PDA

View Full Version : E6 - Feats



Gwazi Magnum
2013-04-17, 04:28 PM
I'm looking at E6 and made some new feats for it to expand on character customization a bit.

What do you guys think of this list of feats?
Note: Any feat with (Anthony made feat) next to it is a feat I made.

Ability Advancement [General]
Your training pays off, and one of your Abilities increases.
Prerequisites: Ability Training
Benefit: Choose one Ability for which you have already taken Ability Training. You gain a permanent +2 bonus to that ability. This bonus overwrites the effects of the Ability Training feat.

Ability Training [General]
You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.
Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

AC Bonus (Anthony Made Feat)
Prerequisites: Monk level 6
Benefit: Increase a Monks AC bonus by +1, this bonus cannot go higher than +5.

Barbaric Resilience [Capstone]
Prerequisite: Barbarian level 6th
Benefit: You gain DR 1/-

Bardic Inspiration [Capstone]
Prerequisite: Bard level 6th
Benefit: The bonus granted by your inspire courage ability increases to +2.

Combat Style Mastery (Anthony Made Feat)
Prerequisites: Ranger level 6
Benefit: Gain the feat that would of been given from Combat Style Mastery, even if you do not have the normal prerequisites for it.

Craft Rod [Item Creation]
Change caster level requirement from 9th to 6th.

Craft Staff [Item Creation]
Change caster level requirement from 12th to 6th.
Diamond Body (Anthony Made Feat)
Prerequisites: Monk level 6, Wholeness of Body
Benefit: Gain Diamond Body

Diamond Soul (Anthony Made Feat)
Prerequisites: Monk level 6, Diamond Body
Benefit: Gain Diamond Soul

Druidic Animal Companion (Anthony Made Feat)
Prerequisites: Ranger level 6
Benefit: A rangers effective druidic level for their animal companion is now equal to their full Ranger level rather than half of it.

Excelling Flurry [Capstone]
Prerequisites: Monk level 6th.
Benefit: You use Flurry of Blows with no penalty to your attack bonus. In addition, you qualify for feats that a Monk may take as 6th level bonus feats.

Expanded Casting
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot for that class at any one level you can already cast.

Expanded Knowledge
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known from that class's spell list at any level you can cast.

Extra Domain Access [Capstone]
Prerequisites: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Extra Domain Power, Skill Focus: Knowledge (religion)
Benefit: You gain access to the domain spell list of one additional domain associated with your deity. This domain must be the same one as that chosen for the Extra Domain Power feat. You may only take this feat once.

Extra Domain Power [Capstone]
Prerequisites: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religon)
Benefit: You gain the domain power of one additional domain associated with your deity. You may only take this feat once.

Forge Ring [Item Creation]
Change caster level requirement from 12th to 6th.

Greater Rage (Anthony Made Feat)
Prerequisites: Barbarian level 6
Benefit: Gain Greater Rage

Greater Weapon Specialization (Anthony Made Feat)
Prerequisites: Greater Weapon Focus
Benefit: Gain Greater Weapon Specialization

Holy Strikes [Capstone]
Prerequisite: Paladin level 6th.
Benefit: Your melee attacks are considered good for the purpose of overcoming damage reduction.

Improved Extra Invocation [Capstone]
Prerequisites: Extra Invocation
Benefit: You gain a new invocation of the best type you can cast.
Special: You may take this feat multiple times, but not more times than you have taken Extra Invocation.

Improved Evasion (Anthony Made Feat)
Prerequisites: Evasion
Benefit: Gain Improved Evasion

Improved Uncanny Dodge (Anthony Made Feat)
Prerequisites: Uncanny Dodge
Benefit: Gain Improved Uncanny Dodge

Improved Smite Evil (Anthony Made Feat)
Prerequisites: Smite evil
Benefit: Gain an additional daily use of Smite evil

Improved Sneak Attack (Anthony Made Feat)
Prerequisites: Rogue level 6
Benefit: Increase Sneak attack to Sneak Attack +4d6

Ki Strike (Adamantine) (Anthony Made Feat)
Prerequisites: Monk level 6
Benefit: Gain Ki Strike (Adamantine)

Ki Strike (Lawful) (Anthony Made Feat)
Prerequisites: Monk level 6
Benefit: Gain Ki Strike (Lawful)

Martial Veteran [Capstone]
Prerequisites: Fighter level 6th.
Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8.
Special: A fighter may select Martial Veteran as one of his bonus feats.

