Feint's End
2013-04-20, 12:12 AM
Hey my fellow Playgrounders. For a campaign I'm rejoyning (after 11 months of absence) I created a new character and I wanted to hear your words on him and especially if he might be considered op in any way compared to the other members of the group.
The reason why I'm actually asking is because I am by far the most experienced player in the group and generally building the most powerful characters (in the classes I choose .... so I don't mean overall). Now I know that I won't overshadow or be stronger than the other people in our group (indeed my Character is inferior to two t1 classes) ... yes actually make them better at what they do. This thread is more for giving me (serious) reasons if I have to explain to my dm why I have better stats then the other players and ofc as a reference to show them the answers of experienced players like you.
Also feel free to leave feedback on my Character. I know I did some semioptimal choices and I'm gonna set a sidenote there.
Other members
-Boneknight Cleric with Dmm (no extra turning cheese). After me the Player who uses his spells to their best potential but with less knowledge about the game (knows all his classfeatures though). About overshadowing him I'm not really concerned simply because he is a Cleric and knows what to do with his actions.
-Human Planar Shepherd. One of the strongest classes in D&D our Player picked a bad plane on purpose so the strongest class features are out/weaker. Aside from that he sometimes doesn't know all his classfeatures and doesn't play druid to his full potential. I heard him say once that Wildshape isn't worth it and that the animalform doesn't really provide anything (our dm ruled though that you have to know the animal). Also he has a base constitution of 18 for what it's worth it.
-Elf Ninja/Assassin. Our Dm houserulde the Sudden Strike into Sneak Attack but still our weakest member. I suggested him some classes once but he wants to keep it simple. My personal philosophy is "let people play as long as they enjoy their character"-like so I won't try to interfere with the parts he can actually do something and as long as he has a good time I'm fine too. In fact I have some tricks to make him work better. Also he is our skillmonkey.
My build
Draconic Lesser Aasimar Crusader 7/Cleric 1/Warblade 2
str 22 (with +2 item) dex 18 (with +2 item) con 18 int 12 wis 11 cha 14 -- 100 Hp
-feats: Extra granted Maneuver (feattax), Traveldevotion (swift action move), Animaldevotion (mainly for the flightspeed), Combat reflexes (for wallbuild), Stand Still (for wallbuild)
-gear to mention: Deflecting Naginata +1 with Weaponcrystal of lesser return, Masterwork Composit Longbow (str +6) with Weaponcrystal of least return, Mithralbreastplate +1 with Warning Armorblades +1, Heward's handy haversack, Scout's Headband (true seeing or see invis), Third eye Clarity (effect negation), Amulet of natural armor +1, Shadow Cloak (deflection to armor, concealment and teleport), dex and str +2 items
-maneuvers: Crusader:
1. Crusader's strike (change later), Charging Minotaur, Stone Bones (change later)
2. Mountain Hammer (dr and hardness suck)
3. White Raven Tactics (to make the best out of my init), Defensive Rebuke (Tankab. and awesome on aoo build)
4. White Raven Strike (for the ninja), Divine Surge (dmg)
Warblade:
1. Moment of perfect Mind (Wil is pretty weak), Steel wind (prequ.)
2. Emerald Razor (attack against touch ac if nec.)
3. Iron Heart Surge (neg. effect negation)
Stances: Bolstering Voice (in combat till Thicket of Blades), Hunter's Sense (out of combat), Martial Spirit (needed as prequ and for realism reasons)
Spells (the few I have): 0. Mending (Always nice since we watch such things), detect magic (standart), create water (we have survival elements), 1. Endure Elements (Same reason here ... cold environment)
skills: maxed diplo, concentration, jump, tumble, few points in knowledge and balance (to bring it to 10)
General things: very prepared character (all in character ... gonna be CG and playing someone who came around a lot before joining the group), White Raven Strike/Defensive Rebuke to help our melees and esp. our ninja, I have +9 init so chances are good for a good spot in init -> use White Raven Tactics for bad initiative teammate
Reasons they might become upset: My stats are significantly better due to +10 bonus at Level 10 (they all started with +8 stats as do I) but I'm MAD whereas two of the other members are not, I use a template with +1 la (buyoff at level 3)
Hope you can give me some input and good reasons to use if they come up with complaints. Also I want to show them the thread if necessary to make them understand I'm not just making things up.
