LordErebus12
2013-05-02, 03:58 PM
Teeth Eaters
"We want to be your friends... We're waiting for you... We want you... To play, yes... Come and join us."
~~Teeth Eaters~~
http://i.imgur.com/9Oq1VuB.png
Creature's Name: Teeth Eaters
Size and Type: Tiny Fey
Hit Dice: 6d6+18, (42 hp)
Initiative: +5
Speed: 20 ft. (4 Squares); Climb 20 ft.
Armor Class: 19, Touch 17, Flat-Footed 14 (+5 Dex, +2 Natural, +2 Size)
BAB/Grapple: +3/-4
Attack: Small dagger +10 melee (1d3+1/19-20) or Claw +10 melee (1d3+1)
Full Attack: 2 claws +10 melee (1d3+1) or two Small daggers +8 melee (1d3+1/19-20) or one dagger +10 melee (1d3+1/19-20) and one claw +5 melee (1d3+1)
Space/Reach: 2 1/2 ft. / 5 ft.
Special Attacks: Sneak Attack +3d6, The Calling (DC 18)
Special Qualities: Kneecapper, Light Suppression, Light Weakness, Low-Light Vision, Oversized Arms, See in Darkness, Unluck Aura 20 ft.
Saves: Fort +5, Ref +10, Will +8
Abilities: Str 13, Dex 20, Con 16, Int 14, Wis 16, Cha 20
Skills: Balance 3 ranks (+8), Bluff 9 ranks (+9), Climb 3 ranks (+12*), Disable Device 9 ranks (+11), Hide 9 ranks (+25), Intimidate 4 ranks (+9), Jump 4 ranks -6 speed penalty (-1), Knowledge (nature) 4 ranks (+6), Listen 9 ranks (+12), Move Silently 9 ranks (+14), Slight of Hand 3 ranks (+8), and Spot 6 ranks (+9)
Feats: Skill Focus (Hide), Two-Weapon Fighting, Weapon Finesse
Environment: forests, marshes, underground
Organization: solitary, pair, or gang (3–8)
Challenge Rating: 6
Treasure: Half Standard (Plus two small daggers)
Alignment: Always Neutral Evil
Advancement: 7-10 HD (Tiny)
Level Adjustment: +3 (Cohort)
Teeth Eaters are ugly little fey that love to steal children, feeding on teeth and bones. They call to them, luring them away from safety then swarm over their prey before dragging them away. Teeth Eaters about 1 foot tall and weigh only 3 lbs. They have long dragging arms that have powerful clawed hands. Oddly, their legs are frail and not as strong in proportion to their arms.
There is no playing fair with these fey, they lean towards coercion to get teeth, promising lies until they cannot get what they want; at which point they seize what they want, even if its still attached to the jaws of their living prey.
Teeth Eaters speak Common and Sylvan
Combat
Climb Speed:
A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it always can choose to take 10, even if rushed or threatened while climbing.
If a creature with a climb speed chooses an accelerated climb, it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a -5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
Kneecapper (Ex):
Teeth Eaters have a +4 racial bonus on checks to trip an opponent.
Light Suppression (Su):
A single teeth eater produces a darkness effect, centered on itself. However, if more than one are close to each other, then choose a single point roughly between the group. From that point, the effect grows more powerful. All Teeth Eaters must be within 20 ft. of each other for the effect to increase. This effect functions as if it had a spell level equal to one plus the number of teeth eaters in the effect (Max 5th level).
Teeth Eaters (#)|Darkness Range|Miss Chance
One|10 ft.|20%
Two|20 ft.|20%
Three|40 ft.|50%
Four+|60 ft.|50%
Light Weakness (Ex):
Creatures with light weakness are blinded for 1 round and take 3d6 points of damage if exposed to bright light, such as natural sunlight or a daylight/sunburst spell. Such creatures are panicked as long as they remain in areas of bright light. If exposed to any lesser light the creature suffers 3d6 nonlethal damage and is frightened instead of panicked.
Oversized Arms (Ex):
Teeth Eaters can wield weapons sized for small creatures without penalty. Teeth Eaters have long dragging arms with powerful hands that give it a reach of 5 ft. and a +2 racial bonus on grapple and disarm checks if bare-handed. Teeth Eaters also have long sharp claws that deal damage like that of a small-sized creature rather than tiny-sized.
See in Darkness (Su):
Teeth Eaters can see perfectly in darkness of any kind, including that created by deeper darkness.
Sneak Attack (Ex):
Teeth Eaters are treated as rogues of equal class level for calculating sneak attack damage.
The Calling (Su):
As a standard action, Teeth Eaters can fascinate one creature within 100 ft. (DC 18) by calling out to them in whispered voices, an attempt to lure it away from safety. This is a mind-affecting compulsion effect (not language dependent so it affects almost every intelligent creature). Any other creature nearby does not hear the whispers. This ability can be maintained each round as a swift action.
Unluck Aura (Su):
Teeth Eaters radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on mindless creatures, animals or other Teeth Eaters. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the Teeth Eaters unluck aura.
