PDA

View Full Version : [D&D PrC] A better Blighter [PEACH]



Xuldarinar
2013-04-20, 03:50 PM
We all know the blighter, right? That Anti-Druid PrC in Complete Divine. Well, Time we take it, and re-make it. Shall we begin?


BLIGHTER
-When a druid turns away from the land, the land turns away from her. Some ex-druids make peace with this change; others seek to restore the bond. A few, however, actually embrace their disconnection from nature and become forces of destruction. These few, called blighters, bring desolation wherever they tread.
-While not all are ex-druids, the vast majority are. Some walk a fine line between destruction and growth, and nature allows for that. Their bond strained but still held. Too often though, this relationship is temporary, and they fall one way or the other. On occasion non-druids take up the mantle of blighter, but these are far and few between.

-Hit Die: d8

REQUIREMENTS
To qualify as a blighter, a character must fulfill the following criteria
-Alignment: Any non-good
-Base Attack Bonus: +4
-Special: Must be able to cast 3rd level Divine spells
-Special: Wild Empathy
-Special: If you were formerly able to meet the casting and class feature requirements, but lost them due to breaking a code or changing alignment, you are treated as having them for the purposes of meeting the prerequisites of the class.

CLASS SKILLS
The blighter's class skills (and the key ability for each skill) are Concentration (Con), Craft (any)(Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature)(Int), Listen (Wis), Profession (herbalist)(Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str). See chapter 4 of the Player's Handbook for skill descriptions.
Skill Points per level: 4 + Int Modifier

Class levelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per Day
1st+0+2+0+2Blighter's Casting, Deforestation, Undead Wildshape, Undead Companion+1 level of existing divine spellcasting class
2nd+1+3+0+3Blightfire (2d6)+1 level of existing divine spellcasting class
3rd+2+3+1+3-+1 level of existing divine spellcasting class
4th+3+4+1+4Speak with dead animal+1 level of existing divine spellcasting class
5th+3+4+1+4Blightfire (3d6), Contagious touch 1/day+1 level of existing divine spellcasting class
6th+4+5+2+5Animate dead animal+1 level of existing divine spellcasting class
7th+5+5+2+5Contagious touch 2/day+1 level of existing divine spellcasting class
8th+6+6+2+6Blightfire (4d6), Unbond+1 level of existing divine spellcasting class
9th+6+6[+3+6Contagious touch 3/day+1 level of existing divine spellcasting class
10th+7+7+3+7Plague+1 level of existing divine spell casting class


CLASS FEATURES
The following are class features of the blighter prestige class.
-Weapon and Armor Proficiency: Blighters gain no weapon or armor proficiencies.
-Spells per Day: With every level gained, a blighter gains an additional level in a single divine spell casting class they previously belonged to for the purposes of determining caster level and spells per day. They gain no other benefit from that class.
-Blighter's Casting: The blighter gains knowledge of certain spells (listed below), reflecting their new nature. Even if the blighter would lose access to their previous divine spellcasting class's abilities, they still retain spellcasting.
-Deforestation (Sp): A blighter can kill all non-sentient plant life within a radius of up to 20 feet per blighter level as a full-round action once per day. If a potentially affected plant is under the control of another (Such as a druid's live oak or a dryad's home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter's Wis modifier) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by the controller, nothing can grow in a deforested area until it has a hallow spell cast upon it.
-Deforestation restores a number of spell levels of spells per day equal to one effective level per blighter level. These spells regained may be distributed in any manner and are chosen at the time of deforestation. These last up to 24 hours, and remaining bonus slots are lost. They may not gain bonus spells of a level they cannot normally cast.
Undead Wildshape: Upon entry, a blighter gains a twisted version of the wild shape ability. Add their blighter level with their druid level to determine Wild shape advancement; which would include uses per day, sizes, and forms. Ex-druids may count ex druid levels for this purpose as well. Any creature they turn into is altered as follows:

Type changes to undead.
Natural armor bonus is +0 (tiny), +1 (Small), +2 (Medium or Large), or +3 (Huge).
+2 Dexterity, no Constitution score
Immunity to cold
Damage reduction 5/bludgeoning.

