the expense of their actual casting stat. I just can't decide what a good number is for the bonus or whether or not it should be allowed multiple times.
Any and all suggestions, comments, and criticisms are greatly appreciated!
Now, the purpose of this is to hamper some of our veteran players who have become quite adept at min/maxing casters. Plus I think it's kind of a fun rule anyway. :) So with that in mind, alongside this rule, I have two feats that I need a little help constructing. The idea is to divert attention away from other feat combinations that they may take, so they need to be "worth it" to give up already limited caster feats. If this sounds needlessly complicated, just bear with me. I know how my group works... So here are the two I have in mind:
Effortless Spellcasting - This one will let them cast a limited number of spells without having to roll a fatigue check. My initial thought was to let them select a school of magic and any spell from that school can be cast without a check. In that case, I think they should only be able to take this feat once. My other thought was to let them select a number of spells, like three or five specific spells of a spell level that they have access to at the time of taking this feat and they can cast those without the check. In that case, they can take this feat multiple times.
Spell Fortitude - This one will add a certain number as a bonus to their fatigue check. For example, taking this feat will give you a +2 on every fatigue check. Since the check is a straight Con check, even a caster with a 20 in Con will fail the check about 50% of the time when casting 5th level spells. The idea is that at higher levels they'll either have to take this feat, or focus on boosting their Con stat at the expense of their actual casting stat. I just can't decide what a good number is for the bonus or whether or not it should be allowed multiple times.
Any and all suggestions, comments, and criticisms are greatly appreciated!