Grod_The_Giant
2013-05-03, 11:53 AM
Dragon Disciple
http://paizo.com/image/content/PathfinderRPG/PZO1110-DragonDisciple.jpg
HD: d8
Class Skills: Appraise, Bluff, Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (Arcane), Listen, Sense Motive, Spot, Use Magical Device
Skill Points at First Level: (4+Int) x4
Skill Points at Each Additional Level: 4+Int
Level
BAB
Fort
Ref
Will
Dragon Special
Invocations Known
Breath Weapon Power
1st
+0
+2
+0
+2
Draconic Blood, Claws, Scales, Breath Weapon
—
1d6
2nd
+1
+3
+0
+3
Dragonkin, Invocations
1 (Least)
1d6
3rd
+2
+3
+1
+3
Energy Resistance 10
2
2d6
4th
+3
+4
+1
+4
Draconic Resolve, Bonus Feat
3
3d6
5th
+3
+4
+1
+4
Bite
3
3d6
6th
+4
+5
+2
+5
Energy Resistance 20
4 (Lesser)
4d6
7th
+5
+5
+2
+5
Powerful Build
5
5d6
8th
+6/1
+6
+2
+6
Bonus Feat
6
6d6
9th
+6/+1
+6
+3
+6
Energy Immunity
6
6d6
10th
+7/+2
+7
+3
+7
Wings, Morph
7
7d6
11th
+8/+3
+7
+3
+7
Range Increase
8 (Greater)
8d6
12th
+9/+4
+8
+4
+8
Bonus Feat, Spell Resistance
9
9d6
13th
+9/+4
+8
+4
+8
Blindsense
9
9d6
14th
+10/+5
+9
+4
+9
Size Increase
10
10d6
15th
+11/+6/+1
+9
+5
+9
Tail
11
11d6
16th
+12/+7/+2
+10
+5
+10
Bonus Feat
12 (Dark)
12d6
17th
+12/+7/+2
+10
+5
+10
Draconic Sorcery (1st level sorcerer)
12
12d6
18th
+13/+8/+3
+11
+6
+11
Draconic Sorcery (2nd level sorcerer)
13
13d6
19th
+14/+9/+4
+11
+6
+11
Draconic Sorcery (3rd level sorcerer)
14
14d6
20th
+20/+15/+10/+5
+12
+12
+12
Draconic Apotheosis, Draconic Sorcery (4th level sorcerer), Bonus Feat
15
15d6
Weapon and Armor Proficiencies: Dragon Disciples are proficient with simple weapons and with light armor. You may use your invocations while wearing light armor without suffering from any arcane spell failure chance.
Draconic Blood— You have started down a glorious road, one ending in ascension to the ranks of true dragons. But for now, your power manifests in subtler ways. Pick one type of dragon from the list below and gain the Dragonblooded subtype.
Dragon
Breath Weapon
Black
30-foot line of acid
Blue
30-foot line of electricity
Brass
30-foot line of fire
Bronze
30-foot line of electricity
Copper
30-foot line of acid
Gold
15-foot cone of fire
Green
15-foot cone of acid
Red
15-foot cone of fire
Silver
15-foot cone of cold
White
15-foot cone of cold
Claws (Ex)— You grow two claws as primary natural weapons, dealing 1d6 damage. The listed damage is for a medium-sized character.
Scales (Ex)— Scales start to form across your body. You gain a natural armor bonus equal to your Constitution modifier.
Breath Weapon (Su)— You gain a breath weapon, like a true dragon's. The shape and damage type of your breath weapon depend on your Draconic Blood. A successful Reflex save halves the damage dealt; the save DC is equal to 10 + 1/2 your dragon disciple level + your Construction modifier.
You may use one of two versions of a breath weapon. You may do damage as indicated on the table above with no recharge time. Alternately, you may deal 1d6 damage/level, but once you use this option you must wait 1d4 rounds before you can use either form of your breath weapon again.
Invocations— Beginning at 2nd level, you gain access to a repertoire of attacks, defenses, and other abilities known as draconic invocations, which allow you to focus the draconic energy that suffuses your soul. You may use any invocation you know at will.
Your invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. To avoid provoking such attacks, you can use an invocation defensively by making a successful Concentration check. An invocation can be disrupted, just as a spell can be ruined during casting. If you are hit by an attack while invoking, you are entitled to a Concentration check to successfully use the invocation, just as a spellcaster would be Your invocations are subject to spell resistance unless an invocation's description specifically states otherwise. Your caster level with your invocations is equal to your class level. You can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.
If an invocation allows a saving throw, its DC is 10 + the equivalent spell level + your Charisma modifier. Since spell-like abilities are not spells, you cannot benefit from the Spell Focus feat or from draconic feats that let you convert or spend an arcane spell slot to produce some other effect. You can, however, benefit from the Ability Focus feat (MM 303), as well as from feats that emulate metamagic effects for spell-like abilities.