-In addition, if a blighter would not have access to wild shape due to being a type that normally cannot (Undead for instance), the restriction is ignored.
-Undead Companion: Should the blighter have access to an animal companion, their animal companion acquires the same template as they would in wild shape, and their blighter levels count towards advancing said companion. While possessing this ability alone however does not grant an animal companion, once attained a blighter can not lose their animal companion by no-longer being apart of the class that granted them the companion (For example, a druid becoming an ex druid). Blighters that had lost their animal companion, by any means, prior to entering the class regain their companion.
-Blightfire (Su): Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 2d6 points of fire damage to all creatures within 10 feet (Reflex half; save DC is 10 + blighter's class level + blighter's wis modifier) and ignites flammable objects it touches. Most blighters delight in starting wildfires and often use this ability to do so.
-Speak with dead animal (Sp): Starting at 4th level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric equal to the total of the character's effective druid and blighter levels, except that it only affects corpses of animal creatures. It is usable once per day.
-Contagious touch (Su): At 5th level and higher, a blighter can produce an effect like that of a contagious touch spell once per day. They gain one extra use per day of this ability for every two additional blighter levels they acquire.
-Animate Dead Animal: This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.
-Unbond: Beginning at 8th level, a blighter can temporarily separate a bonded animal or magical beast (Such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. If the master fails a Will save (DC 10 + blighter level + Blighter's Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor though the normal methods of acquisition.
-Plague: At 10th level and higher, a blighter can spread disease over a large area, This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radius. Plague is usable once per day.

BLIGHTER SPELL LIST
-Blighters automaticly gain the following spells as spells known, and should they lose access to casting from the class used to qualify for this prestige class, they retain these as spells known.

-0 Level: detect magic, detect poison, flare, ghost sound, inflict minor wounds, read magic, touch of fatigue
-1st Level: bane, burning hands, curse water, decomposition, detect undead, doom, endure elements, inflict light wounds, invisibility to animals, ray of enfeeblement
-2nd Level: chill metal, chill touch, darkness, death knell, fire trap, flaming sphere, heat metal, inflict moderate wounds, produce flame, resist elements, warp wood
-3rd Level: contagion, deeper darkness, desecrate, diminish plants, dispel magic, inflict serious wounds, poison, protection from elements, stinking cloud, vampiric touch
-4th Level: animate dead, anti plant shell, blight, death ward, flame strike, inflict critical wounds, languor, repel vermin, rusting grasp, transmute mud to rock, transmute rock to mud, unhallow, wall of fire
-5th Level: antilife shell, contagious touch, create undead, harm, forbiddance, repel wood, waves of fatigue
-6th Level: acid fog, antipathy, circle of death, finger of death, fire seeds, greater dispel magic, harm
-7th Level: control undead, control weather, earthquake, firestorm, maisma, repel metal or stone, repulsion
-8th Level: horrid wilting, mind blank, shambled, waves of exhaustion
-9th Level: antipathy, foresight, implosion, incendiary cloud, storm of vengence

Xuldarinar
2013-04-20, 11:00 PM
VARIANTS

Hoarfrost Blighter
A blighter that would instead of start a forest fire, freeze parts of the forest itself. One who spreads tundra, rather than ash.

Overgrowth Blighter
A blighter that prefers to destroy all life in an area by over-encouraging growth. Using life, to destroy it.

Urban Blighter
A variant of the blighter designed for with the Urban Druid in mind.

Draining Blighter
A blighter that never lets death go to a waste, their method coming down to extracting all life, all energy from an area and putting it to use.

Shadow Blighter
As all plant life (or almost all), needs light and casts shadows, this blighter takes advantage of that. Dipping into shadow magic to suffocate plant life and opposition alike.



So far these are ideas. Give me pointers on one, be it one listed here or of your own ideas, and I'll bring it to life. I won't cook these up at this time, but I intend to.

flare'90
2013-04-21, 08:01 AM
Well, let's see this remix of the Blighter.


