Balor01
2013-04-18, 07:11 AM
I know 3.5 is not made for large scale battles. And in my case, it is really not a large scale battle - it is PCs+20 helpers vs 15 enemies.
Now, I really do not want to roll (or pre-roll and print) results for every single combatant, thus I was thinking of a chart that will "spawn" creatures around PCs during the battle.
Here is my idea:
Each round:
1. 1d4 Enemies
2. 1d4 enemies and one Ally
3. 1d4 enemies with 50% health
4. fire blast (as in a small barrel of gurning oil being thrown into the crowd)
5. arrow fired at PC 1 (+5 to hit, 1d8+1)
6. arrow fired at PC 2 (+5 to hit, 1d8+1)
7. arrow fired at PC 3 (+5 to hit, 1d8+1)
8. Special enemy (CR+2)
... now battle should last five turns, so it should end quickly, but my system can surely be improved.
thanks
Now, I really do not want to roll (or pre-roll and print) results for every single combatant, thus I was thinking of a chart that will "spawn" creatures around PCs during the battle.
Here is my idea:
Each round:
1. 1d4 Enemies
2. 1d4 enemies and one Ally
3. 1d4 enemies with 50% health
4. fire blast (as in a small barrel of gurning oil being thrown into the crowd)
5. arrow fired at PC 1 (+5 to hit, 1d8+1)
6. arrow fired at PC 2 (+5 to hit, 1d8+1)
7. arrow fired at PC 3 (+5 to hit, 1d8+1)
8. Special enemy (CR+2)
... now battle should last five turns, so it should end quickly, but my system can surely be improved.
thanks