EvilPeppah
2013-05-01, 02:37 AM
When I play D&D with my group, there are often a lot of times where the party splits up. The DM usually expects this, and adjusts the challenges accordingly. Typically speaking, at least 1 person is missing from just about every fight in the game. For games like this, I have thought of an interesting house rule.
Upon character creation, each player will make 2 characters. One will be their "main" character, and the other would be part of the "supporting cast." As a rule, the supporting character would be considered, for all intents and purposes, an NPC throughout most of the game. The character would be built at a level or two lower than the main character, but otherwise would level up as the main character does. The supporting cast character could essentially be changed out at anytime and could easily be explained away (leaving, dying, or whatever your imagination allows), if the player chooses to roll a new supporting character. The character would remain an NPC (if still alive) and may still play an active role in the storyline.
Now this would be where the twist comes in. At any point, during an encounter (unless the main character is in the encounter also, or any other special circumstances), the player may spend a hero point, action point, or whatnot to activate the character and send it into the encounter. This character comes under the players control and can act normally on the main character's behalf. This achieves two things: 1. It allows players who want a change of pace from their character to try out something new, and 2. it allows players to actively participate in encounters which their characters are not actively involved or incapable of getting to. It's a relatively simple idea that would be easy to implement and would allow the party to split up without having to worry about getting dead all over their face.
Keep in mind that this is not intended to make the game easier, necessarily. However, it gives the players a bit of peace of mind that they don't have to worry so much about splitting up from the party (since the party usually follows the leader, sometimes turning the game into a large game of "Yeah, I'll do that, too."), and they can go do their own thing from time to time.
Thoughts? Suggestions? If this idea has been mentioned already, I'm sorry, but I had to get it out xD.
Upon character creation, each player will make 2 characters. One will be their "main" character, and the other would be part of the "supporting cast." As a rule, the supporting character would be considered, for all intents and purposes, an NPC throughout most of the game. The character would be built at a level or two lower than the main character, but otherwise would level up as the main character does. The supporting cast character could essentially be changed out at anytime and could easily be explained away (leaving, dying, or whatever your imagination allows), if the player chooses to roll a new supporting character. The character would remain an NPC (if still alive) and may still play an active role in the storyline.
Now this would be where the twist comes in. At any point, during an encounter (unless the main character is in the encounter also, or any other special circumstances), the player may spend a hero point, action point, or whatnot to activate the character and send it into the encounter. This character comes under the players control and can act normally on the main character's behalf. This achieves two things: 1. It allows players who want a change of pace from their character to try out something new, and 2. it allows players to actively participate in encounters which their characters are not actively involved or incapable of getting to. It's a relatively simple idea that would be easy to implement and would allow the party to split up without having to worry about getting dead all over their face.
Keep in mind that this is not intended to make the game easier, necessarily. However, it gives the players a bit of peace of mind that they don't have to worry so much about splitting up from the party (since the party usually follows the leader, sometimes turning the game into a large game of "Yeah, I'll do that, too."), and they can go do their own thing from time to time.
Thoughts? Suggestions? If this idea has been mentioned already, I'm sorry, but I had to get it out xD.