REQUIREMENTS
To qualify as a blighter, a character must fulfill the following criteria
Alignment: Any non-good
Base Attack Bonus: +4
Special: Must be able to cast 3rd level Divine spells from a class that grants Wild Empathy

with these prereq, you must be at least at 6th level Druid or Spirit Shaman to enter (maybe a cleric with some domain, don't know).
Granted, it's better than before (6th level druid), but it's still not exactly a wide number of classes. You could split the requirements to:

Special: Wild Empathy class Feature
Spells: 3rd level Divine spells

With these more characters could enter the PrC, for example a Cleric or Favored Soul who dipped Ranger.


CLASS SKILLS
The blighter's class skills (and the key ability for each skill) are Concentration (Con), Craft (any)(Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature)(Int), Listen (Wis), Profession (herbalist)(Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str). See chapter 4 of the Player's Handbook for skill descriptions.

Ok, just like the original blighter. I'm going to assume you get 4+Int skill point/level, like the original.


{table=head] Class level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells per Day
1st|+0|+2|+0|+2|Blighter's Casting, Deforestation, Undead Wildshape, Undead Companion|+1 level of existing divine spellcasting class
2nd|+1|+3|+0|+3|Blightfire|+1 level of existing divine spellcasting class
3rd|+2|+3|+1|+3|-|+1 level of existing divine spellcasting class
4th|+3|+4|+1|+4|Speak with dead animal|+1 level of existing divine spellcasting class
5th|+3|+4|+1|+4|Contagious touch 1/day|+1 level of existing divine spellcasting class
6th|+4|+5|+2|+5|Animate dead animal|+1 level of existing divine spellcasting class
7th|+5|+5|+2|+5|Contagious touch 2/day|+1 level of existing divine spellcasting class
8th|+6|+6|+2|+6|Unbond|+1 level of existing divine spellcasting class
9th|+6|+6|+3|+6|Contagious touch 3/day|+1 level of existing divine spellcasting class
10th|+7|+7|+3|+7|Plague|+1 level of existing divine spell casting class [/table]

Here one thing caught my attention: you don't get class features at 3rd level.
You could fill the level with some ability, like, i don't know, contagion 3/day or something.


Spells per Day: With every level gained, a blighter gains an additional level in a single divine spell casting class they previously belonged to for the purposes of determining caster level and spells per day. They gain no other benefit from that class.
Blighter's Casting: The blighter gains knowledge of certain spells (listed below), reflecting their new nature. If the blighter would lose access to their previous divine spellcasting class's abilities, they still keep spells per day and caster level but may then only use spells granted from this class in those spell slots.

This is a substantial improvement over the original Blighter. I like it, but i feel that the spell list, if used by itself, is still on the weak side. You could just add the spell list over the previous casting and reopen it if it's lost.


Deforestation (Sp): A blighter can kill all non sentient plant life within a radius of up to 20 feet per blighter level as a full-round action once per day. If a potentially affected plant is under the control of another (Such as a druid's live oak or a dryad's home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter's Wis modifier) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by the controller, nothing can grow in a deforested area until it has a hallow spell cast upon it.
Deforestation restores a number of spell levels of spells per day equal to 1 effective level per 20 feet deforested. These spells regained may be distributed in any manner and are chosen at the time of deforestation. These last up to 24 hours, and remaining bonus slots are lost. They may not gain bonus spells of a level they cannot normally cast.

This is potentially a strong feature, but it's limited to 1/day so maybe it's not as broken as fear.


Undead Wildshape: Upon entry, a blighter gains a twisted version of the wild shape ability. Add their blighter level with their druid level to determine Wild shapes per day, sizes, and forms. Any creature they turn into is altered as follows:
-Type changes to undead.
-Natural armor bonus is +0 (tiny), +1 (Small), +2 (Medium or Large), or +3 (Huge).
-+2 Dexterity, no Constitution score
-Immunity to cold
-Damage reduction 5/bludgeoning.

Ok, a bit on the weak side but still good.