"We want to be your friends... We're waiting for you... We want you... To play, yes... Come and join us."
~~Teeth Eaters~~
http://i.imgur.com/9Oq1VuB.png
Creature's Name: Teeth Eaters
Size and Type: Tiny Fey
Hit Dice: 6d6+18, (42 hp)
Initiative: +5
Speed: 20 ft. (4 Squares); Climb 20 ft.
Armor Class: 19, Touch 17, Flat-Footed 14 (+5 Dex, +2 Natural, +2 Size)
BAB/Grapple: +3/-4
Attack: Small dagger +10 melee (1d3+1/19-20) or Claw +10 melee (1d3+1)
Full Attack: 2 claws +10 melee (1d3+1) or two Small daggers +8 melee (1d3+1/19-20) or one dagger +10 melee (1d3+1/19-20) and one claw +5 melee (1d3+1)
Space/Reach: 2 1/2 ft. / 5 ft.
Special Attacks: Sneak Attack +3d6, The Calling (DC 18)
Special Qualities: Kneecapper, Light Suppression, Light Weakness, Low-Light Vision, Oversized Arms, See in Darkness, Unluck Aura 20 ft.
Saves: Fort +5, Ref +10, Will +8
Abilities: Str 13, Dex 20, Con 16, Int 14, Wis 16, Cha 20
Skills: Balance 3 ranks (+8), Bluff 9 ranks (+9), Climb 3 ranks (+12*), Disable Device 9 ranks (+11), Hide 9 ranks (+25), Intimidate 4 ranks (+9), Jump 4 ranks -6 speed penalty (-1), Knowledge (nature) 4 ranks (+6), Listen 9 ranks (+12), Move Silently 9 ranks (+14), Slight of Hand 3 ranks (+8), and Spot 6 ranks (+9)
Feats: Skill Focus (Hide), Two-Weapon Fighting, Weapon Finesse
Environment: forests, marshes, underground
Organization: solitary, pair, or gang (3–8)
Challenge Rating: 6
Treasure: Half Standard (Plus two small daggers)
Alignment: Always Neutral Evil
Advancement: 7-10 HD (Tiny)
Level Adjustment: +3 (Cohort)
Teeth Eaters are ugly little fey that love to steal children, feeding on teeth and bones. They call to them, luring them away from safety then swarm over their prey before dragging them away. Teeth Eaters about 1 foot tall and weigh only 3 lbs. They have long dragging arms that have powerful clawed hands. Oddly, their legs are frail and not as strong in proportion to their arms.
There is no playing fair with these fey, they lean towards coercion to get teeth, promising lies until they cannot get what they want; at which point they seize what they want, even if its still attached to the jaws of their living prey.
Teeth Eaters speak Common and Sylvan
Combat
Climb Speed:
A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it always can choose to take 10, even if rushed or threatened while climbing.
If a creature with a climb speed chooses an accelerated climb, it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a -5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
Kneecapper (Ex):
Teeth Eaters have a +4 racial bonus on checks to trip an opponent.
Light Suppression (Su):
A single teeth eater produces a darkness effect, centered on itself. However, if more than one are close to each other, then choose a single point roughly between the group. From that point, the effect grows more powerful. All Teeth Eaters must be within 20 ft. of each other for the effect to increase. This effect functions as if it had a spell level equal to one plus the number of teeth eaters in the effect (Max 5th level).
Teeth Eaters (#)|Darkness Range|Miss Chance
One|10 ft.|20%
Two|20 ft.|20%
Three|40 ft.|50%
Four+|60 ft.|50%
Light Weakness (Ex):
Creatures with light weakness are blinded for 1 round and take 3d6 points of damage if exposed to bright light, such as natural sunlight or a daylight/sunburst spell. Such creatures are panicked as long as they remain in areas of bright light. If exposed to any lesser light the creature suffers 3d6 nonlethal damage and is frightened instead of panicked.
Oversized Arms (Ex):
Teeth Eaters can wield weapons sized for small creatures without penalty. Teeth Eaters have long dragging arms with powerful hands that give it a reach of 5 ft. and a +2 racial bonus on grapple and disarm checks if bare-handed. Teeth Eaters also have long sharp claws that deal damage like that of a small-sized creature rather than tiny-sized.
See in Darkness (Su):
Teeth Eaters can see perfectly in darkness of any kind, including that created by deeper darkness.
Sneak Attack (Ex):
Teeth Eaters are treated as rogues of equal class level for calculating sneak attack damage.
The Calling (Su):
As a standard action, Teeth Eaters can fascinate one creature within 100 ft. (DC 18) by calling out to them in whispered voices, an attempt to lure it away from safety. This is a mind-affecting compulsion effect (not language dependent so it affects almost every intelligent creature). Any other creature nearby does not hear the whispers. This ability can be maintained each round as a swift action.
Unluck Aura (Su):
Teeth Eaters radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on mindless creatures, animals or other Teeth Eaters. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the Teeth Eaters unluck aura.