snoosnaa
2013-05-04, 01:40 PM
Hello,
I am going to be running a new campaign soon and have decided on a shipwrecked type theme for the start. It is loosely based on the start of Storms of Zehir expansion from Neverwinter Nights 2.
At the start, I will have them do some search checks for their own or improvised gear. A short time later, 2 opposing factions will come down on the beach of the shipwreck. They will argue over who gets to take the players captive, and will actually be resolved peacefully with one of the sides backing off. At this point the players would probably/possibly fight off their captors. This battle will not be overly difficult, even with minimal gear, as it is for the intro.
There are three factions fairly close by: a halfling bandit/thief type village, kobolds at the base of a mountain, and a goblin society. There will be one fairly standard village of more "civilized" races close by with others to be discovered of course.
What I am looking for are some ideas to use for early adventures, quests involving the different factions, and possible job ideas using skills at the normal village. Things that tie in interaction between the factions as well.
Our group has not been very successful at including skill based quests or city based skill quests in the past, mostly due to lack of experience and a generally battle focused group. The players will be made aware of the heightened necessity for skills before character creation but will have the option to just go adventuring like normal. Some have expressed interest in expanding our different quest types.
So, any cool suggestions or ideas would be awesome. This will be a quest to establish some lore and overall structure in my created world, so there isn't a main theme or quest as of right now. I plan on letting the players explore around for a while to establish their identity/purpose.
Thanks in advance yet again. I have only recently started posting, but have used these forums for research many many times.
I am going to be running a new campaign soon and have decided on a shipwrecked type theme for the start. It is loosely based on the start of Storms of Zehir expansion from Neverwinter Nights 2.
At the start, I will have them do some search checks for their own or improvised gear. A short time later, 2 opposing factions will come down on the beach of the shipwreck. They will argue over who gets to take the players captive, and will actually be resolved peacefully with one of the sides backing off. At this point the players would probably/possibly fight off their captors. This battle will not be overly difficult, even with minimal gear, as it is for the intro.
There are three factions fairly close by: a halfling bandit/thief type village, kobolds at the base of a mountain, and a goblin society. There will be one fairly standard village of more "civilized" races close by with others to be discovered of course.
What I am looking for are some ideas to use for early adventures, quests involving the different factions, and possible job ideas using skills at the normal village. Things that tie in interaction between the factions as well.
Our group has not been very successful at including skill based quests or city based skill quests in the past, mostly due to lack of experience and a generally battle focused group. The players will be made aware of the heightened necessity for skills before character creation but will have the option to just go adventuring like normal. Some have expressed interest in expanding our different quest types.
So, any cool suggestions or ideas would be awesome. This will be a quest to establish some lore and overall structure in my created world, so there isn't a main theme or quest as of right now. I plan on letting the players explore around for a while to establish their identity/purpose.
Thanks in advance yet again. I have only recently started posting, but have used these forums for research many many times.