Undead Companion: Any animal companion possessed by a blighter is undead, their blighter level counts towards the advancement of this companion. This only functions as long as they qualify to have an animal companion from another source. For instance, a druid blighter may have an undead animal companion, but an ex-druid blighter may not.

Why don't give a non-druid blighter an undead companion based on blighter level? Just asking.


Blightfire (Su): Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 5d6 points of fire damage to all creatures within 10 feet (Reflex half; save DC is 10 + blighter's class level + blighter's wis modifier) and ignites flammable objects it touches. Most blighters delight in starting wildfires and often use this ability to do so.
Speak with dead animal (Sp): Starting at 4th level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a clecirc equal to the total of the character's effective druid and blighter levels, except that it only affects corpses of animal creatures. It is usable once per day.
Contagious touch (Su): At 5th level and higher, a blighter can produce an effect like that of a contagious touch spell once per day. They gain one extra use per day of this ability for every two additional blighter levels they acquire.
Animate Dead Animal: This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.
Unbond: Beginning at 8th level, a blighter can temporarily separate a bonded animal or magical beast (Such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. If the master fails a Will save (DC 10 + blighter level + Blighter's Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor though the normal methods of acquisition.
Plague: At 10th level and higher, a blighter can spread disease over a large area, This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radios. Plague is usable once per day.

These are all good.

Overall the class is better than before.

Xuldarinar
2013-04-21, 10:13 AM
...Overall the class is better than before.

Thank you for the advice. I made most of the changes.

I have not determined what to fill the dead level with just yet, but I will consider your suggestion and other possibilities.


Now, to explain why I had done certain things.

Deforestation

I like the idea of the ability, but hated the need of it. So, rather than making it the means one gains spell per day, I felt it was best as a tool for extra spells. Powerful, but only to a true blighter. Those who wish to keep most of their previous abilities, walking a fine line, wouldn't use it. That and its hard to hide the presence of a blighter when every day they would -have- to kill part of the forest to use magic.


Undead Wildshape.

Well, on its own its not great. If you go full blighter, but don't enter from druid, you are equivalent to a druid 10 in terms of wild shape, but your wild shapes are undead (Wildshape 4/day, with access to medium and large). However a druid 10/Blighter 10 would have wild shape 6/day, the full array of sizes, and arguably access to elemental wild shape 3/day, just automatically undead. The template being identical to what it was for the blighter originally. I will add a clause so it stacks with ex-druid levels, and something else... Overall, if you do not enter blighter from druid, you have a max of 1 less use of wild shape than a classic blighter would. Also, perhaps you could use it to enter a certain wildshape focused PrC, for some interesting effect.

Entry requirements

I like your advice on that one. Though I will take it a step further, allowing for people previously able to cast 3rd level spells to enter. If your an ex-druid with those prerequisites, you cannot enter. I've considered tacking on a knowledge (nature) requirement, or just requiring the skill be known, but the current prerequisites are likely fine as is in terms of nature theme.

Companion

Honestly, i don't know why I had them going without if they didn't qualify any more from a previous class, so I corrected that.

Dead Level

Well, previously that was filled with undead wild shape, gaining it at that level. With the change, you get nothing at that level. I'll consider your suggestion of what to put in that slot, and other options. I hate having dead levels.

Just to Browse
2013-04-21, 08:48 PM
The class is a bit of a trap. You seem to be allowing this for any divine caster with just a 1-level dip in druid or ranger (like flare suggested), but then screw them over by making the animal companion and wildshape totally level-inappropriate. I suggest just making it a nature-based PrC (like requiring wildshape or something) that way it's not a player trap for anyone who doesn't build wildshape straight out of druid.

Also, what happens once you've taken all your levels in blighter? You certainly can't go any further in druid (or whatever your previous class was), and I'm not sure how many evil nature fullcasting PrCs there are out there.

Here's a previous fix (http://www.giantitp.com/forums/showthread.php?t=198309) if you want to riff things from it. Ghostshape is kind of less cool, but there are new blighter abilities written in there.

