Gwazi Magnum
2013-04-30, 12:14 PM
Note: I currently am not in a campaign where I will be able to use any of these (unless if I decided to turn them into NPCs where I am DM'ing), these are more or less just fun concepts I had I would like some help with just to firstly expand my own knowledge on d&d, for fun, and incase a campaign does pop up allowing gestalt I can join so I can later pull one of these out and use them.
Also: Since this is more a for fun thread than anything else, feel free to suggest other gestalt concepts you find very cool, powerful, broken or just plain interesting and fun to you.
Now to get started...
The Spontaneous Cleric
Basic idea here is a Cleric with two main variants.
The first being Spontaneous (I just prefer the flexibility honestly, makes games more fun to enjoy too and less spell tracking) and the other being Cloistered Cleric with the extra skill points and domain.
Now here I'm thinking making the other class a Martial one like Fighter so he can hold his own in combat and his spells aren't restricted by the armour anyway's. While with the Cleric side itself I was unsure on to if I should leave it as a Cleric or multiclass into Prestige classes that granted more domains (which can get pretty powerful when all spells are spontaneous).
Main Ability Scores here I'm thinking should be Wisdom (Obviously), Intelligence (Knowledge Skills and other skills), Strength (To handle himself in melee) and Constitution (To survive).
Skills maybe the Monster Knowledge skills, plus some like sense motive (If I can somehow make it a class skill), listen, spot, survial, heal... mainly anything wisdom dependent.
Feats I may pick up Track if I go the Survival route, otherwise here I'm kind of lost outside of metamagic feats or something like weapon focus or weapon spec to make himself more combat ready.
Race I'm thinking being a Human, extra feat and skill points are nice.
The One Man Party
Basically a character built for a solo campaign. Most likely high in Charisma for the sake of being social and not being hated or anything. Also it seems flavour fitting for what I'm about to describe alone.
The idea here is although it's a one player campaign, it's one where the character is not alone. They're accompanied by companions/followers like an animal companion, a familliar, cohort(s), special mount etc.
The focus of this build is to gain more of these kinds of followers and make them stronger where they can.
But without being completely useless themselves, they can handle their own and aren't just hiding behind their partners.
So really ways that depend on Charisma to fit well may be good here.
Also any feats or classes that give more companions and/or make them stronger.
Like leadership, improved cohort etc.
However, I'm not looking for leadership for the sake a bunch of lackeys levels 1-6 following them around. I want any follower to be strong and capable in their own right as a character, maybe a sub-par character but still a character and not a faceless NPC among a crowd of 50.
Size matters not
A Halfling is the general concept here, could switch to Gnome though.
Basically the idea is size makes them underestimate him and then to goes crazy on their ass in combat.
And I'm not looking for the easy magic way out here, I mean he kicked your ass martial/melee style.
Basic idea was to pick up feats like Weapon Finesse and Shadow Blade so Dexterity is the one ability score that can turn this person into a beast. Also fits the entire jumping and flipping around the battlefield concept if your going for something like Yoda.
Classes I was considering monk for the unarmed fighting and rapid movement.
But that would need to be complemented by a high BAB class for which I thinking maybe Ranger or Warblade.
Honestly, unarmed swordsage and Warblade might be best here but that's a lot of manuevers and stances to track.
Skills I'm thinking the basics like listen, spot and them acrobatic and stealth based ones like jump, balance, climb, tumble, hide and move silently.
The Psionic Fighter
Pretty much a Fighter/Psionic split.
The idea being a Psychic warrior on steroids mostly.
Hit Die 10 and full BAB with many bonus feats makes him a very deadly and powerful melee combatant.
Combined with full levels of Psion for maximum spell casting in the heavy armor.
This is more to fit my vision of a spell wielding warrior/adventuerer who isn't forced to be sub-par at both rather than be one or the other.
Still not sure what spells I would pick, what feats or skills to focus on and which ability score to make the main one. I'm thinking either Strength or Constitution.
Also: Since this is more a for fun thread than anything else, feel free to suggest other gestalt concepts you find very cool, powerful, broken or just plain interesting and fun to you.
Now to get started...
The Spontaneous Cleric
Basic idea here is a Cleric with two main variants.
The first being Spontaneous (I just prefer the flexibility honestly, makes games more fun to enjoy too and less spell tracking) and the other being Cloistered Cleric with the extra skill points and domain.
Now here I'm thinking making the other class a Martial one like Fighter so he can hold his own in combat and his spells aren't restricted by the armour anyway's. While with the Cleric side itself I was unsure on to if I should leave it as a Cleric or multiclass into Prestige classes that granted more domains (which can get pretty powerful when all spells are spontaneous).
Main Ability Scores here I'm thinking should be Wisdom (Obviously), Intelligence (Knowledge Skills and other skills), Strength (To handle himself in melee) and Constitution (To survive).
Skills maybe the Monster Knowledge skills, plus some like sense motive (If I can somehow make it a class skill), listen, spot, survial, heal... mainly anything wisdom dependent.
Feats I may pick up Track if I go the Survival route, otherwise here I'm kind of lost outside of metamagic feats or something like weapon focus or weapon spec to make himself more combat ready.
Race I'm thinking being a Human, extra feat and skill points are nice.
The One Man Party
Basically a character built for a solo campaign. Most likely high in Charisma for the sake of being social and not being hated or anything. Also it seems flavour fitting for what I'm about to describe alone.
The idea here is although it's a one player campaign, it's one where the character is not alone. They're accompanied by companions/followers like an animal companion, a familliar, cohort(s), special mount etc.
The focus of this build is to gain more of these kinds of followers and make them stronger where they can.
But without being completely useless themselves, they can handle their own and aren't just hiding behind their partners.
So really ways that depend on Charisma to fit well may be good here.
Also any feats or classes that give more companions and/or make them stronger.
Like leadership, improved cohort etc.
However, I'm not looking for leadership for the sake a bunch of lackeys levels 1-6 following them around. I want any follower to be strong and capable in their own right as a character, maybe a sub-par character but still a character and not a faceless NPC among a crowd of 50.
Size matters not
A Halfling is the general concept here, could switch to Gnome though.
Basically the idea is size makes them underestimate him and then to goes crazy on their ass in combat.
And I'm not looking for the easy magic way out here, I mean he kicked your ass martial/melee style.
Basic idea was to pick up feats like Weapon Finesse and Shadow Blade so Dexterity is the one ability score that can turn this person into a beast. Also fits the entire jumping and flipping around the battlefield concept if your going for something like Yoda.
Classes I was considering monk for the unarmed fighting and rapid movement.
But that would need to be complemented by a high BAB class for which I thinking maybe Ranger or Warblade.
Honestly, unarmed swordsage and Warblade might be best here but that's a lot of manuevers and stances to track.
Skills I'm thinking the basics like listen, spot and them acrobatic and stealth based ones like jump, balance, climb, tumble, hide and move silently.
The Psionic Fighter
Pretty much a Fighter/Psionic split.
The idea being a Psychic warrior on steroids mostly.
Hit Die 10 and full BAB with many bonus feats makes him a very deadly and powerful melee combatant.
Combined with full levels of Psion for maximum spell casting in the heavy armor.
This is more to fit my vision of a spell wielding warrior/adventuerer who isn't forced to be sub-par at both rather than be one or the other.
Still not sure what spells I would pick, what feats or skills to focus on and which ability score to make the main one. I'm thinking either Strength or Constitution.