Krazzman
2013-04-22, 09:20 AM
Hello again Playground,
on saturday something became clear for me... I still have not a single clue what to take with my Sorcerer.
Sorcerer in question is a Human (yes with the Alternate Favoured Class bonus) Sage Sorcerer.
I have the APG and Core Rulebook available in terms of both Spells and Feats. On a point-by-point basis I can ask for things outsite but I would more or less like to have it stay where it is now.
Feats: Combat Casting, Toughness, Craft Wondrous Item, Craft Magic Arms and Armor, Extend Spell, Still Spell, Empower Spell.
Traits: Resilient (+1 Fort Save), Focused Mind (+ Concentration)
Spells:
Cantrips:
Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Mending, Prestidigitation, Spark.
1st Level:
Alarm, Burning Hands, Feather Fall, Identify (Bloodline Bonus), Mage Armor, Magic Missile, Mount, Touch of the Sea
2nd Level:
Acid Arrow, Bull's Strength, Invisibility, Scorching Ray, See Invisibility, Spider Climb, Stone Call
3rd Level:
Dispel Magic (Bloodline Bonus), Fireball, Fly, Haste, Lightning Bolt, Tiny Hut
4th Level:
Dimension Door (Bloodline Bonus), Enervation, Globe of Invulnerability(lesser), Ice Storm, One Free (thinking about COnfusion)
5th level:
Passwall (thought about Secret Chest and Geysir... totally getting geysir later)
I can still change a few spells since I haven't used passwall yet but it might come in handy since we will be doing a bit of stealth in a major evil city "soon-ish". But I would like to know which spells I should take next/switch out when I level up. And I don't want to copy the other two casters since they are built for... control and healing and stuff. (More Spell Diversity in the Party...) And I shall not take evil spells.
We are level 10 and rather... limited in resources. His equipment is: Cloak of Resistance, Ion Stone (the light one for 75 gp), Bracers of Armor, Pearl of Power 1st, and a Ring of Sustenance.
The Party is a Half-Elf Barbarian, a Dwarfen Paladin, a Dwarven TWF Ranger(isn't there every time), an Aasimar Cleric of Tyr and an Elven Wizard. So far we had to use gold for 3 resurrections and one stone to flesh to ressurect the wizard and the paladin. We have spent enough money to get the Dwarf a +1 Waraxe of Throwing and Returning (afaik) and the Barbarian has a +1 Keen Furious Greatsword.
I hope you can help me.
on saturday something became clear for me... I still have not a single clue what to take with my Sorcerer.
Sorcerer in question is a Human (yes with the Alternate Favoured Class bonus) Sage Sorcerer.
I have the APG and Core Rulebook available in terms of both Spells and Feats. On a point-by-point basis I can ask for things outsite but I would more or less like to have it stay where it is now.
Feats: Combat Casting, Toughness, Craft Wondrous Item, Craft Magic Arms and Armor, Extend Spell, Still Spell, Empower Spell.
Traits: Resilient (+1 Fort Save), Focused Mind (+ Concentration)
Spells:
Cantrips:
Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Mending, Prestidigitation, Spark.
1st Level:
Alarm, Burning Hands, Feather Fall, Identify (Bloodline Bonus), Mage Armor, Magic Missile, Mount, Touch of the Sea
2nd Level:
Acid Arrow, Bull's Strength, Invisibility, Scorching Ray, See Invisibility, Spider Climb, Stone Call
3rd Level:
Dispel Magic (Bloodline Bonus), Fireball, Fly, Haste, Lightning Bolt, Tiny Hut
4th Level:
Dimension Door (Bloodline Bonus), Enervation, Globe of Invulnerability(lesser), Ice Storm, One Free (thinking about COnfusion)
5th level:
Passwall (thought about Secret Chest and Geysir... totally getting geysir later)
I can still change a few spells since I haven't used passwall yet but it might come in handy since we will be doing a bit of stealth in a major evil city "soon-ish". But I would like to know which spells I should take next/switch out when I level up. And I don't want to copy the other two casters since they are built for... control and healing and stuff. (More Spell Diversity in the Party...) And I shall not take evil spells.
We are level 10 and rather... limited in resources. His equipment is: Cloak of Resistance, Ion Stone (the light one for 75 gp), Bracers of Armor, Pearl of Power 1st, and a Ring of Sustenance.
The Party is a Half-Elf Barbarian, a Dwarfen Paladin, a Dwarven TWF Ranger(isn't there every time), an Aasimar Cleric of Tyr and an Elven Wizard. So far we had to use gold for 3 resurrections and one stone to flesh to ressurect the wizard and the paladin. We have spent enough money to get the Dwarf a +1 Waraxe of Throwing and Returning (afaik) and the Barbarian has a +1 Keen Furious Greatsword.
I hope you can help me.