Xuldarinar
2013-04-21, 09:56 PM
The class is a bit of a trap. You seem to be allowing this for any divine caster with just a 1-level dip in druid or ranger (like flare suggested), but then screw them over by making the animal companion and wildshape totally level-inappropriate. I suggest just making it a nature-based PrC (like requiring wildshape or something) that way it's not a player trap for anyone who doesn't build wildshape straight out of druid.

Also, what happens once you've taken all your levels in blighter? You certainly can't go any further in druid (or whatever your previous class was), and I'm not sure how many evil nature fullcasting PrCs there are out there.

Here's a previous fix (http://www.giantitp.com/forums/showthread.php?t=198309) if you want to riff things from it. Ghostshape is kind of less cool, but there are new blighter abilities written in there.

Not quite. Nether companion nor wild shape are required to have, let alone use. While level inappropriate, it doesn't matter so much. Access don't mean requirement. For instance, a 1 level dip in druid, doesn't mean you are required to use druid spells, the companion, the wild shape ability, any of it Any spell caster entering could use it for its other abilities, the bonus spells, and the advancement of casting (Which is full). Any caster stands to benefit, but a druid/ex-druid stands to gain the most out of it, and the advancement of companions and wild shape are things to encourage but not require druid entry. Afterwards, they might be able to go back or they might go onto another PrC.

Example PrCs include: Master of Radiance, Master of Shrouds, Master of Many Forms, Vermin Lord, Diabolist, Alienist, Acolyte of the Skin, Elemental savant, Bone knight. Each having potential elements for potentially interesting themes.

Just to Browse
2013-04-22, 01:21 AM
Not quite. Nether companion nor wild shape are required to have, let alone use. While level inappropriate, it doesn't matter so much. Access don't mean requirement. For instance, a 1 level dip in druid, doesn't mean you are required to use druid spells, the companion, the wild shape ability, any of it Any spell caster entering could use it for its her abilities, the bonus spells, and the advancement of casting (Which is full). Any caster stands to benefit, but a druid/ex-druid stands to gain the most out of it, and the advancement of companions and wild shape are things to encourage but not require druid entry.Most casters don't stand to benefit, though, because most of the useful spells are already on the caster's list, the class comes at a loss of caster level, and the benefits are generally worse than taking any other fullcasting PrC.

It just seems like you're going with the Savage Species ploy, where other classes are obviously allowed to do something, but are penalized in a way that only people who are ignorant of gimping themselves or are obviously willing to take the hit will do it. It just doesn't seem like good design.


Afterwards, they might be able to go back or they might go onto another PrC. Example PrCs include: Master of Radiance, Master of Shrouds, Master of Many Forms, Vermin Lord, Diabolist, Alienist, Acolyte of the Skin, Elemental savant, Bone knight. Each having potential elements for potentially interesting themes.Of the classes I recognize right off the bat, most of them are totally level-inappropriate for a character 16+. I suggest extending the blighter class 4 levels.

AttilaTheGeek
2013-04-22, 05:28 AM
Blighter's Casting: The blighter gains knowledge of certain spells (listed below), reflecting their new nature. If the blighter would lose access to their previous divine spellcasting class's abilities, they still retain spell casting.
Deforestation (Sp): A blighter can kill all non sentient plant life within a radius of up to 20 feet per blighter level as a full-round action once per da. If a potentially affected plant is under the control of another (Such as a druid's live oak or a dryad's home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter's Wis modifier) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by the controller, nothing can grow in a deforested area until it has a hallow spell cast upon it.

Bolded a couple typos.


Deforestation restores a number of spell levels of spells per day equal to 1 effective level per 20 feet deforested. These spells regained may be distributed in any manner and are chosen at the time of deforestation. These last up to 24 hours, and remaining bonus slots are lost. They may not gain bonus spells of a level they cannot normally cast.

This is assumed to read "per 20 square feet deforested", but that increases quadratically, far faster than actual spell progression. A 20' radius circle has an area of about 640 square feet (pi*20*20), and a 200' radius circle has an area of about pi*200*200=125,000 square feet, which would (under current wording) grant 6,250 spell levels.

Why not just say "one spell level per Blighter level"?

