13_CBS
2013-05-02, 06:30 PM
Hello Playground,
The D&D group I usually play with has recently started a Gestalt game. I won't be able to join them for a few weeks, but I figured I'd start planning my character now. As far as I can tell, character creation rules are...
4d6 best 3 for stats
All books allowed
No Dragon material (Dragon Compendium, Dragon #X, etc.)
Start at level 1
And I'd like one half of the Gestalt to be a Frozen Dwarf Hulk Smash (http://www.giantitp.com/forums/showthread.php?t=50588) (Barbarian 1 / Full Bab 3 / Fist of the Forest 1 / Deep Warden 2 / Frost Rager X).
1) What are some other good base classes for the second gestalt half? I've considered...
Dragonfire Adept: Battlefield control/debuffs as an extra combat option, and all-day Flight + Alter Self sounds pretty sweet. However, much of the strength of DFAs lie in stuff that eat up standard actions...
Monk: Helps boost Unarmed damage, plus the saves, speed boost, and the bonus feats help. However, I also don't find Monks to be terribly exciting.
Unarmed Swordsage: Maneuvers and stances! Though...can you use maneuvers while raging?
Incarnate: AC out the wazoo (I'm not sure if I can pull off being Lawful, and I don't feel like being Evil), but I'm not terribly familiar with the Incarnum system so I don't know what else Good Incarnates can pull off.
(I'm not sure about Totemists, however; as far as I can tell, the bulk of the class's good Soulmelds are focused on spamming natural attacks, and since my group is fairly low-op, I don't want to overshadow anyone.)
Any other suggestions? The ideal 2nd gestalt half is one that gives good passive boosts to stuff like armor, saves, spell resistance, etc. and not necessarily more offensive boosts. I don't feel like I need any more firepower than what the Frozen Dwarf Hulk already provides.
2) Any suggestions for gear? I don't have much experience gearing up unarmed melee fighters, I'm afraid.
3) I'm also not 100% sure my DM will allow me to stack the Con bonus to AC class features from both Fist of the Forest and Deep Warden--in which case I'll probably drop Deep Warden alltogether. In this case, any suggestions for other classes I could add to the Frozen Dwarf Hulk side?
The D&D group I usually play with has recently started a Gestalt game. I won't be able to join them for a few weeks, but I figured I'd start planning my character now. As far as I can tell, character creation rules are...
4d6 best 3 for stats
All books allowed
No Dragon material (Dragon Compendium, Dragon #X, etc.)
Start at level 1
And I'd like one half of the Gestalt to be a Frozen Dwarf Hulk Smash (http://www.giantitp.com/forums/showthread.php?t=50588) (Barbarian 1 / Full Bab 3 / Fist of the Forest 1 / Deep Warden 2 / Frost Rager X).
1) What are some other good base classes for the second gestalt half? I've considered...
Dragonfire Adept: Battlefield control/debuffs as an extra combat option, and all-day Flight + Alter Self sounds pretty sweet. However, much of the strength of DFAs lie in stuff that eat up standard actions...
Monk: Helps boost Unarmed damage, plus the saves, speed boost, and the bonus feats help. However, I also don't find Monks to be terribly exciting.
Unarmed Swordsage: Maneuvers and stances! Though...can you use maneuvers while raging?
Incarnate: AC out the wazoo (I'm not sure if I can pull off being Lawful, and I don't feel like being Evil), but I'm not terribly familiar with the Incarnum system so I don't know what else Good Incarnates can pull off.
(I'm not sure about Totemists, however; as far as I can tell, the bulk of the class's good Soulmelds are focused on spamming natural attacks, and since my group is fairly low-op, I don't want to overshadow anyone.)
Any other suggestions? The ideal 2nd gestalt half is one that gives good passive boosts to stuff like armor, saves, spell resistance, etc. and not necessarily more offensive boosts. I don't feel like I need any more firepower than what the Frozen Dwarf Hulk already provides.
2) Any suggestions for gear? I don't have much experience gearing up unarmed melee fighters, I'm afraid.
3) I'm also not 100% sure my DM will allow me to stack the Con bonus to AC class features from both Fist of the Forest and Deep Warden--in which case I'll probably drop Deep Warden alltogether. In this case, any suggestions for other classes I could add to the Frozen Dwarf Hulk side?