snoosnaa
2013-04-20, 12:30 PM
Hello,
I am running an evil campaign that is about to wrap up. The characters are at level 17(from level 1!). I got some awesome suggestions on how to end the campaign last week, and now I just need some help hammering out some details with the boss.
We are just finishing an epic battle in which the four main pc's and their 17 recruited members stormed the main stronghold against long odds.
Basically the boss is going to teleport into the area from a nearby church, summon a couple angels or archons, call out the players, then teleport back into the church for the final battle. It is a massive cathedral that the players will each take 1d6 holy damage per round when they enter.
Anyway, I need the boss to be able to do the following things:
-summon angel at will or spontaneously
-teleport
-fly
-see invisibility
-cast some sort of holy storm
I'm thinking a cleric or paladin, but I don't know how to get some of these things into a legit build. I am not against giving him some special abilities, but would like to stick to as close to a viable build as possible. I am open to any character classes/combos/races.
I know that flying, seeing invisibility, and teleport can be done with spells/wands, is there a class that has all of these as spells? I would actually like these to be class abilities/at will if possible.
Any holy storm spells that do holy or good damage?
I actually didn't see a lot of options for angels, it looks like only 3 in the MM, where can I find more if there are more.
Also, what CR do you think it should be, it will be 4 level 17's(fighter, artificer, ranger, true necro), and 2 level 14's(special recruits, a samurai and a bowfighter). I will not be allowing the 15 recruits to enter the cathedral.
I will say that I could google all of this info individually, but figured I would ask here, due to the vast amount of knowledge the people have. Thanks in advance.
I am running an evil campaign that is about to wrap up. The characters are at level 17(from level 1!). I got some awesome suggestions on how to end the campaign last week, and now I just need some help hammering out some details with the boss.
We are just finishing an epic battle in which the four main pc's and their 17 recruited members stormed the main stronghold against long odds.
Basically the boss is going to teleport into the area from a nearby church, summon a couple angels or archons, call out the players, then teleport back into the church for the final battle. It is a massive cathedral that the players will each take 1d6 holy damage per round when they enter.
Anyway, I need the boss to be able to do the following things:
-summon angel at will or spontaneously
-teleport
-fly
-see invisibility
-cast some sort of holy storm
I'm thinking a cleric or paladin, but I don't know how to get some of these things into a legit build. I am not against giving him some special abilities, but would like to stick to as close to a viable build as possible. I am open to any character classes/combos/races.
I know that flying, seeing invisibility, and teleport can be done with spells/wands, is there a class that has all of these as spells? I would actually like these to be class abilities/at will if possible.
Any holy storm spells that do holy or good damage?
I actually didn't see a lot of options for angels, it looks like only 3 in the MM, where can I find more if there are more.
Also, what CR do you think it should be, it will be 4 level 17's(fighter, artificer, ranger, true necro), and 2 level 14's(special recruits, a samurai and a bowfighter). I will not be allowing the 15 recruits to enter the cathedral.
I will say that I could google all of this info individually, but figured I would ask here, due to the vast amount of knowledge the people have. Thanks in advance.