Xuldarinar
2013-04-22, 12:02 PM
Most casters don't stand to benefit, though, because most of the useful spells are already on the caster's list, the class comes at a loss of caster level, and the benefits are generally worse than taking any other fullcasting PrC.

It just seems like you're going with the Savage Species ploy, where other classes are obviously allowed to do something, but are penalized in a way that only people who are ignorant of gimping themselves or are obviously willing to take the hit will do it. It just doesn't seem like good design.

Of the classes I recognize right off the bat, most of them are totally level-inappropriate for a character 16+. I suggest extending the blighter class 4 levels.

Where is the penalty? Where is the loss of caster level? If you are just connecting it to the wild empathy prerequisite, why not just suggest a fix to that? For instance: Replace Wild Empathy with a skill requirement based on Knowledge (Nature). Do you think that would be more accommodating?

I find the idea of extending it interesting but I'll have to think on that.



Bolded a couple typos.



This is assumed to read "per 20 square feet deforested", but that increases quadratically, far faster than actual spell progression. A 20' radius circle has an area of about 640 square feet (pi*20*20), and a 200' radius circle has an area of about pi*200*200=125,000 square feet, which would (under current wording) grant 6,250 spell levels.

Why not just say "one spell level per Blighter level"?

Corrected the typos, and your suggested change is reasonable. i've made the appropriate fix. Thank you.

Meierme176
2016-06-28, 07:10 PM
So since blighters lose their druidic abilities, does that mean they are able to use metal armor now?

Xuldarinar
2016-06-30, 11:52 PM
So since blighters lose their druidic abilities, does that mean they are able to use metal armor now?

While this is extreme necromancy... I'll answer.


Since blighters are no longer druids, though ex-druid blighters do retain druidic spellcasting, they are not bound by any sense to the code of conduct of a druid. Blighters, regardless of their background, may wear metal armor just as easily as non-metal armor.


Also, cleaned up some formatting and spelling errors.

Kevrandrus
2016-07-01, 12:15 AM
Mildly random idea; but since you're corrupting the druid's spellcasting and animal companion; have you thought of generating a corrupted variant of Summon Nature's Ally to compliment the theme?

Specifically thinking along the lines of the Giant's Charred Horror (http://www.giantitp.com/forums/showsinglepost.php?p=10546572&postcount=18) when thinking of what this would summon

nonsi
2016-07-01, 04:06 AM
.
Overall, very nice interpretation.

Regarding Blightfire: notice that you can acquire 2nd Blighter level by 8th character level, gaining limitless usage of an attack that deals 5d6 one level earlier than the Warlock and being able to target multiple foes. This seems to be a bit too much, especially given that the Blighter is a fullcaster w/ wild shape and companion. If the purpose is to satisfy the character's pyromania, 2d6 (with maybe +1d6 / 3 levels passed 2) should definitely suffice.

Xuldarinar
2016-07-01, 10:53 AM
Mildly random idea; but since you're corrupting the druid's spellcasting and animal companion; have you thought of generating a corrupted variant of Summon Nature's Ally to compliment the theme?

Specifically thinking along the lines of the Giant's Charred Horror (http://www.giantitp.com/forums/showsinglepost.php?p=10546572&postcount=18) when thinking of what this would summon

I had considered this, though not specifically that creature. I'll give it some more thought though, it would be worth looking into. I could also toss in, say at 3rd level to fill a dead level, an ability to apply the template they add to Wild Shape to anything summoned by Summon Nature's Ally (even if it reduces the list it draws from by 1 for balance's sake)


.
Overall, very nice interpretation.

Regarding Blightfire: notice that you can acquire 2nd Blighter level by 8th character level, gaining limitless usage of an attack that deals 5d6 one level earlier than the Warlock and being able to target multiple foes. This seems to be a bit too much, especially given that the Blighter is a fullcaster w/ wild shape and companion. If the purpose is to satisfy the character's pyromania, 2d6 (with maybe +1d6 / 3 levels passed 2) should definitely suffice.


Thank you. I've implemented your suggestion. You are right that it is a bit high, all things considered.