flamewolf393
2013-05-03, 07:15 PM
Here is the basic premise: The characters are going to be over-the-top evil villains that have been called to a great destiny by a powerful devil lord. He has commanded them to build him an evil fortress to tower over the land below.
I plan on them starting with just a small hole in the side of a hill and they have to expand it out from there. I figure that all expansions (digging out/building up more space) will just require X amount of labor hours that can be filled by the characters or hirelings. Everything else from furniture to traps to weapons will cost a flat X amount to create. This again can be paid for with crafting skills (which will reduce the price as normal) or hirelings with the skills (which will cost the hirelings standard rate) or buying the item outright (which may cost as much as double normal price depending on rarity/power)
As they progress in levels and loyalty to the devil lord, they will gain access to a kind of market within his realm where they can buy basically anything they want (with limits based on level, aka being rewarded with access to better merchants and rarer items). He may grant them special boons based on other factors and events.
To make money, they must do typical evil stuff. Starting at basic banditry at low level to wiping out entire holy orders and selling off their loot at epic levels. Everything from farmers hut to merchant caravan to town and city will have specific gold value that represents just how much can be looted from it before there is nothing left of value. A farmer may have a few gold hidden away and his basic tools. A large city may have gold and items valuing into the absurd.
One major problem for these guys... their activities dont go unnoticed by the local do-gooders. Every evil act will increase their notoriety, attracting more and more powerful heroes, adventurers, and eventually armies to attack their lair. The baddies have to build traps, hire monsters, and fight head on to protect their lord's future home.
Did I miss any basic concepts? How should I go about planning this out? ANy advice you guys have you help.
I plan on them starting with just a small hole in the side of a hill and they have to expand it out from there. I figure that all expansions (digging out/building up more space) will just require X amount of labor hours that can be filled by the characters or hirelings. Everything else from furniture to traps to weapons will cost a flat X amount to create. This again can be paid for with crafting skills (which will reduce the price as normal) or hirelings with the skills (which will cost the hirelings standard rate) or buying the item outright (which may cost as much as double normal price depending on rarity/power)
As they progress in levels and loyalty to the devil lord, they will gain access to a kind of market within his realm where they can buy basically anything they want (with limits based on level, aka being rewarded with access to better merchants and rarer items). He may grant them special boons based on other factors and events.
To make money, they must do typical evil stuff. Starting at basic banditry at low level to wiping out entire holy orders and selling off their loot at epic levels. Everything from farmers hut to merchant caravan to town and city will have specific gold value that represents just how much can be looted from it before there is nothing left of value. A farmer may have a few gold hidden away and his basic tools. A large city may have gold and items valuing into the absurd.
One major problem for these guys... their activities dont go unnoticed by the local do-gooders. Every evil act will increase their notoriety, attracting more and more powerful heroes, adventurers, and eventually armies to attack their lair. The baddies have to build traps, hire monsters, and fight head on to protect their lord's future home.
Did I miss any basic concepts? How should I go about planning this out? ANy advice you guys have you help.