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rockdeworld
2013-05-02, 10:24 AM
If you don't know, Tigurius created the original Master Template List, which you can find here (http://community.wizards.com/go/thread/view/75882/19869266/Master_Template_List).

I had some time on my hands, so for those interested in stacking templates I sorted them into: type change, no type change, specific type change; and specific inputs. Entries are further sorted by increasing LA (as in the original list).

"Output" means the type after the template is applied.
"Input" means the type before the template is applied.

Templates By Output:
Type Change:
Mirage Mullah (Sa 177) LA varies – any humanoid creature TC: Fey
Aleax (BoED 158) LA n/a - any creature TC: Construct
Arachnoid Creature (CSQ 124) LA n/a – any animal, beast, or magical beast TC: Aberration
Arachnoid Creature (Und 80) LA n/a – Any animal, beast or Magical beast Type Changes: Aberration
Blightspawned (Una 59) LA n/a – Any animal, beast or plant Type Changes: Plant
Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
Bone Naga (SK 73) LA n/a – any naga TC: Undead
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Captured One (MM2 204) LA n/a – Any giant, humanoid, monstrous humanoid, animal, beast, or vermin that is the same size as or smaller than the dominating raggamoffyn Type Changes: Construct
Chimeric Creature (MM2 206) LA n/a – Any Medium size, Large, or Huge animal, beast, or vermin Type Changes: Magical Beast
Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
Curst (Mon 87) LA n/a – Any humanoid creature Type Changes: Undead (gives neat insanity)
Demilich (ELH 175) LA n/a – Any Lich Type Changes: none
Dread Warrior (Una 62) LA n/a – Any humanoid of at least 3 hit dice or levels Type Changes: Undead
Dread Warrior (LE 169) LA n/a – any humanoid creature with at least 3 character levels Type Changes: Undead
Effigy Creature (CAr 152) LA n/a - Any corporeal Aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. Type Changes: Construct
Elder Eidolon (LoM 146) LA n/a - any abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, plant or vermin TC: Construct; loses all subtypes; does not gain Augmented subtype
Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
Gravewight (StS 31) LA n/a – any humanoid, giant, or monstrous humanoid TC: Undead
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Half-Golem (MM2 209) LA n/a – Any animal, beast, giant, humanoid creature, magical beast, or monstrous humanoid Type Changes: None or Construct
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
Huecuva (FF 94) LA n/a – Any humanoid with at least one level in the cleric, druid, monk or paladin class. Type Changes: Undead
Husk Vermin (DrU 126) LA n/a – any vermin TC: Undead (Augmented Vermin)
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
Lich, Good (Mon 90) LA n/a – see Monster Manual Type Changes: Undead
Living Spell (ECS 293) LA n/a - Arcane or Divine Spell Effect. Type Changes: Ooze
Living Spell (MM3 91) LA n/a – an arcane or divine spell effect and not a creature
Monstrous Vampire (Gh 166) LA n/a – Any aberration, animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, vermin Type Changes: Undead
Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
Necromental (LM 112) LA n/a – any elemental TC: Undead; gain Augmented subtype
Pennaggolan (OA 189) LA n/a – Any humanoid Type Changes: Undead
