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Yuukale
2013-04-19, 12:08 PM
So folks, I know there are many different monsters with different ACs and Fort/Ref/Will values, and a character could optimize his "to-hit" and "damage" numbers through the roof, but is there any kind of "expected number" ?

For example: a xth level <non-casting class> should have about +x to hit and deal about <xxx> damage/turn if this is he has committed to it.

and I ask the same of expected AC for a given melee combatant. How much should he have to stay on par with the system expectancies at a given level?

Mostly, I'm talking about monsters and non-optimized npcs (that is, a guard, a highway robber, and so on...)

WhatBigTeeth
2013-04-19, 12:45 PM
This thread (http://www.minmaxboards.com/index.php?topic=3472.0) is relevant.

The implied methodology is a little sketchy, since mean values aren't necessarily what you care about (I'd prefer to calibrate against the 3rd quartiles, but not strongly enough to scrounge those numbers myself), but the information there gives a very good outline of what you're looking at from your opposition.