The reason why I'm actually asking is because I am by far the most experienced player in the group and generally building the most powerful characters (in the classes I choose .... so I don't mean overall). Now I know that I won't overshadow or be stronger than the other people in our group (indeed my Character is inferior to two t1 classes) ... yes actually make them better at what they do. This thread is more for giving me (serious) reasons if I have to explain to my dm why I have better stats then the other players and ofc as a reference to show them the answers of experienced players like you.
Also feel free to leave feedback on my Character. I know I did some semioptimal choices and I'm gonna set a sidenote there.
Other members
-Boneknight Cleric with Dmm (no extra turning cheese). After me the Player who uses his spells to their best potential but with less knowledge about the game (knows all his classfeatures though). About overshadowing him I'm not really concerned simply because he is a Cleric and knows what to do with his actions.
-Human Planar Shepherd. One of the strongest classes in D&D our Player picked a bad plane on purpose so the strongest class features are out/weaker. Aside from that he sometimes doesn't know all his classfeatures and doesn't play druid to his full potential. I heard him say once that Wildshape isn't worth it and that the animalform doesn't really provide anything (our dm ruled though that you have to know the animal). Also he has a base constitution of 18 for what it's worth it.
-Elf Ninja/Assassin. Our Dm houserulde the Sudden Strike into Sneak Attack but still our weakest member. I suggested him some classes once but he wants to keep it simple. My personal philosophy is "let people play as long as they enjoy their character"-like so I won't try to interfere with the parts he can actually do something and as long as he has a good time I'm fine too. In fact I have some tricks to make him work better. Also he is our skillmonkey.
My build
Draconic Lesser Aasimar Crusader 7/Cleric 1/Warblade 2
str 22 (with +2 item) dex 18 (with +2 item) con 18 int 12 wis 11 cha 14 -- 100 Hp
-feats: Extra granted Maneuver (feattax), Traveldevotion (swift action move), Animaldevotion (mainly for the flightspeed), Combat reflexes (for wallbuild), Stand Still (for wallbuild)
-gear to mention: Deflecting Naginata +1 with Weaponcrystal of lesser return, Masterwork Composit Longbow (str +6) with Weaponcrystal of least return, Mithralbreastplate +1 with Warning Armorblades +1, Heward's handy haversack, Scout's Headband (true seeing or see invis), Third eye Clarity (effect negation), Amulet of natural armor +1, Shadow Cloak (deflection to armor, concealment and teleport), dex and str +2 items
-maneuvers: Crusader:
1. Crusader's strike (change later), Charging Minotaur, Stone Bones (change later)
2. Mountain Hammer (dr and hardness suck)
3. White Raven Tactics (to make the best out of my init), Defensive Rebuke (Tankab. and awesome on aoo build)
4. White Raven Strike (for the ninja), Divine Surge (dmg)
Warblade:
1. Moment of perfect Mind (Wil is pretty weak), Steel wind (prequ.)
2. Emerald Razor (attack against touch ac if nec.)
3. Iron Heart Surge (neg. effect negation)
Stances: Bolstering Voice (in combat till Thicket of Blades), Hunter's Sense (out of combat), Martial Spirit (needed as prequ and for realism reasons)
Spells (the few I have): 0. Mending (Always nice since we watch such things), detect magic (standart), create water (we have survival elements), 1. Endure Elements (Same reason here ... cold environment)
skills: maxed diplo, concentration, jump, tumble, few points in knowledge and balance (to bring it to 10)
General things: very prepared character (all in character ... gonna be CG and playing someone who came around a lot before joining the group), White Raven Strike/Defensive Rebuke to help our melees and esp. our ninja, I have +9 init so chances are good for a good spot in init -> use White Raven Tactics for bad initiative teammate
Reasons they might become upset: My stats are significantly better due to +10 bonus at Level 10 (they all started with +8 stats as do I) but I'm MAD whereas two of the other members are not, I use a template with +1 la (buyoff at level 3)
Hope you can give me some input and good reasons to use if they come up with complaints. Also I want to show them the thread if necessary to make them understand I'm not just making things up.