Volfogg
2013-05-04, 12:23 PM
Hey Folks,
I posted this over on the paizo forums as well, posting here to see if I can get more replies then .... none. :smalltongue:
Over the last couple of days I have been checking out barbarian pics for my campaign. In doing so I realized that half of them were almost naked. All they were sporting were kilts, rather intimidating weapons and tattoos! This had me thinking, how could I do that in the current system? I looked around and could not find anything that suited my vision, so I drafted up this little diddy. Its a pretty simple concept, I just wanted to ensure that it wasn't unbalanced. So, without further ado I present to you the Knot hide Berserker
These warriors carve upon their flesh beautiful mystical tattooes of complex knotwork designs and brilliant azure hue. Once completed these markings bolster and strengthen the flesh of the character allowing them to turn aside weapon attacks as if they were wearing armor.
Weapon and Armor Proficiency (Su)
The knothide berserker looses proficiency with all armor.
Knothide Runes (Su)
The character begins play with a series of intricate tattooes which usually take the shape of interlocking knots and geometic patterns. These mystical tattooes provide protection equavalent to a chain shirt. Due to the strain of having the mystical markings added to their bodies the tattooes impose a -2 Armor Check Penalty, as well as a 20% Arcane Spell Failure Check. The Maximum Dexterity Bonus the tattooes allow is 4.
Note; the runes can be further enchanted as if they were a normal armor.
Knothide Strike (Ex)
The magical markings which grace the characters body bolster not only his defense but also the striking power of his natural attacks. The character gains Improved Unarmed Strike as a bonus feat at first level.
Improved Knothide Runes (Su)
The runes upon the character's body have grown more powerful and now offer better protection. The AC bonus granted by the tattooes inscreases by 2, the Armor Check Penalty is reduced to 0, Arcane Spell Failure Check equals 10%, and the Maximum Dexterity Bonus is increased to 6.
This ability replaces the rage power normally received at 8th level.
Greater Knothide Runes (Su)
At 16th level the character undergoes another ritual which instills in his eldritch tattooes the ability to thwart devastating attacks that strike the character. This ability functions as per the Moderate Fortification armor enchantment.
Note; this ability does not stack with other similar abilities nor can it be upgraded.
This ability replaces the rage power normally recieved at 16th evel.
Any and all comments/suggestions/rants/screams/jabs/uncontrollable laughter are welcome.
Cheers
Volf
I posted this over on the paizo forums as well, posting here to see if I can get more replies then .... none. :smalltongue:
Over the last couple of days I have been checking out barbarian pics for my campaign. In doing so I realized that half of them were almost naked. All they were sporting were kilts, rather intimidating weapons and tattoos! This had me thinking, how could I do that in the current system? I looked around and could not find anything that suited my vision, so I drafted up this little diddy. Its a pretty simple concept, I just wanted to ensure that it wasn't unbalanced. So, without further ado I present to you the Knot hide Berserker
These warriors carve upon their flesh beautiful mystical tattooes of complex knotwork designs and brilliant azure hue. Once completed these markings bolster and strengthen the flesh of the character allowing them to turn aside weapon attacks as if they were wearing armor.
Weapon and Armor Proficiency (Su)
The knothide berserker looses proficiency with all armor.
Knothide Runes (Su)
The character begins play with a series of intricate tattooes which usually take the shape of interlocking knots and geometic patterns. These mystical tattooes provide protection equavalent to a chain shirt. Due to the strain of having the mystical markings added to their bodies the tattooes impose a -2 Armor Check Penalty, as well as a 20% Arcane Spell Failure Check. The Maximum Dexterity Bonus the tattooes allow is 4.
Note; the runes can be further enchanted as if they were a normal armor.
Knothide Strike (Ex)
The magical markings which grace the characters body bolster not only his defense but also the striking power of his natural attacks. The character gains Improved Unarmed Strike as a bonus feat at first level.
Improved Knothide Runes (Su)
The runes upon the character's body have grown more powerful and now offer better protection. The AC bonus granted by the tattooes inscreases by 2, the Armor Check Penalty is reduced to 0, Arcane Spell Failure Check equals 10%, and the Maximum Dexterity Bonus is increased to 6.
This ability replaces the rage power normally received at 8th level.
Greater Knothide Runes (Su)
At 16th level the character undergoes another ritual which instills in his eldritch tattooes the ability to thwart devastating attacks that strike the character. This ability functions as per the Moderate Fortification armor enchantment.
Note; this ability does not stack with other similar abilities nor can it be upgraded.
This ability replaces the rage power normally recieved at 16th evel.
Any and all comments/suggestions/rants/screams/jabs/uncontrollable laughter are welcome.
Cheers
Volf