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Revenant (Mon 93) LA n/a – Any humanoid creature Type Changes: Undead
Revenant (CSQ 127) LA n/a – any humanoid TC: Undead
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
Shade (FRCS 314) LA n/a – Any humanoid Type Changes: Outsider
Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
Skeletal Dragon (Dr 192) LA n/a - Any Dragon. Type Changes: Undead
Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
Tainted Minion (HH 153) LA n/a – any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Undead; augmented subtype
Thoon-Thrall (MM5 111) LA n/a – any humanoid creature that a thoon infiltrator could reasonably render helpless for 1 minute TC: Monstrous Humanoid; see text
Umbral Creature (LM 128) LA n/a – any abberation, dragon, giant, magical beast or monstrous humanoid, with Cha greater than 8 TC: Undead; gain Incorporeal and Augmented subtypes
Warforged, Quorcraft (SX 84) LA n/a - Any warforged. Type Changes: Construct
Web Mummy (MM4 165) LA n/a – any corporeal giant, humanoid, or monstrous humanoid Type Changes: Undead
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
Zombie Dragon (Dr 197) LA n/a - Any Dragon of atleast adult age Type Changes: Undead; Lose any subtypes it had.
Necropolitan (LM 114) LA +0 – any humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
Feral (SS 115) LA +1 – Any corporeal humanoid or monstrous humanoid Type Changes: Monstrous Humanoid
Symbiotic Creature (SS 131) LA +1 – Any two living creatures of the following types: animal, humanoid, plant or vermin. One must be at least two size categories smaller then the other. Type Changes: Aberration
Mulhorandi Divine Minion LA +1 – any humanoid, monstrous humanoid, humanoid or monstrous humanoid with the celestial or fiendish template, or humanoid-shaped outsider TC: Outsider http://www.wizards.com/default.asp?x=dnd/mb/20050209a
Dustform (Sa 161) LA +2 – any living creature TC: Construct
Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
Gravetouched Ghoul (LM 103) LA +2 – any corporeal abberation, fey, giant, humanoid or monstrous humanoid, with Int and Cha greater than 3 TC: Undead; gains augmented subtype
Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
Monstrous Beast (SS 122) LA +2 – Any animal or vermin Type Changes: Magical Beast
Saint (BoED 184) LA +2 – Any living creature of good alignment that is not an outsider or an elemental Type Changes: Outsider (Native)
Telthor (Una 74) LA +2 – Any animal or humanoid Type Changes: Fey & Incorporeal Subtype
Curst (LE 165) LA +3 – any humanoid creature Type Changes: Undead (augmented humanoid)
Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
Insectile Creature (SS 121) LA +2 – Any giant, humanoid, or monstrous humanoid Type Changes: Aberration
Spellwarped Creature (MM3 162) LA +3 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin Type Changes: Aberration
Tauric Creature (MM2 216) LA +3 – any Small or Medium-size corporeal humanoid and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid
Swordwraith (FF 173) LA +3 – Any humanoid or monstrous humanoid with levels in fighter TC: Undead http://www.wizards.com/default.asp?x=dnd/re/20040202a
Air Element Creature (MP 191) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Air)
Dracolich (Dr 147) LA +4 - Any evil dragon. Type Changes: Undead
Fire Element Creature (MP 193) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Fire)
Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
Lich (MM 166) LA +4 – any humanoid creature, provided it can create the required phylactery Type Changes: Undead
Mindflayer, Alhoon (LoM 157) LA +4 - lich template applied to Mindflayer TC: Undead; Augmented Abberation
Mummified Creature (LM 110) LA +4 – any corporeal giant, humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
Mummified Creature (SS 126) LA +4 – Any corporeal animal, giant, or humanoid Type Changes: Undead
Mummy, Greater (DD 159) LA +4 – any humanoid creature; see text TC: Undead
Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
Spectral Savant (CP 136) LA +4 - Any humanoid; see text. Type Changes: Undead
Ti-Khana (FF 177) LA +4 – Any lizard, dinosaur, snake, or any animal or magical beast that is reptilian Type Changes: Magical Beast
Water Element Creature (MP 194) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Water)
Wendigo (FF 186) LA +4 – Any animal, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Fey & Cold Subtype
Wight (SS 136) LA +4 – Any humanoid Type Changes: Undead
Cold Element Creature (MP 195) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Cold)
Death Knight (MM2 207) LA +5 – Any evil humanoid creature of 6th level or higher Type Changes: Undead
Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
Dust Stuffed (EH 114) LA +5 – any humanoid or monstrous humanoid TC: Construct (Living Construct)
Earth Element Creature (MP 192) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Earth)
Ghost (MM 116) LA +5 -- any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6 Type Changes: Undead
Ghost Brute (LM 101) LA +5 – any animal, magical beast or plant with charisma below 8 TC: Undead; gain Augmented and Incorporeal subtypes
Ghost Brute (SS 118) LA +5 – Any animal, magical beast, or plant with a charisma score below 8 Type Changes: Undead & Incorporeal subtype
Ghostly Dragon (Dr 161) LA +5 - Any Dragon. Type Changes: Undead (Incorporeal)
Half-Illithid (FF 90) LA +5 – Any humanoid other then human Type Changes: Aberration
Keening Spirit (CSQ 126) LA +5 – any evil female elf of any elf subtype; see text TC: Undead
Sacred Watcher (BoED 182) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment Type Changes: Deathless
Umbral Creature (SS 134) LA +5 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 Type Changes: Undead & Incorporeal subtype
Unholy Scion (HH 155) LA +5 – any living humanoid or animal TC: Outsider (evil, native)
Vampiric Dragon (Dr 195) LA +5 - Any Dragon of atleast adult age. Type Changes: Undead; Lose any subtypes it had.
Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood)
Sepulchral Thief (Ci 133) LA +6 – Any humanoid creature of 5HD or more, provided it is of chaotic neutral or any evil alignment; see text for other requirements. Type Changes: Undead
Monster of Legend (MM2 213) LA +7 – Any animal, beast, magical beast, or monstrous humanoid TC: Outsider (Native)
Spectral Creature (SS 129) LA +7 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
Wraith (SS 138) LA +7 – Any humanoid TC: Undead & Incorporeal subtype
Greenbound Creature (LE 173) LA +8 – any animal, fey, giant, humanoid, monstrous humanoid, or vermin TC: Plant with the appropriate augmented subtype.
Vampire (MM 250) LA +8 – any humanoid or monstrous humanoid creature TC: Undead; [Augmented Humanoid or Monstrous Humanoid]

