Stake A Vamp
2013-04-29, 06:22 PM
Alchemical Dragon
Medium Dragon
Hit Dice: 5d12+10 (42 hp)
Initiative: +1
Speed: 40 ft. (8 squares) Fly 50 ft (good) Burrow 20 ft.
Armour Class: 15 (+1 Dex, +4 natural)
Base Attack/Grapple: +5/+7
Attack: Bite +8 (1d6+2)
Full Attack: Bite +8 (1d6+3) 2 claws +5 (1d6+1) 2 wings +5 (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: darkvision 120 ft., blindsense 30 ft., scent, acid resistance 5, fire resistance 5
Saves: Fort +6 Ref +5 Will +6
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 14, Cha 12
Skills: Hide +9, Move Silently +9, Knowledge (arcana) +7, Craft (Alchemy) +7, Appraise +7
Feats: Weapon Focus (Bite), Recover Breath (b), multi-attack
Environment: temperate hills
Organization: solitary, pair, clutch (2- 8)
Challenge Rating: 3
Treasure: double standard
alignment: often neutral evil
the creature before you resembles a dragon, it stands three feet at the shoulder, has mottled blue-grey and forest green scales, it reeks of acid and alchemical reagents
the first alchemical dragon is the result of a sadistic alchemist's experimentation upon a hapless clutch of eggs, in an attempt to grant the properties of different alchemical concoctions. one of the eggs hatched, the one who he infused with alchemists fire and potent acid. his sadism was his downfall, he mistreated the creature, which in turn lead it to it killing him and escaping, and terrorizing Serenity valley for the latter part of a century. the Alchemical Dragon speaks Common, Draconic, and Giant.
combat
the Alchemical Dragon is a clever combat, often attacking from surprise and using it's breath weapon to the best possible effect. it is know to bargain with obviously superior opponents for safe passage through it's territory.
Breath Weapon: the Alchemical Dragon can breathe out a 30 ft. cone of alchemist's fire and alchemical acid, dealing 2d6 points of alchemical damage (alchemical damage is half fire half acid) every 1d4-1 rounds (minimum 1) Reflex DC 14 half.
Authors note: yes the background is set for my setting. yes serenity valley is a reference to firefly. and please P.E.A.C.H. nicely (i have gotten grief for saying P.E.A.C.H. nicely before, but i firmly believe that one can be both honest and nice, and therefore it shall remain.)
Medium Dragon
Hit Dice: 5d12+10 (42 hp)
Initiative: +1
Speed: 40 ft. (8 squares) Fly 50 ft (good) Burrow 20 ft.
Armour Class: 15 (+1 Dex, +4 natural)
Base Attack/Grapple: +5/+7
Attack: Bite +8 (1d6+2)
Full Attack: Bite +8 (1d6+3) 2 claws +5 (1d6+1) 2 wings +5 (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: darkvision 120 ft., blindsense 30 ft., scent, acid resistance 5, fire resistance 5
Saves: Fort +6 Ref +5 Will +6
Abilities Str 14, Dex 13, Con 14, Int 8, Wis 14, Cha 12
Skills: Hide +9, Move Silently +9, Knowledge (arcana) +7, Craft (Alchemy) +7, Appraise +7
Feats: Weapon Focus (Bite), Recover Breath (b), multi-attack
Environment: temperate hills
Organization: solitary, pair, clutch (2- 8)
Challenge Rating: 3
Treasure: double standard
alignment: often neutral evil
the creature before you resembles a dragon, it stands three feet at the shoulder, has mottled blue-grey and forest green scales, it reeks of acid and alchemical reagents
the first alchemical dragon is the result of a sadistic alchemist's experimentation upon a hapless clutch of eggs, in an attempt to grant the properties of different alchemical concoctions. one of the eggs hatched, the one who he infused with alchemists fire and potent acid. his sadism was his downfall, he mistreated the creature, which in turn lead it to it killing him and escaping, and terrorizing Serenity valley for the latter part of a century. the Alchemical Dragon speaks Common, Draconic, and Giant.
combat
the Alchemical Dragon is a clever combat, often attacking from surprise and using it's breath weapon to the best possible effect. it is know to bargain with obviously superior opponents for safe passage through it's territory.
Breath Weapon: the Alchemical Dragon can breathe out a 30 ft. cone of alchemist's fire and alchemical acid, dealing 2d6 points of alchemical damage (alchemical damage is half fire half acid) every 1d4-1 rounds (minimum 1) Reflex DC 14 half.
Authors note: yes the background is set for my setting. yes serenity valley is a reference to firefly. and please P.E.A.C.H. nicely (i have gotten grief for saying P.E.A.C.H. nicely before, but i firmly believe that one can be both honest and nice, and therefore it shall remain.)