tim01300
2013-05-02, 06:41 PM
(newbie DM)
So I am running the Red Hand of Doom module and wanted to drop another mini quest in from one of my favorite games Baldur's gate 2 that I think my players will enjoy.
The quest is about a circus that is shut down because guests did not emerge and anyone who has gone into the tent to investigate has also not come out.
After entering the tent the players seem to be in another dimension, solving riddles and fighting there way up a tower to face an ogre mage. Along the way clues are dropped to indicate that it's not what it seems and that they are fighting illusions. After defeating him they realize the entire thing was a powerful illusion by a gnome (it's hinted he made a deal with a demon or something for power).
So my players took the bait and offered to help the guard solve their problem. A group of lvl 6 players, barb, cleric, wiz, and druid. The barb and cleric entered, into the tent filled with a dark smokey fog. When the wiz and druid realized they can't communicate with the barb/cleric they panicked and wouldn't go into the tent.
They tried a few things, cutting the tent flap (fog doesn't dissipate), dispel magic (not high enough rolls to dispel the illusion). The problem is they think it is a portal, (meta gaming) and not an illusion.
They want to burn the tent....Which in my mind would kill their teammates and everyone inside from smoke/fire. At that we ended for the night.
The split party won't survive because outside the tent a chimera is going to attack the town. They now seem stubborn against going into the tent.
What would more experienced DMs do?
So I am running the Red Hand of Doom module and wanted to drop another mini quest in from one of my favorite games Baldur's gate 2 that I think my players will enjoy.
The quest is about a circus that is shut down because guests did not emerge and anyone who has gone into the tent to investigate has also not come out.
After entering the tent the players seem to be in another dimension, solving riddles and fighting there way up a tower to face an ogre mage. Along the way clues are dropped to indicate that it's not what it seems and that they are fighting illusions. After defeating him they realize the entire thing was a powerful illusion by a gnome (it's hinted he made a deal with a demon or something for power).
So my players took the bait and offered to help the guard solve their problem. A group of lvl 6 players, barb, cleric, wiz, and druid. The barb and cleric entered, into the tent filled with a dark smokey fog. When the wiz and druid realized they can't communicate with the barb/cleric they panicked and wouldn't go into the tent.
They tried a few things, cutting the tent flap (fog doesn't dissipate), dispel magic (not high enough rolls to dispel the illusion). The problem is they think it is a portal, (meta gaming) and not an illusion.
They want to burn the tent....Which in my mind would kill their teammates and everyone inside from smoke/fire. At that we ended for the night.
The split party won't survive because outside the tent a chimera is going to attack the town. They now seem stubborn against going into the tent.
What would more experienced DMs do?