Quiddle
2013-05-01, 08:51 PM
Mutagenic Hulk
http://oi47.tinypic.com/sw78jo.jpg
"You won't like me when I'm angry." - The Incredible Hulk
Prerequisites
To qualify to become a mutagenic hulk, a character must fulfill all the following criteria.
Skills: Craft(alchemy) 5 ranks, Intimidate 5 ranks.
Special: Mutagen class feature, Rage class feature.
Hit Die: D10
Class Skills: The Mutagenic Hulk's class skills are Acrobatics (Dex), Appraise (Int), Craft (any) (Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis).
Skill Points at Each Level: 4 + Int modifier
{table=head]Level|BAB|Fort|Ref|Will|Special|Extracts per Day
1st|+1|+2|+2|+0|Drug linked Rage, Improved Unarmed Strike|—
2nd|+2|+3|+3|+0|Mammoth Build(1), Imminent Pain| —
3rd|+3|+3|+3|+1|Special Recipe, Powerful Rage| +1 level of alchemist
4th|+4|+4|+4|+1|Powerful Build, Really Throw Anything| —
5th|+5|+4|+4|+1|Unstoppable, Mammoth Build(2)| —
6th|+6|+5|+5|+2|Resilient| +1 level of alchemist
7th|+7|+5|+5|+2|Mind Numbing Fury| —
8th|+8|+6|+6|+2|Mammoth Build(3), Resilient| —
9th|+9|+6|+6|+3|Discovery| +1 level of alchemist
10th|+10|+7|+7|+3|Become the Juggernaut| —
[/table]
Class Features
All of the following are class features of the Mutagenic Hulk.
Weapon and Armor Proficiency: Mutagenic hulks are proficient with all simple weapons.
Extracts per Day: At the indicated levels, a mutagenic hulk gains new extracts per day as if she had also gained a level in alchemist. She does not, however, gain other benefits a character of that class would have gained, except for extracts per day and an increased effective caster level for extracts.
Drug linked Rage (Ex): As his dependence on drugs grows, a mutagenic hulk loses control of his rage. Starting at first level a mutagenic hulk lose the ability to start and end his rages. While under the effects of his Mutagen an alchemic rager is treated as if he were under the effects of his rage as well. Mutagenic hulk levels stack with alchemist levels for determining the duration of the mutagen.
Improved Unarmed Strike (Ex): As the monk ability of the same name.
Imminent Pain (Ex):If the result of a mutagenic hulk's intimidate check is lower than his strength score he may choose to replace his result with his strength score.
Mammoth Build (Ex): Starting at 2nd level when preparing a mutagen a mutagenic hulk can prepare one feat from the following list. When he is under the effect of that mutagen he gains the benefits of the selected feat.
Awesome Blow, Superior Unarmed Strike, Natural Heavy Weight, Improved GrappleEvery three levels after 2nd a mutagenic hulk can choose to prepare an additional feat.
Special Recipe (Su): When making his mutagen a mutagenic hulk may sacrifice a number of extracts equal to 1/3 his class level. For every extract that he sacrifices this way he choose a extract that he knows and add its effect to his mutagen's effect. As long as the mutagen is unused the extract slots are unusable.
Powerful Rage (Ex): As he gains levels a mutagenic hulk's rage mutagen gets stronger. Levels of mutagenic hulk stack with barbarian for the purpose of qualifying for Greater Rage and Mighty Rage(Barbarian class features) and with Alchemist for the purpose of qualifying for the Greater Mutagen and Grand Mutagen discoveries.
Really Throw Anything (Ex): As the hulking hurler (http://dndtools.eu/classes/hulking-hurler/) ability of the same name.
Powerful Build (Ex): As the racial trait of the same name.
Unstoppable (Ex): While under the effects of a mutagen a mutagenic hulk gains immunity the paralyzed, stunned, and dazed conditions.
Resilient (Ex): At sixth level when ever a mutagenic hulk takes damage he gains an amount of DR/- equal to one for every five points of damage he took. This DR doesn't stack with it's self and lasts for one round.
At eighth level he instead gains one point of DR for every three points of damage.
Mind Numbing Fury (Ex): While under the effects of a mutagen a mutagenic hulk gains immunity to mind affecting abilities.
Discovery (Su): As the alchemist ability of the same name.
Become the Juggernaut (Ex): At tenth level a mutagenic hulk can pick up an opponent that they are grappling and wield them as a improvised weapon, they are considered proficient with this improvised weapon. If he does this the mutagenic hulk loses the grappled condition. In addition half(rounded up) of any damage dealt using the grappled creature is also dealt to the creature.
