Marcus Amakar
2013-05-03, 09:29 AM
I'm working on an E6 campaign and trying to make cross-class skills worthwhile. Without further ado, here's the proposed fix/change.
Maximum skill ranks: A character's maximum skill rank is equal to whichever of the following is greater.
3+Number of levels in which the skill is a class skill.
2+1/2 Character level
Purchasing skill ranks: A skill point spent on any skill increases its rank by 1, up to the maximum skill rank.
What does the playground think? I'm worried that having a skill as a class skill may not be that valuable, as the difference at 6th level is only 4 (9 and 5).
If I put in an E6 Epic feat which increased your maximum skill rank to 11, with the prerequisite of having a maximum skill rank of 9, would this alleviate this problem (if it is one)?
Maximum skill ranks: A character's maximum skill rank is equal to whichever of the following is greater.
3+Number of levels in which the skill is a class skill.
2+1/2 Character level
Purchasing skill ranks: A skill point spent on any skill increases its rank by 1, up to the maximum skill rank.
What does the playground think? I'm worried that having a skill as a class skill may not be that valuable, as the difference at 6th level is only 4 (9 and 5).
If I put in an E6 Epic feat which increased your maximum skill rank to 11, with the prerequisite of having a maximum skill rank of 9, would this alleviate this problem (if it is one)?