Mighty Rage (Anthony Made Feat)
Prerequisites: Tireless Rage
Benefit: Gain Mighty Rage

Open Minded [General] (Anthony Altered Feat)
You are naturally able to reroute your memory, mind, and skill expertise.
Benefit: You immediately gain an extra 9 skill points. You spend these skill points as normal. If you spend them on cross-class skills they count as ½ ranks. You cannot exceed the normal maximum ranks for your level in any skill.
Special: You can gain this feat multiple times. Each time, you immediately gain another 9 skill points.

Rage (Anthony Made Feat)
Prerequisites: Barbarian level 6
Benefit: Gain an extra daily use from Rage

Restoration [Spell]
Prerequisites: ability to cast 3rd level divine spells, Wisdom 18, Healing 9 Ranks
Benefit: You can use Restoration as the spell (paying the material component) once per day with a casting time of 1 hour.

Roguish Ability [Capstone]
Prerequisite: Rogue level 6th.
Benefit: You learn one rogue special ability.

Sorcerers Might (Anthony Made Feat)
Prerequisites: Sorcerer level 6, Expanded Casting, Expanded Knowledge, Swift Metamagic
Benefit: You may now learn 4 spells you are already capable of casting. Any metamagic feat you have now increases the spell level of your spells by 1 less. This means metamagic feats like Silent spell increase your effective spell level by 0.

Spontaneous Caster (Anthony Made Feat)
Prerequisites: Wizard level 6, Cleric level 6 or Druid level 6, Expanded Casting, Expanded Knowledge, Swift Metamagic
Benefit: You are now able to cast spells spontaneously as if you were a Sorcerer.

Skill Beyond Your Years
Prerequisites: Character Level 6th
Benefit: Choose a skill that is a class skill for you. Your maximum ranks in that skill increases from Character Level plus 3 to Character Level plus 6.

Step of the Wild Lands [Capstone]
Prerequisites: Ranger level 6th
Benefit: You gain the Woodland Stride and Swift Tracking class abilities.

Stone to Flesh [Spell]
Prerequisites: 6th level, ability to cast 3rd level arcane spells, Intelligence 18, Craft (Alchemy) 9 Ranks
Benefit: You can use stone to flesh, as the spell, with an expensive and secret magical ingredient with a market value of 1000 gp and a casting time of 1 day.

Swift Metamagic
Prerequisite: Metamagic feats (see below), Caster Level 6th
Benefit: When you take this feat, select a metamagic feat you possess. Once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the level of the spell cast and no increase in casting time.
Special: You must have a number of Swift metamagic feats equal to the level increase of your chosen metamagic, minus one, to take this feat. For example, Empower Spell, which boosts the level of a spell by 2, has a prerequisite of 1 Swift feat. Split Ray, which has an increase of 1, would have no prerequisites. This feat may be taken multiple times.

The Wilds hide anything (Anthony Made Feat)
Prerequisites: Step of the Wild Lands
Benefit: Gain Camouflage and Hide in Plain Sight as class abilities

Tireless Rage (Anthony Made Feat)
Prerequisites: Greater Rage
Benefit: Gain Tireless Rage

Unarmed Damage (Anthony Made Feat)
Prerequisites: Monk level 6
Benefit: Increase your effective unarmed damage by 1 step according to the monk table. Cannot go higher than 2d10 (2d8 if small, 4d8 if large).

Unarmored Speed Bonus (Anthony Made Feat)
Prerequisites: Monk level 6
Benefit: Increase your speed bonus by +10ft, this cannot go higher than +60ft.

Venom Immunity (Anthony Made Feat)
Prerequisites: Druid level 6
Benefit: Gain Venom Immunity

Wholeness of Body (Anthony Made Feat)
Prerequisites: Monk level 6
Benefit: Gain wholeness of Body

Wondrous Rings [General]
You are able to craft magical rings.
Prerequisites: 6th level, Craft Wondrous Item
Benefit: You treat rings as wondrous items for the purpose of meeting item creation prerequisites. You must still meet caster level requirements for any ring you create

RFLS
2013-04-17, 04:30 PM
This should probably be in the Homebrew forum.

Gwazi Magnum
2013-04-17, 04:31 PM
^ True

I keep forgetting we have that forum though, sorry about that. :/

OzymandiasX
2013-04-17, 04:58 PM
Some of your Anthony-made-feats are pretty seriously game unbalancing.

With these feats, a monk will do considerably more damage than any other class and have among the best defenses. It looks like you just made most high level class features available as feats for monks, imo this defeats the purpose of E6.