The four grades of draconic invocations, in order of their relative power, are least, lesser, greater, and dark. At second level, you gain knowledge of one least invocation, gaining access to more invocations and higher grades as you attains levels. At any level when you learn a new invocation, you can also replace an invocation you already know with another invocation of the same or lower grade. See Draconic Invocations, below, for a list of available invocations.
Unlike other spell-like abilities, draconic invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency, above.
Energy Resistance (Ex)— At 3rd level, you gain resistance 10 to the energy type used by your breath weapon. At 6th level, this improves to resistance 20.
Draconic Resolve (Ex)— At 4th level, you gain immunity to paralysis and sleep effects. You also become immune to the frightful presence of dragons.
Bonus Feat— At 4th level, and every subsequent 4th level, you gain a bonus feat. These bonus feats must be drawn from the lists of Draconic or Metabreath feats, although a DM might also allow thematically appropriate feats that don’t have those exact descriptors.
Bite (Ex)— At 5th level, you grow a mouthful of fangs, gaining a secondary bite attack dealing 1d8 damage. The listed damage is for a medium-sized character.
Powerful Build (Ex)— At 6th level, you start to grow, generally gaining around a foot of height and 50-100 pounds of muscle. This grants you the benefits of the Powerful Build ability— Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. In addition, you are considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. You may use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of ability with the effects of powers, abilities, and spells that change the subject’s size category.
In addition, the damage dealt by your claws and bites increases to 1d8 for your claws and 2d6 for your bite.
Energy Immunity (Ex)— At 9th level, you gain immunity to the energy type used by your breath weapon.
Wings (Ex)— At 10th level, you grow huge, dragon-like wings. You gain a 60 foot fly speed with average maneuverability. In addition, like a true dragon, you can cover great distances with impressive speed. You may cover 9 miles in an hour of normal flight, or 18 miles if hustling. In a single day, you may travel 72 miles. In addition, when hustling, you only need to check for nonlethal damage every 2 hours.
Morph (Su)— At 10th level, you have begun to unlock the secrets of a true dragon’s shapechanging ability. You may freely shift between your modified draconic form, with claws, scales, wings, and fangs, and your original form, as you would have looked before taking any levels in this class. You lose the natural armor bonus from your scales, access to the natural weapons granted by this class, and your wings when doing so. If killed or knocked out, you do not change form.
Range Increase— At 11th level, the area of your breath weapon increases, to a 30ft cone or 60ft line.
Spell Resistance (Ex)— At 12th level, you gain Spell Resistance equal to your Dragon Disciple level + 10. Unlike other forms of spell resistance, you may choose to allow any spell you wish to bypass your resistance.
Blindsense (Ex)— At 13th level, you gain blindsense, out to a range of 60 feet.
Size Increase (Ex)— At 14th level, your size increases by one category, with all the associated benefits as shown on the table for increasing monster size. In addition, your fly speed improves to 100 feet, with an overland speed of 15 miles per hour (24 when hustling) and 120 miles per day. This ability replaces Powerful Build.
Old Size
New Size
Str
Dex
Con
Natural Armor
AC/Attack
Small
Medium
+4
-2
+2
Same
-1
Medium
Large
+8
-2
+4
+2
-1
Large
Huge
+8
-2
+4
+3
-1
Old Damage
New Damage
1d4
1d6
1d6
1d8
1d8
2d6
1d10
2d8
2d6
3d6
2d8
3d8
Tail (Ex)— At 15th level, you grow a long, muscular tail, granting you a secondary slam attack dealing 2d6 + 1 ½ times your strength modifier damage.
Draconic Sorcery— As you get closer and closer to a true dragon, you begin to feel the stirrings of sorcerery in your blood. At 17th level, you gain the ability to cast spells as a first-level sorcerer. At each subsequent level, you gain one effective sorcerer levels, so an 18th level Dragon Disciple casts spells as a 2nd-level sorcerer, a 19th level Dragon Disciple casts spells as a 3rd level sorcerer, and so on.
You gain spells per day and spells known as a sorcerer of the level indicated, but your caster level is equal to one-half your Dragon Disciple level.
Dragon Apotheosis(Ex)— By 20th level, you have done everything you can to emulate the dragons you worship. You have tapped their power, their magic, their vigor— and now, like a caterpillar becoming a butterfly, you shed your frail mortal shell and spread your mighty wings.
