Silus
2013-04-29, 06:00 PM
So I'm running a Pathfinder game in the next few days and I'm unprepared on the music front to help set the mood, and I turn to you, the people of the Playground, for help.
I require music to go to the following:
1. A castle deep in a Black Forest type setting owned by a queen that almost all other nobility go to for advice. I'm picturing it looking a bit like the Forest Temple from OoT mixed with a cathedral with the feel of semi-sacred ruins that have fallen into disrepair (broken walls and ceilings, ivy all over the walls, sunlight streaming in from the oddly intact stained glass windows, that sort of thing).
2. High in the boughs of a World Tree, going out towards a dead/dying section to locate a mysterious oracle. The feel I want to evoke is sort of....like the Forest Temple fro OoT (again) with the ambiance and feel of the Lost Woods from LoZ: Wind Waker (Massive corrupted tree type deal).
3. A crashed, possibly haunted space ship buried for millennia several miles under the earth. Dark hallways, the feeling that something is watching you from just beyond your torchlight, and the feel that you're someplace that is wholly alien and "not right".
Any suggestions would be greatly appreciated. This is the second game I'll have run and I really wanna make it memorable for the players.
I require music to go to the following:
1. A castle deep in a Black Forest type setting owned by a queen that almost all other nobility go to for advice. I'm picturing it looking a bit like the Forest Temple from OoT mixed with a cathedral with the feel of semi-sacred ruins that have fallen into disrepair (broken walls and ceilings, ivy all over the walls, sunlight streaming in from the oddly intact stained glass windows, that sort of thing).
2. High in the boughs of a World Tree, going out towards a dead/dying section to locate a mysterious oracle. The feel I want to evoke is sort of....like the Forest Temple fro OoT (again) with the ambiance and feel of the Lost Woods from LoZ: Wind Waker (Massive corrupted tree type deal).
3. A crashed, possibly haunted space ship buried for millennia several miles under the earth. Dark hallways, the feeling that something is watching you from just beyond your torchlight, and the feel that you're someplace that is wholly alien and "not right".
Any suggestions would be greatly appreciated. This is the second game I'll have run and I really wanna make it memorable for the players.