So, what do you think?
http://oi47.tinypic.com/sw78jo.jpg
"You won't like me when I'm angry." - The Incredible Hulk
Prerequisites
To qualify to become a mutagenic hulk, a character must fulfill all the following criteria.
Skills: Craft(alchemy) 5 ranks, Intimidate 5 ranks.
Special: Mutagen class feature, Rage class feature.
Hit Die: D10
Class Skills: The Mutagenic Hulk's class skills are Acrobatics (Dex), Appraise (Int), Craft (any) (Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis).
Skill Points at Each Level: 4 + Int modifier
{table=head]Level|BAB|Fort|Ref|Will|Special|Extracts per Day
1st|+1|+2|+2|+0|Drug linked Rage, Improved Unarmed Strike|—
2nd|+2|+3|+3|+0|Mammoth Build(1), Imminent Pain| —
3rd|+3|+3|+3|+1|Special Recipe, Powerful Rage| +1 level of alchemist
4th|+4|+4|+4|+1|Powerful Build, Really Throw Anything| —
5th|+5|+4|+4|+1|Unstoppable, Mammoth Build(2)| —
6th|+6|+5|+5|+2|Resilient| +1 level of alchemist
7th|+7|+5|+5|+2|Mind Numbing Fury| —
8th|+8|+6|+6|+2|Mammoth Build(3), Resilient| —
9th|+9|+6|+6|+3|Discovery| +1 level of alchemist
10th|+10|+7|+7|+3|Become the Juggernaut| —
[/table]
Class Features
All of the following are class features of the Mutagenic Hulk.
Weapon and Armor Proficiency: Mutagenic hulks are proficient with all simple weapons.
Extracts per Day: At the indicated levels, a mutagenic hulk gains new extracts per day as if she had also gained a level in alchemist. She does not, however, gain other benefits a character of that class would have gained, except for extracts per day and an increased effective caster level for extracts.
Drug linked Rage (Ex): As his dependence on drugs grows, a mutagenic hulk loses control of his rage. Starting at first level a mutagenic hulk lose the ability to start and end his rages. While under the effects of his Mutagen an alchemic rager is treated as if he were under the effects of his rage as well. Mutagenic hulk levels stack with alchemist levels for determining the duration of the mutagen.
Improved Unarmed Strike (Ex): As the monk ability of the same name.
Imminent Pain (Ex):If the result of a mutagenic hulk's intimidate check is lower than his strength score he may choose to replace his result with his strength score.
Mammoth Build (Ex): Starting at 2nd level when preparing a mutagen a mutagenic hulk can prepare one feat from the following list. When he is under the effect of that mutagen he gains the benefits of the selected feat.
Awesome Blow, Superior Unarmed Strike, Natural Heavy Weight, Improved GrappleEvery three levels after 2nd a mutagenic hulk can choose to prepare an additional feat.
Special Recipe (Su): When making his mutagen a mutagenic hulk may sacrifice a number of extracts equal to 1/3 his class level. For every extract that he sacrifices this way he choose a extract that he knows and add its effect to his mutagen's effect. As long as the mutagen is unused the extract slots are unusable.
Powerful Rage (Ex): As he gains levels a mutagenic hulk's rage mutagen gets stronger. Levels of mutagenic hulk stack with barbarian for the purpose of qualifying for Greater Rage and Mighty Rage(Barbarian class features) and with Alchemist for the purpose of qualifying for the Greater Mutagen and Grand Mutagen discoveries.
Really Throw Anything (Ex): As the hulking hurler (http://dndtools.eu/classes/hulking-hurler/) ability of the same name.
Powerful Build (Ex): As the racial trait of the same name.
Unstoppable (Ex): While under the effects of a mutagen a mutagenic hulk gains immunity the paralyzed, stunned, and dazed conditions.
Resilient (Ex): At sixth level when ever a mutagenic hulk takes damage he gains an amount of DR/- equal to one for every five points of damage he took. This DR doesn't stack with it's self and lasts for one round.
At eighth level he instead gains one point of DR for every three points of damage.
Mind Numbing Fury (Ex): While under the effects of a mutagen a mutagenic hulk gains immunity to mind affecting abilities.
Discovery (Su): As the alchemist ability of the same name.
Become the Juggernaut (Ex): At tenth level a mutagenic hulk can pick up an opponent that they are grappling and wield them as a improvised weapon, they are considered proficient with this improvised weapon. If he does this the mutagenic hulk loses the grappled condition. In addition half(rounded up) of any damage dealt using the grappled creature is also dealt to the creature.
So, what do you think?