Calinero
2013-04-20, 04:47 PM
So, I am in an interesting situation in my campaign right now. As part of the setting, there are a group known as Keepers. My original description of them was "A group of mysterious druids among the halfling. They are a very secretive order marked by a sash they wear around their forehead." Since their introduction, more has been learned about them.
Keepers are very important in halfling society. Most of them are actually 'Keepers-in-training', learning the ways of nature and how best to guide their society. However, a select few Keepers are bonded to a Guardian. Guardians are ancient beings of great plot significance, and there are only about ten of them. This bond is marked by a gem in the Keeper's forehead that matches the one that naturally grows in the Guardian. The two are then bonded until one of them dies--usually the Keeper, as the Guardians are very long lived.
My problem is this. One of my players, who plays a halfling Ranger, has expressed an interest in taking levels of Keeper. I had originally intended it to be a Druid based prestige class, but that's not such a big deal--after all, Rangers also get divine spells, and most of the class features that might be used as a prerequisite. I would have no problem with most rangers taking levels in Keeper. The problem is that this Ranger is using the Trapper archetype, and therefore has no spells.
So, I am left with two tasks. One is to actually create the prestige class. On that count, I already have a good idea of what I want (d6 or d8 hit die, 3/4 BAB, good Fort/Will saves, 4 + Int skill ranks, class skills that include Survival, Handle Animal, and Knowledge (Nature)). The second task, though, is figuring out how to make this class somehow accessible to this player.
I am tempted to just say that his character doesn't fit, and leave it at that...but then it will just go unused, and it opens up interesting story potential to let him join them. The 'worst case scenario' I can think of would be requiring him to take a single level of Druid before he can multiclass...or perhaps three levels, to meet a "Can cast 2nd level divine spells" requirement. However, that might be a dealbreaker for him. Maybe the requirement, rather than magic, could be the Animal Companion / Wild Empathy abilities...
So, in short, I need advice on accessibility, as well as advice on special abilities that would be cool for the class. Also, a third issue is how to differentiate bonded Keepers from unbonded ones.
Keepers are very important in halfling society. Most of them are actually 'Keepers-in-training', learning the ways of nature and how best to guide their society. However, a select few Keepers are bonded to a Guardian. Guardians are ancient beings of great plot significance, and there are only about ten of them. This bond is marked by a gem in the Keeper's forehead that matches the one that naturally grows in the Guardian. The two are then bonded until one of them dies--usually the Keeper, as the Guardians are very long lived.
My problem is this. One of my players, who plays a halfling Ranger, has expressed an interest in taking levels of Keeper. I had originally intended it to be a Druid based prestige class, but that's not such a big deal--after all, Rangers also get divine spells, and most of the class features that might be used as a prerequisite. I would have no problem with most rangers taking levels in Keeper. The problem is that this Ranger is using the Trapper archetype, and therefore has no spells.
So, I am left with two tasks. One is to actually create the prestige class. On that count, I already have a good idea of what I want (d6 or d8 hit die, 3/4 BAB, good Fort/Will saves, 4 + Int skill ranks, class skills that include Survival, Handle Animal, and Knowledge (Nature)). The second task, though, is figuring out how to make this class somehow accessible to this player.
I am tempted to just say that his character doesn't fit, and leave it at that...but then it will just go unused, and it opens up interesting story potential to let him join them. The 'worst case scenario' I can think of would be requiring him to take a single level of Druid before he can multiclass...or perhaps three levels, to meet a "Can cast 2nd level divine spells" requirement. However, that might be a dealbreaker for him. Maybe the requirement, rather than magic, could be the Animal Companion / Wild Empathy abilities...
So, in short, I need advice on accessibility, as well as advice on special abilities that would be cool for the class. Also, a third issue is how to differentiate bonded Keepers from unbonded ones.