Deaxsa
2013-05-03, 11:46 AM
Hey playground, i need some help with choosing skills. i have most of them picked out, but i have one skill remaining which i'm not sure where to put (and another soon). first off, you need to know about the houserules: A) i gain skill points retroactively when i gain a new odd even level of intelligence (otherwise is the same, i don't get skillpopints for wearing a headband of intellect or anything), B) almost every skill is open for any character, and C) hide+ms have been merged, and so have spot+listen.
now i am playing a focused transmuter (banning evoc, ench, and necro) 3/master specialist 4. since i'm 7th level, and currently have 21 INT, i'll have another skill to rank next level.
these are the skills i have ranked so far:
Bluff
Concentrate
Disguise
K. Arcana
K. Planes
Spellcraft
the idea is that i'm a CC mage who will double as the party's face (even if i have to lie to be good at it).
now, i have 1 (soon to be two) skills to pick out. these are my candidates:
-Awareness (let's be honest, these checks come up all the time, in every game. also, i have a familiar, so free +2)
-Stealth (i can cast invisibility, but will never have it prepared, honestly, and this could make for a great escape using polymorph)
-Search (with +5 from int, and no one else in the party ranking this, it could fill a gap very well. however, does not work very well with my character)
-S. motive (for the enhanced social prowess: not only will i be able to lie, i'll be able to tell when someone is lying to me!)
-Sleight of hand (to go all out on social trickery... besides, if i were to polymorph into a high dex form, this would be rather easy to pull off. also, could be useful nicking items/hair clippings for scrying)
relevant bits: my stats are 8/12/14/21/12/14 and i'm a tiefling. it's a new(ish) DM and our party has had some trouble with deaths in the past, so the dm is allowing polymorph cheese as kindof an "insurance policy" if someone really messes up, whether it's a player or the dm. also so i can cast alter self on myself for huuuge disguise bonuses (if i somehow lose my hat)
now i am playing a focused transmuter (banning evoc, ench, and necro) 3/master specialist 4. since i'm 7th level, and currently have 21 INT, i'll have another skill to rank next level.
these are the skills i have ranked so far:
Bluff
Concentrate
Disguise
K. Arcana
K. Planes
Spellcraft
the idea is that i'm a CC mage who will double as the party's face (even if i have to lie to be good at it).
now, i have 1 (soon to be two) skills to pick out. these are my candidates:
-Awareness (let's be honest, these checks come up all the time, in every game. also, i have a familiar, so free +2)
-Stealth (i can cast invisibility, but will never have it prepared, honestly, and this could make for a great escape using polymorph)
-Search (with +5 from int, and no one else in the party ranking this, it could fill a gap very well. however, does not work very well with my character)
-S. motive (for the enhanced social prowess: not only will i be able to lie, i'll be able to tell when someone is lying to me!)
-Sleight of hand (to go all out on social trickery... besides, if i were to polymorph into a high dex form, this would be rather easy to pull off. also, could be useful nicking items/hair clippings for scrying)
relevant bits: my stats are 8/12/14/21/12/14 and i'm a tiefling. it's a new(ish) DM and our party has had some trouble with deaths in the past, so the dm is allowing polymorph cheese as kindof an "insurance policy" if someone really messes up, whether it's a player or the dm. also so i can cast alter self on myself for huuuge disguise bonuses (if i somehow lose my hat)