Amechra
2013-04-17, 07:14 PM
Note: These are not a fix; this is just me sitting down and hashing out things that I think would have been cool.
New System Term: [Paired] Feats
If a feat is paired to another feat, both feats can be substituted for one another when it comes to prerequisites, and any feat that modifies the effects of one also modifies the other in an analogous way.
Each [Paired] feat specifies which feat it is paired with as part of its special line.
Power Attack [Fighter][Paired]
Sacrificing accuracy for power, you strike with considerable force.
Prerequisites: Str 13
Benefits: Whenever you make an attack with a one-handed or two-handed melee weapon, you may forgo adding your Strength bonus to attack roll to instead add it to your damage rolls.
Special: Power Attack is paired with Deadeye Shot
Combat Expertise [Fighter][Paired]
You are adept for batting aside the attacks of others.
Prerequisites: Str 13
Benefits: At the beginning of each round, you may choose to forgo adding your Strength bonus to your melee attack rolls this round; if you do so, you instead gain your Strength bonus as a Shield bonus to your AC.
Special: Combat Expertise is paired with Dodge.
Weapon Finesse [Fighter]
You fight more with your reflexes than your strength.
Prerequisites: Dex 13
Benefits: When attacking with a light weapon, you may use your Dexterity modifier instead of your Strength modifier on attack and damage rolls.
Deadeye Shot [Fighter][Paired]
You can tighten your aim to get wonderful results.
Prerequisites: Dex 13
Benefits: Whenever you make an attack roll with a ranged weapon, you may forgo adding your Dexterity bonus to attack roll to instead add it to your damage roll.
In addition, you may perform Trip and Bull Rush attempts with your ranged attacks, forgoing any bonus that you might get from your size. If you fail your attempt, your target may not attempt to trip you in turn.
Special: Deadeye Shot is paired with Power Attack.
Dodge [Fighter][Paired]
You excel at twisting out of the way of attacks.
Prerequisites: Dex 13
Benefits: At the beginning of each round, you may choose to forgo adding your Strength bonus to your melee attack rolls this round; if you do so, you instead gain your Dexterity bonus as a Dodge bonus to your AC.
Special: If you have Weapon Finesse, you may forgo adding your Dexterity bonus instead of your Strength bonus. In addition, Dodge is paired with Combat Expertise.
Mobility [Fighter]
You are good at defending yourself when you are on the move.
Prerequisites: Dodge
Benefits: You always gain the benefit of your Dodge feat against attacks of opportunity, even if you haven't forgone your ability score bonus to attack rolls this round.
Special: The bonus you gain when using your Dodge feat is increased by 1.
Felling Blow [Fighter]
You are good at knocking people off their feet.
Prerequisites: Power Attack
Benefits: Whenever you make an attack enhanced by Power Attack, you can make a trip attempt as a free action without making a touch attack or provoking an attack of opportunity.
For the purposes of this trip attempt, apply your bonus to damage from Power Attack to your trip attempt in place of your strength bonus, and you gain your full size bonus to the opposed check.
Finally, if you fail to trip your target, they cannot react to trip you.
Special: The bonus you gain when using your Power Attack feat is increased by 2.
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Anyway, you get the premise. I can see feats that let you get rid of your bonus to AC in place of your bonus to attack rolls for Power Attack/Deadeye Shot, or which give you some other benefits with Dodge/Combat Expertise.
These are a bit rough; I feel I need to polish them a bit (I think I might add some houserules for mundane combat, so that feats like Deadeye Shot and Felling Blow flow better.)
New System Term: [Paired] Feats
If a feat is paired to another feat, both feats can be substituted for one another when it comes to prerequisites, and any feat that modifies the effects of one also modifies the other in an analogous way.
Each [Paired] feat specifies which feat it is paired with as part of its special line.
Power Attack [Fighter][Paired]
Sacrificing accuracy for power, you strike with considerable force.
Prerequisites: Str 13
Benefits: Whenever you make an attack with a one-handed or two-handed melee weapon, you may forgo adding your Strength bonus to attack roll to instead add it to your damage rolls.
Special: Power Attack is paired with Deadeye Shot
Combat Expertise [Fighter][Paired]
You are adept for batting aside the attacks of others.
Prerequisites: Str 13
Benefits: At the beginning of each round, you may choose to forgo adding your Strength bonus to your melee attack rolls this round; if you do so, you instead gain your Strength bonus as a Shield bonus to your AC.
Special: Combat Expertise is paired with Dodge.
Weapon Finesse [Fighter]
You fight more with your reflexes than your strength.
Prerequisites: Dex 13
Benefits: When attacking with a light weapon, you may use your Dexterity modifier instead of your Strength modifier on attack and damage rolls.
Deadeye Shot [Fighter][Paired]
You can tighten your aim to get wonderful results.
Prerequisites: Dex 13
Benefits: Whenever you make an attack roll with a ranged weapon, you may forgo adding your Dexterity bonus to attack roll to instead add it to your damage roll.
In addition, you may perform Trip and Bull Rush attempts with your ranged attacks, forgoing any bonus that you might get from your size. If you fail your attempt, your target may not attempt to trip you in turn.
Special: Deadeye Shot is paired with Power Attack.
Dodge [Fighter][Paired]
You excel at twisting out of the way of attacks.
Prerequisites: Dex 13
Benefits: At the beginning of each round, you may choose to forgo adding your Strength bonus to your melee attack rolls this round; if you do so, you instead gain your Dexterity bonus as a Dodge bonus to your AC.
Special: If you have Weapon Finesse, you may forgo adding your Dexterity bonus instead of your Strength bonus. In addition, Dodge is paired with Combat Expertise.
Mobility [Fighter]
You are good at defending yourself when you are on the move.
Prerequisites: Dodge
Benefits: You always gain the benefit of your Dodge feat against attacks of opportunity, even if you haven't forgone your ability score bonus to attack rolls this round.
Special: The bonus you gain when using your Dodge feat is increased by 1.
Felling Blow [Fighter]
You are good at knocking people off their feet.
Prerequisites: Power Attack
Benefits: Whenever you make an attack enhanced by Power Attack, you can make a trip attempt as a free action without making a touch attack or provoking an attack of opportunity.
For the purposes of this trip attempt, apply your bonus to damage from Power Attack to your trip attempt in place of your strength bonus, and you gain your full size bonus to the opposed check.
Finally, if you fail to trip your target, they cannot react to trip you.
Special: The bonus you gain when using your Power Attack feat is increased by 2.
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Anyway, you get the premise. I can see feats that let you get rid of your bonus to AC in place of your bonus to attack rolls for Power Attack/Deadeye Shot, or which give you some other benefits with Dodge/Combat Expertise.
These are a bit rough; I feel I need to polish them a bit (I think I might add some houserules for mundane combat, so that feats like Deadeye Shot and Felling Blow flow better.)