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Ace Nex
2013-05-01, 11:09 AM
Title speaks for itself. A friend of mine wants to play an angelic sorc, and I want to know if that's even possible/are there feats out there to make it happen/is it even good? We already have a dragonic sorc in the party, and she wants to bring something new to the table. Any sorcerer advice in general helps.

Gerrtt
2013-05-01, 11:11 AM
When you say Angelic do you mean actually being an angel? Are we talking wings and halos or are we just talking about being some kind of planar/pseudoplanar creature that is good aligned and a little shiny?

Either way, it can be done. The question is whether or not you are playing at level 1 or level 20.

Ace Nex
2013-05-01, 11:14 AM
Angelic, as in a sorcerer who gets angel related abilities but is not an angel, so yes like the halo and stuff not a race. We're starting at 2 but will go up to probably mid to high teens in levels.

navar100
2013-05-01, 11:26 AM
Unearthed Arcana has rules for bloodlines, templates of a sort of abilities a player can add to his character as the levels progress. There is a celestial bloodline.

Another option, or in addition, if I recall correctly there are Celestial Heritage feats in Complete Mage or Complete Arcane (away from books at the moment to check). Maybe another Complete book.

Telonius
2013-05-01, 11:30 AM
Exalted Arcanist (from Book of Exalted Deeds) is probably your best bet. At ExArc5, you know all of the Sanctified spells. One of these, Celestial Aspect, is a third-level spell that can briefly grant you angel wings.

Nimbus of Light is an Exalted feat that can basically grant you a halo. Not too terribly useful; it's basically Negotiator (only against Good targets) plus you glow in the dark. But it certainly fits the flavor.

thethird
2013-05-01, 11:30 AM
I would probably go with favored soul for that. Cleric spells have more angel related stuff than wizard spells.

Juntao112
2013-05-01, 11:34 AM
Sorcerer with Celestial Heritage, Celestial Sorcerer Wings, Celestial Sorcerer Aura, and Celestial Sorcerer Lore. All from the PHB2.

Thow in the Divine Companion (http://www.wizards.com/default.asp?x=dnd/iw/20070503a) ACF for good measure.

Talya
2013-05-01, 11:35 AM
Magic-Blooded Aasimar w/level buyoff. (+4 charisma is great for a starting sorc)
Celestial Bloodline.
Outsider wings feat.
Nimbus of Light feat.

Gerrtt
2013-05-01, 11:44 AM
The bloodlines basically mean you lose 1-3 sorcerer levels though, in exchange for everything it gets you...right?

Failed Phantasm
2013-05-01, 11:45 AM
If your DM is willing to allow Pathfinder material, there's always the Celestial bloodline (http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/celestial-bloodline) for PF Sorcerers (http://www.d20pfsrd.com/classes/core-classes/sorcerer).

Talya
2013-05-01, 11:55 AM
The bloodlines basically mean you lose 1-3 sorcerer levels though, in exchange for everything it gets you...right?

No, different bloodlines. Not the ones in UA, but the ones in the Dragon Magazine Compendium.

navar100
2013-05-01, 01:16 PM
Sorcerer with Celestial Heritage, Celestial Sorcerer Wings, Celestial Sorcerer Aura, and Celestial Sorcerer Lore. All from the PHB2.

Thow in the Divine Companion (http://www.wizards.com/default.asp?x=dnd/iw/20070503a) ACF for good measure.

Ah, PHB2, not the Completes. My bad. :smalltongue:

Fouredged Sword
2013-05-01, 01:35 PM
Domain access could also be very nice. I could see a divine power incantrix as a cool high op sorcerer.

nedz
2013-05-01, 01:49 PM
I'd look at the Celestial Heritage feats from PH2

I'd probably go for:
Celestial Heritage, Celestial Sorcerer Lance and Celestial Sorcerer Lore.
These all add spells known, or similar — it's good to add more options.

Celestial Sorcerer Aura is a nice debuff, but you could have cast a spell instead — and there are better spells.
Celestial Sorcerer Wings is cool, but you could just re-fluff Flight of the Dragon from SpC or simply learn Fly.

AuraTwilight
2013-05-01, 02:19 PM
The Favored Soul is basically the divine Sorcerer, complete with getting wings as a class feature, for what it's worth.

Snowbluff
2013-05-01, 02:26 PM
The Favored Soul is basically the divine Sorcerer, complete with getting wings as a class feature, for what it's worth.

Or it would be if it had a decent class feature. The lack of Turn Undead cripples it as a Divine Character.

Celestial Bloodline feat from Dragon Magazine Compendium gives a bunch of spells known that would be relevant to a good guy.

AuraTwilight
2013-05-01, 05:07 PM
Or it would be if it had a decent class feature. The lack of Turn Undead cripples it as a Divine Character.

Well, it's not like "Sorcerers" get Turn Undead anyway, so...that's kind of a feature, not a bug, for meeting the "Angelic Sorcerer" request.

Lord Haart
2013-05-01, 05:13 PM
The Favored Soul is basically the divine Sorcerer

Or it would be if it had a decent class feature.

Well, it's not like "Sorcerers" get Turn Undead class features anyway, so...that's kind of a feature, not a bugFixed that for you.

Talya
2013-05-01, 05:27 PM
Meh. Sorcerer would suffice, you don't need favored soul.