And metamagic at no level cost, the ability to create high level magic items, and the ability for prepared-casters to cast everything spontaneously... really change the whole dynamic of caster balance.

Gwazi Magnum
2013-04-17, 05:01 PM
Some of your Anthony-made-feats are pretty seriously game unbalancing.

With these feats, a monk will do considerably more damage than any other class and have among the best defenses. It looks like you just made most high level class features available as feats for monks, imo this defeats the purpose of E6.

And metamagic at no level cost, the ability to create high level magic items, and the ability for prepared-casters to cast everything spontaneously... really change the whole dynamic of caster balance.

Monks are normally considered to be the worst so I didn't think it would be much an issue, if anything put them on an even playing field.

The metamagic is just for level 1 ones like still spell, silent spell, nothing that turns a simple spell to a giant deadly spell.

Spontaneous was for the sake of making spell casting easier/less tedious, but I recognize how it can mess things up too.

137beth
2013-04-17, 05:03 PM
Yea...ONE feat that gives a wizard or druid spontaneous casting for no cost at all?

JusticeZero
2013-04-17, 06:53 PM
The problems with Monks are not because they have less access to higher level abilities, they run deeper. And what everyone else said.

You said you are "Looking at E6". Do not try to be too clever until you've got a good solid experience of basic RAW/RAI in the new environment.

Gwazi Magnum
2013-04-17, 07:17 PM
Yea...ONE feat that gives a wizard or druid spontaneous casting for no cost at all?

And this is the obvious fact that seemed to of slipped under my radar...
Thanks for highlighting this.


The problems with Monks are not because they have less access to higher level abilities, they run deeper. And what everyone else said.

You said you are "Looking at E6". Do not try to be too clever until you've got a good solid experience of basic RAW/RAI in the new environment.

Point taken.

The Boz
2013-04-17, 08:12 PM
*shamelessly posts in thread in order to show off his sig which contains a link to his Pathfinder monk fix that's totally compatible with E6*

Yogibear41
2013-04-17, 08:22 PM
I think there is already a feat that gives barbarians the ability to rage additional times per day, and I think it is 2 times per feat so its strictly better than yours.

Also Ditto to what the others said.

OzymandiasX
2013-04-18, 11:21 AM
The metamagic is just for level 1 ones like still spell, silent spell, nothing that turns a simple spell to a giant deadly spell.
But what this means is that for the cost of just a few feats (which come quickly in E6) a wizard can spontaneously cast any spell from his huge spell book... as silenced... and stilled... with no penalty.

Just be aware that this throws off existing class balance completely. Sorcs would be useless, wizards can now auto-escape from being pinned (with a silent, still Blink spell), monks would have the means to do the most damage of any class.

As someone suggested, try playing E6 as it is written. It is pretty well balanced. And if you make an adjustment for a class, make it small and do it one at a time. :)

Eldest
2013-04-18, 11:44 AM
I think there is already a feat that gives barbarians the ability to rage additional times per day, and I think it is 2 times per feat so its strictly better than yours.

Also Ditto to what the others said.

There is. Extra Rage, Complete Warrior I think, and it adds 2 rages a day and will stack with itself. Also, the Swift Metamagic stuff already exists: it's called Sudden Metamagic. In general, it seems like you want to advance Monk class features as feats. This is not what E6 does: it's for lateral advancement (gaining more feats to spend on diverse options) than horizontal advancement (gaining more abilities in your main class). Spontanious Casting would make me say "never play a sorcerer", but then again Sorcerers get to cast 4th level spells and metamagic costs one less for them, all from one feat: Sorcererous Might. Swift Metamagic lets you add ANY metamagic: this could be built up to Persist Spell. Expanded Casting and Expanded Knowlege exist already: they allow one spell slot/spell known of a level below the maximum you can cast.

I'm going to echo everyone else. Play it before you mod it.

Gwazi Magnum
2013-04-18, 01:48 PM
But what this means is that for the cost of just a few feats (which come quickly in E6) a wizard can spontaneously cast any spell from his huge spell book... as silenced... and stilled... with no penalty.

Just be aware that this throws off existing class balance completely. Sorcs would be useless, wizards can now auto-escape from being pinned (with a silent, still Blink spell), monks would have the means to do the most damage of any class.

As someone suggested, try playing E6 as it is written. It is pretty well balanced. And if you make an adjustment for a class, make it small and do it one at a time. :)

Actually that meta-magic feat is for sorcerers only.
So you won't see a Wizard pulling that off :P

But like said above I agree to the point that I should probably play it first.