For all purposes, you are indistinguishable from a dragon of the type you selected at level 1. Your type changes to Dragon. You hit die improves to a d12, your BAB to full, and your Reflex save to good. Your size increases once again, with all the associated benefits, and your fly speed improves to 150 feet, with an overland speed of 20 miles per hour (40 when hustling) and 160 miles per day.
http://paizo.com/image/content/PathfinderRPG/PZO1110-DragonDisciple.jpg
HD: d8
Class Skills: Appraise, Bluff, Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (Arcane), Listen, Sense Motive, Spot, Use Magical Device
Skill Points at First Level: (4+Int) x4
Skill Points at Each Additional Level: 4+Int
Level
BAB
Fort
Ref
Will
Dragon Special
Invocations Known
Breath Weapon Power
1st
+0
+2
+0
+2
Draconic Blood, Claws, Scales, Breath Weapon
—
1d6
2nd
+1
+3
+0
+3
Dragonkin, Invocations
1 (Least)
1d6
3rd
+2
+3
+1
+3
Energy Resistance 10
2
2d6
4th
+3
+4
+1
+4
Draconic Resolve, Bonus Feat
3
3d6
5th
+3
+4
+1
+4
Bite
3
3d6
6th
+4
+5
+2
+5
Energy Resistance 20
4 (Lesser)
4d6
7th
+5
+5
+2
+5
Powerful Build
5
5d6
8th
+6/1
+6
+2
+6
Bonus Feat
6
6d6
9th
+6/+1
+6
+3
+6
Energy Immunity
6
6d6
10th
+7/+2
+7
+3
+7
Wings, Morph
7
7d6
11th
+8/+3
+7
+3
+7
Range Increase
8 (Greater)
8d6
12th
+9/+4
+8
+4
+8
Bonus Feat, Spell Resistance
9
9d6
13th
+9/+4
+8
+4
+8
Blindsense
9
9d6
14th
+10/+5
+9
+4
+9
Size Increase
10
10d6
15th
+11/+6/+1
+9
+5
+9
Tail
11
11d6
16th
+12/+7/+2
+10
+5
+10
Bonus Feat
12 (Dark)
12d6
17th
+12/+7/+2
+10
+5
+10
Draconic Sorcery (1st level sorcerer)
12
12d6
18th
+13/+8/+3
+11
+6
+11
Draconic Sorcery (2nd level sorcerer)
13
13d6
19th
+14/+9/+4
+11
+6
+11
Draconic Sorcery (3rd level sorcerer)
14
14d6
20th
+20/+15/+10/+5
+12
+12
+12
Draconic Apotheosis, Draconic Sorcery (4th level sorcerer), Bonus Feat
15
15d6
Weapon and Armor Proficiencies: Dragon Disciples are proficient with simple weapons and with light armor. You may use your invocations while wearing light armor without suffering from any arcane spell failure chance.
Draconic Blood— You have started down a glorious road, one ending in ascension to the ranks of true dragons. But for now, your power manifests in subtler ways. Pick one type of dragon from the list below and gain the Dragonblooded subtype.
Dragon
Breath Weapon
Black
30-foot line of acid
Blue
30-foot line of electricity
Brass
30-foot line of fire
Bronze
30-foot line of electricity
Copper
30-foot line of acid
Gold
15-foot cone of fire
Green
15-foot cone of acid
Red
15-foot cone of fire
Silver
15-foot cone of cold
White
15-foot cone of cold
Claws (Ex)— You grow two claws as primary natural weapons, dealing 1d6 damage. The listed damage is for a medium-sized character.
Scales (Ex)— Scales start to form across your body. You gain a natural armor bonus equal to your Constitution modifier.
Breath Weapon (Su)— You gain a breath weapon, like a true dragon's. The shape and damage type of your breath weapon depend on your Draconic Blood. A successful Reflex save halves the damage dealt; the save DC is equal to 10 + 1/2 your dragon disciple level + your Construction modifier.
You may use one of two versions of a breath weapon. You may do damage as indicated on the table above with no recharge time. Alternately, you may deal 1d6 damage/level, but once you use this option you must wait 1d4 rounds before you can use either form of your breath weapon again.
Invocations— Beginning at 2nd level, you gain access to a repertoire of attacks, defenses, and other abilities known as draconic invocations, which allow you to focus the draconic energy that suffuses your soul. You may use any invocation you know at will.
Your invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. To avoid provoking such attacks, you can use an invocation defensively by making a successful Concentration check. An invocation can be disrupted, just as a spell can be ruined during casting. If you are hit by an attack while invoking, you are entitled to a Concentration check to successfully use the invocation, just as a spellcaster would be Your invocations are subject to spell resistance unless an invocation's description specifically states otherwise. Your caster level with your invocations is equal to your class level. You can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.
If an invocation allows a saving throw, its DC is 10 + the equivalent spell level + your Charisma modifier. Since spell-like abilities are not spells, you cannot benefit from the Spell Focus feat or from draconic feats that let you convert or spend an arcane spell slot to produce some other effect. You can, however, benefit from the Ability Focus feat (MM 303), as well as from feats that emulate metamagic effects for spell-like abilities.