There's lots of holy flavor you can add to a sorcerer, and if you're worried about spell choices, there's always this gem from the class description:


A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list....{snip}...These spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.

Jack_Simth
2013-05-01, 05:41 PM
Meh. Sorcerer would suffice, you don't need favored soul.

There's lots of holy flavor you can add to a sorcerer, and if you're worried about spell choices, there's always this gem from the class description:Additionally, you can describe your spells any way you want. No, seriously. Dungeon Master's Guide, page 34:
You can let players describe the spells that their characters cast. Don't, however, allow a player to use an original description that makes a spell seem more powerful than it is. A fireball spell that creates an illusion of a dragon breathing flames goes too far.

Lord Haart
2013-05-01, 05:59 PM
and if you're worried about spell choices, there's always this gem from the class description:
If you really, really want to play a red mage or any other type of spellcaster who can simultaneously be proficient with healing and arcane spells (or animal-and-plant-themed and illusion-themed spells, or any other set of spells that, while reasonably narrow, is perpendicular to existing straightjackets) and your DM isn't too unreasonable, you can have it without resorting to Shugenja (covers "i can heal, i can do fireworks" aspect of red magic, but is still somewhat straightjacketed), Sha'Ir (obscure and, well, exotic), spell-to-power erudite (way too cheesy) or domain access, you can have it easy way. Oh, and sorcerer just went about quarter a tier up.
Lady Talya, i'm willingly and utterly yours.

Snowbluff
2013-05-01, 05:59 PM
Fixed that for you.

If the major features for a Wizard is a Familiar, Sorc has it. The major class feature for Cleric are Turn Undead and Domain, and Favored Soul does not have them.

Talya
2013-05-01, 08:20 PM
Lady Talya, i'm willingly and utterly yours.

I knew taking Leadership would pay off.

Waker
2013-05-01, 08:39 PM
Others have already gone over the various feats and things you could use to complete your image, but you might also consider the Raptoran race from Races of the Wild. Having access to natural flight is rather handy, plus they have no penalties or LA.
Domain Access (CC) and Divine Companion (CC) are ACFs that go towards making a divine-flavored Sorcerer. Arcane Disciple from CDiv will help, along with the Divine Oracle PrC from the same book.

Slide
2013-05-01, 09:01 PM
Lesser Aasimar gets all the benefits of Aasimar, except that you get treated as a human when it would hurt you. It's also +0 LA, unlike an Aasimar. For a +0 LA race, it's REALLY pushing the boundaries of munchkinism.

Now go with the Celestial Heritage->wings, yadda yadda.

Ace Nex
2013-05-01, 09:21 PM
Thanks all, this should more than suffice! :smallsmile:

Maginomicon
2013-05-01, 10:12 PM
There's also the Divine Sorcery feat (Dragon 343 pp88-89) which is like the "Domain Access" ACF, except for a few critical differences:
It's a feat, not an ACF, so you don't lose spell slots
You can only pick the feat at first level
You pick one spell from the domain each day instead of getting all of them, but you get to cast that one spell all day long instead of one casting of each spell in the domain.
You must be within one alignment step of your deity.
Also there's no reason you couldn't take both options, or finagle with your GM to swap out the Domain Access ACF for a domain devotion feat.
Divine Sorcery [General]

A deity, probably the patron of your race, grants you power usually reserved for his divine followers.

Prerequisites: Sorcerer level 1st, alignment within one step of patron deity.

Benefit: You gain access to a cleric domain, giving you the domain's granted power. Each day, you can add one spell from the domain's spell list to your sorcerer spell list. You cast the spells made accessible by this feat as arcane spells. You do not have to choose a domain you already possess from levels of cleric (if any). If you don't have levels in cleric but later gain them, you do not need to choose the domain gained from this feat as one of your two cleric domains.

Special: You may only gain this feat at your first sorcerer level.

Jeff the Green
2013-05-02, 04:30 AM
Lesser Aasimar gets all the benefits of Aasimar, except that you get treated as a human when it would hurt you. It's also +0 LA, unlike an Aasimar. For a +0 LA race, it's REALLY pushing the boundaries of munchkinism.

You also can't abuse alter self as well and don't get automatic proficiency with all martial weapons.

And it's not all that overpowered. It's no better than human.

Talya
2013-05-02, 06:17 AM
You also can't abuse alter self as well and don't get automatic proficiency with all martial weapons.

And it's not all that overpowered. It's no better than human.

Agreed.

If level buyoff is allowed, you're far better off to take a Magic-Blooded regular Aasimar. Then you can take the outsider wings feat, and do fun stuff with alter-self.


For reference, Magic-Blooded template is +0 LA and is perfect for an Aasimar/Lesser Aasimar sorcerer.

Charisma +2
Wisdom –2
(bringing the Aasimar to +4 charisma, no penalty)

Any special vision from the Ancestor Race is replaced with Low-Light Vision.
+2 Racial bonus on Spellcraft checks & the skill can be used untrained.
+2 Racial bonus on Knowledge (arcana) checks & the skill can be used untrained.

Gain the following spell-like abilities at Character level 2:
- Detect Magic, 1/day.
- Nystul’s Magic Aura, 1/day.
- Nystul’s Undetectable Aura, 1/day.
- Read Magic, 1/day.
Favored class becomes ‘Sorcerer’.