AugustNights
2013-04-29, 12:33 AM
Cloak of the Manta Ray (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#cloakoftheMantaRay) Minor Wondrous Item.
This cloak appears to be made of leather until the wearer enters salt water. At that time the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (http://www.d20srd.org/srd/monsters/mantaRay.htm) (as the polymorph (http://www.d20srd.org/srd/spells/polymorph.htm) spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.
Although the cloak does not enable the wearer to bite opponents as a manta ray does, it does have a tail spine that can be used to strike at opponents behind the wearer, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
Moderate transmutation; CL 9th; Craft Wondrous Item, polymorph, water breathing; Price 7,200 gp; Weight 1 lb.
So... I'm struggling to understand what precisely this minor Wondrous Item does.
Near as I can tell, it polymorphs the wearer into a Manta Ray (http://www.d20srd.org/srd/monsters/mantaRay.htm) when they are submerged in salt-water, with all the provisions of the polymorph spell. However, there are a few stipulations after the polymorph description.
0) The cloak adheres to the character
Unclear. Can the character not take off the cloak? Does this text matter? Does it mean anything?
1) The character gains +3 natural armor bonus.
I assume this is superfluous information, as that Manta Rays already gain +3 natural armor bonus.
2) The character gains the ability to breath underwater.
Again superfluous, the polymorph effect grants the aquatic subtype, which allows for water breathing.
3) The character gains a swim speed of 60 feet.
Awesome. This is a much better swim speed than what the polymorph spell would provide when turning into a Manta Ray (30 ft swim speed).
4) The character is not enabled to bite opponents as a manta ray does.
There seems to be absolutely no rules as to how a manta ray bites enemies, so I'm assuming, that a manta ray bites a creature like any other creature without a bite attack does. Thus while in Manta Ray form with this cloak the character cannot make attacks using the improvised weapon of their own mouth.
This may be expanded to say that the character could not use their mouth to deliver unarmed attacks.
Alternatively, going with a more RAI approach, one may assume, that the intention was to remove the Ram natural attack of the Manta Ray.
5) The character does have a tail spine that can be used to strike at opponents behind the wearer, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus.
This rather confuses me. Since no where does this actually say "Natural Attack," I'm assuming that RAW it is in fact not a natural attack, but a special attack granted by the cloak. Since D&D has no facing rules, I am not sure what qualifies for "behind the wearer."
Would it be safe to assume, that this is either a) a Sting natural attack that deals 1d6 base damage, or b) a special attack granted by the cloak that only does 1d6 damage unmodified by Strength?
6) The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
What... does this even mean? Does this allow the character to have their normal arms while polymorphed into a Manta Ray from this cloak? Can they use those arms to make attacks with manufactured weapons, with unarmed attacks, to manipulate locks, to attack with claw weapons? Would they be able to complete somatic components?
And now for the thing that really confuses me... what isn't stipulated.
No where does it say the duration of the polymorph effect.
Assuming it's exactly as the polymorph spell, I'm guessing it lasts 9 minutes (based on the duration of the polymorph spell and the CL 9 required to make the item, which could be increased ((along with price)) by using a higher CL). After which, the cloak would then either be ineffective for the rest of the day (though I would imagine it would need to stipulate so) or, if the character was still in water, the conditions for the cloak would be met again, and the character would again transfrom into the Manta Ray form.
Since Polymorph is dismissable, I'm also guessing that the character can stop being in Manta Ray form at any time they desire?
If anyone could help me clear this up, I'd be quite grateful.
This cloak appears to be made of leather until the wearer enters salt water. At that time the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (http://www.d20srd.org/srd/monsters/mantaRay.htm) (as the polymorph (http://www.d20srd.org/srd/spells/polymorph.htm) spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.
Although the cloak does not enable the wearer to bite opponents as a manta ray does, it does have a tail spine that can be used to strike at opponents behind the wearer, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
Moderate transmutation; CL 9th; Craft Wondrous Item, polymorph, water breathing; Price 7,200 gp; Weight 1 lb.
So... I'm struggling to understand what precisely this minor Wondrous Item does.
Near as I can tell, it polymorphs the wearer into a Manta Ray (http://www.d20srd.org/srd/monsters/mantaRay.htm) when they are submerged in salt-water, with all the provisions of the polymorph spell. However, there are a few stipulations after the polymorph description.
0) The cloak adheres to the character
Unclear. Can the character not take off the cloak? Does this text matter? Does it mean anything?
1) The character gains +3 natural armor bonus.
I assume this is superfluous information, as that Manta Rays already gain +3 natural armor bonus.
2) The character gains the ability to breath underwater.
Again superfluous, the polymorph effect grants the aquatic subtype, which allows for water breathing.
3) The character gains a swim speed of 60 feet.
Awesome. This is a much better swim speed than what the polymorph spell would provide when turning into a Manta Ray (30 ft swim speed).
4) The character is not enabled to bite opponents as a manta ray does.
There seems to be absolutely no rules as to how a manta ray bites enemies, so I'm assuming, that a manta ray bites a creature like any other creature without a bite attack does. Thus while in Manta Ray form with this cloak the character cannot make attacks using the improvised weapon of their own mouth.
This may be expanded to say that the character could not use their mouth to deliver unarmed attacks.
Alternatively, going with a more RAI approach, one may assume, that the intention was to remove the Ram natural attack of the Manta Ray.
5) The character does have a tail spine that can be used to strike at opponents behind the wearer, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus.
This rather confuses me. Since no where does this actually say "Natural Attack," I'm assuming that RAW it is in fact not a natural attack, but a special attack granted by the cloak. Since D&D has no facing rules, I am not sure what qualifies for "behind the wearer."
Would it be safe to assume, that this is either a) a Sting natural attack that deals 1d6 base damage, or b) a special attack granted by the cloak that only does 1d6 damage unmodified by Strength?
6) The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
What... does this even mean? Does this allow the character to have their normal arms while polymorphed into a Manta Ray from this cloak? Can they use those arms to make attacks with manufactured weapons, with unarmed attacks, to manipulate locks, to attack with claw weapons? Would they be able to complete somatic components?
And now for the thing that really confuses me... what isn't stipulated.
No where does it say the duration of the polymorph effect.
Assuming it's exactly as the polymorph spell, I'm guessing it lasts 9 minutes (based on the duration of the polymorph spell and the CL 9 required to make the item, which could be increased ((along with price)) by using a higher CL). After which, the cloak would then either be ineffective for the rest of the day (though I would imagine it would need to stipulate so) or, if the character was still in water, the conditions for the cloak would be met again, and the character would again transfrom into the Manta Ray form.
Since Polymorph is dismissable, I'm also guessing that the character can stop being in Manta Ray form at any time they desire?
If anyone could help me clear this up, I'd be quite grateful.