No Type Change:
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Acidborn Monster (Du 111) LA n/a - Any living corporeal animal, magical beast, plant or vermin of the aquatic subtype. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Beast of Xvim (Mon 85) LA n/a – Animals, beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead Type Changes: Unchanged
Chosen of Bane (FP 213) LA n/a – Any humanoid creature Type Changes: Unchanged
Dungeonbred Monster (Du 112) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin that is Large or bigger. Type Changes: Unchanged.
Guardian Monster (Du 113) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin with an Intelligence of 3 or lower. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
Horrid Animal (ECS 287) LA n/a - Any dire animal. Type Changes: Unchanged
Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
Madborn (FN 125) LA n/a – any giant, humanoid, or monstrous humanoid Type Changes: Unchanged (gives insanity)
Magebred Animal (ECS 295) LA n/a - Any living animal. Type Changes: Unchanged
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
Quorbound Creature (SoS 150) LA n/a - Any animal or magical beast with an Intelligence of 1 or 2. Type Changes: Unchanged add Psionic subtype; Animal becomes Magical Beast
Quorbred Creature (Sos 151) LA n/a - Any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. Type Changes: Unchanged; Animal becomes Magical Beast
Sentry Ooze (Du 114) LA n/a - Any living corporeal ooze with no Intelligence. Type Changes: Unchanged
Spellstiched (CAr 161) LA n/a - Any corporeal undead with a wisdom score of 10 or higher. Type Changes: Unchanged
Swarm– Shifter (LM 123) LA n/a – any intelligent corporeal undead TC: Unchanged; gains Shapechanger subtype, also has swarm subtype when in swarm form
Tainted Raver (HH 154) LA n/a –any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Unchanged
The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
Titanic Creature (MM2 217) LA n/a – Any Medium-size or smaller animal or vermin Type Changes: Unchanged
Warbeast (MM2 219) (unclear, acquired or both) LA n/a – any Medium-size or larger animal, beast, or vermin Type Changes: Unchanged
Xorvintaal Dragon (MM5 43) LA n/a – any young adult or older true dragon TC: Unchanged
Yuan-ti (Gh 173) LA n/a – any humanoid TC: Unchanged; add Reptilian subtype
Yuan-ti (Mon 94) LA n/a – any humanoid TC: Unchanged
Amphibious Creature (Sto 135) LA +0 – any humanoid or monstrous humanoid TC: gain Aquatic subtype
Giant, Primordial (SX 79) LA +0 - Any giant. Type Changes: Unchanged
Vampire Lord Template LA +0 -- any vampire with at least 10 character levels TC: Unchanged http://www.wizards.com/default.asp?x=dnd/mm/20021018a
Blooded One (Una 61) LA +1 – Any humanoid Type Changes: Unchanged
Chameleon Creature (Und 83) LA +1 – Any corporeal creature except a construct, undead, or elemental Type Changes: Unchanged; Add Reptilian Subtype if humanoid
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
Evolved Undead (LM 99) LA +1 – any undead with an intelligence score TC: Unchanged
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Gruumsh-Blooded (MM5 65) LA +1 – any orc; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
Orcus-Blooded (MM5 66) LA +1 – any evil undead creature; see text TC: Unchanged
Orglash (Una 68) LA +1 – Any elemental creature with the air subtype Type Changes: Unchanged
Shadow-walker (Una 70) LA +1 – Any humanoid Type Changes: Unchanged
Thomil (Una 75) LA +1 – Any elemental creature with the earth subtype Type Changes: Unchanged
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Yeenoghu-Blooded (MM5 67) LA +1 – any gnoll; see text TC: Unchanged
Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype http://www.wizards.com/default.asp?x=dnd/ex/20031003e
Entomanothrope (Web) (acquired or inherited) LA +2 - Any humanoid or giant Type Changes: Unchanged; gain the shapechanger subtype http://www.wizards.com/default.asp?x=dnd/re/20040621a
Celestial Creature (MM 31) LA +2 – Any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
Fiendish Creature (MM 108) LA +2 -- any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
Half–Vampire (LM 106) LA +2 – any humanoid or monstrous humanoid TC: Unchanged
Lycanthrope (MM 170) LA +2/+3 – any humanoid or giant Type Changes: Unchanged; Add [Shapechanger]
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
Reptilian Creature (SS 128) LA +2 – Any humanoid, monstrous humanoid, or giant Type Changes: Unchanged; add reptilian subtype
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
Winged Creature (SS 137) LA +2 – Any animal, giant, humanoid, monstrous humanoid, or vermin that does not already have a fly speed Type Changes: Unchanged; Animals and vermin become magical beasts; Humanoids become monstrous humanoids
Xorvintaal Exarch (MM5 47) (acquired, multiple) LA +2 – any humanoid, living construct, monstrous humanoid, fey, giant, or undead TC: Unchanged
Half-Janni (Sa 164) LA +3 – any humanoid TC: Unchanged
Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
Woodling (MM3 197) LA +3 – any corporeal animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Unchanged
Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (PlH 110) LA +4 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Hooded Pupil (LM 108) LA +4 – any corporeal giant or humanoid TC: Unchanged
Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Anarchic Creature (PlH 107) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonlawful alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Mistling (FW 152) LA +6 – any fey TC: Unchanged

