DhampyreDebuff
2013-04-19, 04:25 AM
One of my players done got hisself unkilled, and I'm trying to make the experience a fun one. I'll be giving him powers and attributes from the Revenant race, but this makes him overpowered compared to the rest of the party.
Aside from the basic vulnerable 10 radiant, maybe -2 acrobatics type stuff, what struggles/debuffs would you guys give an undead player?
I'm especially fond of working in the Dhampyre power "Blood Drain" somehow. Here's a power card:
Blood Drain
Vigor rushes through your body as you drain life energy
from your victim
Encounter ✦ Healing
Standard Action Melee touch
Target: One living creature you have grabbed
Attack: Strength +2 vs. Fortitude, Constitution +2 vs.
Fortitude, or Dexterity +2 vs. Fortitude
Hit: 1d4 + Constitution modifier damage, and you can
spend a healing surge.
Increase to +4 bonus and 2d4 + Constitution
modifier damage at 11th level; +6 bonus and 3d4 +
Constitution modifier damage at 21st level.
Special: When you select the Vampiric Heritage
feat, you determine whether you use Strength,
Constitution, or Dexterity to attack with this power.
I was thinking maybe of making it the only way for him to heal, but that might be too harsh. The party is evil as all get-out, so he would have no qualms about doing it on weak, innocent NPCs, but it still seems unwieldy.
Can you guys think of a way to make it work? Can you come up with a fun debuff of your own? Maybe he's terrified of heights, now. Only feels comfortable with his feet sinking into the soil. I don't know.
What would you guys do in my situation?
Aside from the basic vulnerable 10 radiant, maybe -2 acrobatics type stuff, what struggles/debuffs would you guys give an undead player?
I'm especially fond of working in the Dhampyre power "Blood Drain" somehow. Here's a power card:
Blood Drain
Vigor rushes through your body as you drain life energy
from your victim
Encounter ✦ Healing
Standard Action Melee touch
Target: One living creature you have grabbed
Attack: Strength +2 vs. Fortitude, Constitution +2 vs.
Fortitude, or Dexterity +2 vs. Fortitude
Hit: 1d4 + Constitution modifier damage, and you can
spend a healing surge.
Increase to +4 bonus and 2d4 + Constitution
modifier damage at 11th level; +6 bonus and 3d4 +
Constitution modifier damage at 21st level.
Special: When you select the Vampiric Heritage
feat, you determine whether you use Strength,
Constitution, or Dexterity to attack with this power.
I was thinking maybe of making it the only way for him to heal, but that might be too harsh. The party is evil as all get-out, so he would have no qualms about doing it on weak, innocent NPCs, but it still seems unwieldy.
Can you guys think of a way to make it work? Can you come up with a fun debuff of your own? Maybe he's terrified of heights, now. Only feels comfortable with his feet sinking into the soil. I don't know.
What would you guys do in my situation?