The four grades of draconic invocations, in order of their relative power, are least, lesser, greater, and dark. At second level, you gain knowledge of one least invocation, gaining access to more invocations and higher grades as you attains levels. At any level when you learn a new invocation, you can also replace an invocation you already know with another invocation of the same or lower grade. See Draconic Invocations, below, for a list of available invocations.
Unlike other spell-like abilities, draconic invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency, above.
Energy Resistance (Ex)— At 3rd level, you gain resistance 10 to the energy type used by your breath weapon. At 6th level, this improves to resistance 20.
Draconic Resolve (Ex)— At 4th level, you gain immunity to paralysis and sleep effects. You also become immune to the frightful presence of dragons.
Bonus Feat— At 4th level, and every subsequent 4th level, you gain a bonus feat. These bonus feats must be drawn from the lists of Draconic or Metabreath feats, although a DM might also allow thematically appropriate feats that don’t have those exact descriptors.
Bite (Ex)— At 5th level, you grow a mouthful of fangs, gaining a secondary bite attack dealing 1d8 damage. The listed damage is for a medium-sized character.
Powerful Build (Ex)— At 6th level, you start to grow, generally gaining around a foot of height and 50-100 pounds of muscle. This grants you the benefits of the Powerful Build ability— Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. In addition, you are considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. You may use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of ability with the effects of powers, abilities, and spells that change the subject’s size category.
In addition, the damage dealt by your claws and bites increases to 1d8 for your claws and 2d6 for your bite.
Energy Immunity (Ex)— At 9th level, you gain immunity to the energy type used by your breath weapon.
Wings (Ex)— At 10th level, you grow huge, dragon-like wings. You gain a 60 foot fly speed with average maneuverability. In addition, like a true dragon, you can cover great distances with impressive speed. You may cover 9 miles in an hour of normal flight, or 18 miles if hustling. In a single day, you may travel 72 miles. In addition, when hustling, you only need to check for nonlethal damage every 2 hours.
Morph (Su)— At 10th level, you have begun to unlock the secrets of a true dragon’s shapechanging ability. You may freely shift between your modified draconic form, with claws, scales, wings, and fangs, and your original form, as you would have looked before taking any levels in this class. You lose the natural armor bonus from your scales, access to the natural weapons granted by this class, and your wings when doing so. If killed or knocked out, you do not change form.
Range Increase— At 11th level, the area of your breath weapon increases, to a 30ft cone or 60ft line.
Spell Resistance (Ex)— At 12th level, you gain Spell Resistance equal to your Dragon Disciple level + 10. Unlike other forms of spell resistance, you may choose to allow any spell you wish to bypass your resistance.
Blindsense (Ex)— At 13th level, you gain blindsense, out to a range of 60 feet.
Size Increase (Ex)— At 14th level, your size increases by one category, with all the associated benefits as shown on the table for increasing monster size. In addition, your fly speed improves to 100 feet, with an overland speed of 15 miles per hour (24 when hustling) and 120 miles per day. This ability replaces Powerful Build.
Old Size
New Size
Str
Dex
Con
Natural Armor
AC/Attack
Small
Medium
+4
-2
+2
Same
-1
Medium
Large
+8
-2
+4
+2
-1
Large
Huge
+8
-2
+4
+3
-1
Old Damage
New Damage
1d4
1d6
1d6
1d8
1d8
2d6
1d10
2d8
2d6
3d6
2d8
3d8
Tail (Ex)— At 15th level, you grow a long, muscular tail, granting you a secondary slam attack dealing 2d6 + 1 ½ times your strength modifier damage.
Draconic Sorcery— As you get closer and closer to a true dragon, you begin to feel the stirrings of sorcerery in your blood. At 17th level, you gain the ability to cast spells as a first-level sorcerer. At each subsequent level, you gain one effective sorcerer levels, so an 18th level Dragon Disciple casts spells as a 2nd-level sorcerer, a 19th level Dragon Disciple casts spells as a 3rd level sorcerer, and so on.
You gain spells per day and spells known as a sorcerer of the level indicated, but your caster level is equal to one-half your Dragon Disciple level.
Dragon Apotheosis(Ex)— By 20th level, you have done everything you can to emulate the dragons you worship. You have tapped their power, their magic, their vigor— and now, like a caterpillar becoming a butterfly, you shed your frail mortal shell and spread your mighty wings.
For all purposes, you are indistinguishable from a dragon of the type you selected at level 1. Your type changes to Dragon. You hit die improves to a d12, your BAB to full, and your Reflex save to good. Your size increases once again, with all the associated benefits, and your fly speed improves to 150 feet, with an overland speed of 20 miles per hour (40 when hustling) and 160 miles per day.