Change to Animal:
none

Change to Vermin:
none

Change to Humanoid:
Incarnate Construct (SS 120) LA –2 (minimum 0) – Any construct creature with a generally humanoid form – two arms, two legs, one head TC: Humanoid if medium-size or smaller, or Giant if it is Large or larger

Change to Plant:
Greenbound Creature (LE 173) LA +8 – any animal, fey, giant, humanoid, monstrous humanoid, or vermin TC: Plant with the appropriate augmented subtype.
Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood)
Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
Blightspawned (Una 59) LA n/a – Any animal, beast or plant Type Changes: Plant

Change to Giant:
Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
Incarnate Construct (SS 120) LA –2 (minimum 0) – Any construct creature with a generally humanoid form – two arms, two legs, one head TC: Humanoid if medium-size or smaller, or Giant if it is Large or larger

Change to Magical Beast:
Chimeric Creature (MM2 206) LA n/a – Any Medium size, Large, or Huge animal, beast, or vermin Type Changes: Magical Beast
Monstrous Beast (SS 122) LA +2 – Any animal or vermin Type Changes: Magical Beast
Ti-Khana (FF 177) LA +4 – Any lizard, dinosaur, snake, or any animal or magical beast that is reptilian Type Changes: Magical Beast

Change to Monstrous Humanoid:
Thoon-Thrall (MM5 111) LA n/a – any humanoid creature that a thoon infiltrator could reasonably render helpless for 1 minute TC: Monstrous Humanoid; see text
Feral (SS 115) LA +1 – Any corporeal humanoid or monstrous humanoid Type Changes: Monstrous Humanoid
Tauric Creature (MM2 216) LA +3 – any Small or Medium-size corporeal humanoid and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid

Change to Fey:
Mirage Mullah (Sa 177) LA varies – any humanoid creature TC: Fey
Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
Telthor (Una 74) LA +2 – Any animal or humanoid Type Changes: Fey & Incorporeal Subtype
Wendigo (FF 186) LA +4 – Any animal, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Fey & Cold Subtype

No Type Change Output, any living corporeal input:
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype


Continued in the next post.

rockdeworld
2013-05-02, 10:26 AM
By Input
Outsider:
Aleax (BoED 158) LA n/a - any creature TC: Construct
Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
Lich, Good (Mon 90) LA n/a – see Monster Manual Type Changes: Undead
Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
Dustform (Sa 161) LA +2 – any living creature TC: Construct
Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
Tauric Creature (MM2 216) LA +3 – any Small or Medium-size corporeal humanoid and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid
Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
The Magister (Mag 185) LA n/a – Any arcane spellcaster except undead Type Changes: Unchanged
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype http://www.wizards.com/default.asp?x=dnd/ex/20031003e
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged

Undead:
Aleax (BoED 158) LA n/a - any creature TC: Construct
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype http://www.wizards.com/default.asp?x=dnd/ex/20041001a&page=3
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Beast of Xvim (Mon 85) LA n/a – Animals, beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead Type Changes: Unchanged
Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
Spellstiched (CAr 161) LA n/a - Any corporeal undead with a wisdom score of 10 or higher. Type Changes: Unchanged
Swarm–Shifter (LM 123) LA n/a – any intelligent corporeal undead TC: Unchanged; gains Shapechanger subtype, also has swarm subtype when in swarm form
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Evolved Undead (LM 99) LA +1 – any undead with an intelligence score TC: Unchanged
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Orcus-Blooded (MM5 66) LA +1 – any evil undead creature; see text TC: Unchanged
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
Xorvintaal Exarch (MM5 47) (acquired, multiple) (acquired, multiple) LA +2 – any humanoid, living construct, monstrous humanoid, fey, giant, or undead TC: Unchanged
Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged

Aberration:
Aleax (BoED 158) LA n/a - any creature TC: Construct
Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
Effigy Creature (CAr 152) LA n/a - Any corporeal Aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. Type Changes: Construct
Elder Eidolon (LoM 146) LA n/a - any abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, plant or vermin TC: Construct; loses all subtypes; does not gain Augmented subtype
Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
Monstrous Vampire (Gh 166) LA n/a – Any aberration, animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, vermin Type Changes: Undead
Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
Umbral Creature (LM 128) LA n/a – any abberation, dragon, giant, magical beast or monstrous humanoid, with Cha greater than 8 TC: Undead; gain Incorporeal and Augmented subtypes
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
Dustform (Sa 161) LA +2 – any living creature TC: Construct
Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
Gravetouched Ghoul (LM 103) LA +2 – any corporeal abberation, fey, giant, humanoid or monstrous humanoid, with Int and Cha greater than 3 TC: Undead; gains augmented subtype
Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
Saint (BoED 184) LA +2 – Any living creature of good alignment that is not an outsider or an elemental Type Changes: Outsider (Native)
Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
Spellwarped Creature (MM3 162) LA +3 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin Type Changes: Aberration
Air Element Creature (MP 191) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Air)
Dracolich (Dr 147) LA +4 - Any evil dragon. Type Changes: Undead
Fire Element Creature (MP 193) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Fire)
Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
Water Element Creature (MP 194) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Water)
Cold Element Creature (MP 195) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Cold)
Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
Earth Element Creature (MP 192) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Earth)
Ghost (MM 116) LA +5 -- any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6 Type Changes: Undead
Sacred Watcher (BoED 182) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment Type Changes: Deathless
Umbral Creature (SS 134) LA +5 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 Type Changes: Undead & Incorporeal subtype
Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood)
Spectral Creature (SS 129) LA +7 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Dungeonbred Monster (Du 112) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin that is Large or bigger. Type Changes: Unchanged.
Guardian Monster (Du 113) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin with an Intelligence of 3 or lower. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
Quorbred Creature (Sos 151) LA n/a - Any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. Type Changes: Unchanged; Animal becomes Magical Beast
The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
Chameleon Creature (Und 83) LA +1 – Any corporeal creature except a construct, undead, or elemental Type Changes: Unchanged; Add Reptilian Subtype if humanoid
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype http://www.wizards.com/default.asp?x=dnd/ex/20031003e
Celestial Creature (MM 31) LA +2 – Any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
Fiendish Creature (MM 108) LA +2 -- any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (PlH 110) LA +4 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Anarchic Creature (PlH 107) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonlawful alignment TC: Unchanged; Animals and Vermin become Magical Beasts

Elemental:
Aleax (BoED 158) LA n/a - any creature TC: Construct
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
Necromental (LM 112) LA n/a – any elemental TC: Undead; gain Augmented subtype
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
Dustform (Sa 161) LA +2 – any living creature TC: Construct
Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
Orglash (Una 68) LA +1 – Any elemental creature with the air subtype Type Changes: Unchanged
Thomil (Una 75) LA +1 – Any elemental creature with the earth subtype Type Changes: Unchanged
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype

Construct:
Aleax (BoED 158) LA n/a - any creature TC: Construct
Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration (3.5 update to Corrupted Creature)
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
Half-Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts
Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animal]; gain psionic subtype
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype

rockdeworld
2013-05-02, 10:27 AM
Reserved just in case.

I'll add updates here:
-fixed The Magister (can't be applied to undead)
-added Incarnate Construct to output-humanoid

danzibr
2013-05-02, 10:41 AM
Uggghhhhh this is awesome. Bookmarked!

Deaxsa
2013-05-02, 02:50 PM
very nice, but out of curiosity, are the templates supposed to be in any particular order?

Edit:
also, i know this is a lot to ask, but how about differentiating between acquired and inherited templates?

Urpriest
2013-05-02, 04:54 PM
In changes to humanoid, you're missing Incarnate Construct.

rockdeworld
2013-05-02, 07:53 PM
very nice, but out of curiosity, are the templates supposed to be in any particular order?

Edit:
also, i know this is a lot to ask, but how about differentiating between acquired and inherited templates?
Thanks. And yes, they're in order of increasing LA, just like the original list. I wanted to add a note on whether the templates are applied or inherited, but I don't have the books and the info isn't OGL.

Edit: If it helps, almost every undead-output or construct-output template is acquired.

In changes to humanoid, you're missing Incarnate Construct.
Fixed, thanks.

Amdy_vill
2016-05-01, 10:10 AM
if you use a wish spell could you remove level adjustment from templates

LadyHellstar
2019-03-21, 09:39 AM
The link for the Master Template List is no longer active, it instead takes you to a job application for Wizards of the Coast?

LadyHellstar
2019-03-21, 09:44 AM
if you use a wish spell could you remove level adjustment from templates

You would have to have a very generous GM.
I finally got the level adjustment for templates removed by my GM.
I had to play two times a week for six months, be over level twenty and actively look for and meet five Primordial Entities without getting turned into people jam ( succeeding on some high difficulty Diplomacy rolls).