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Surrealistik
2013-05-05, 02:44 PM
Succubus
Seductress fiends from the Nine Hells, they live to corrupt mortals into damnation, while often acting as spies and saboteurs for their infernal masters.
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Average Height: 5' 0"-6' 0"
Average Weight: 95-180 lb.
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Ability Scores: +2 Charisma; +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Darkvision
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Languages: Common, Supernal (you cannot understand and speak all languages due to knowing Supernal)
Skill Bonuses: +2 Diplomacy, +2 Bluff
Immortal (Devil): You are a devil of the Nine Hells, an immortal fiend. You have the Devil keyword and are considered to have the immortal origin for the purpose of effects that relate to creature origin. As such, you are subject to effects and conditions that affect devils and immortals.
Fire Resistance: You have fire resistance equal to 5 + half your character level.
Succubus' Guise: You gain the Succubus' Guise racial power.
Charming Kiss: You gain the Charming Kiss racial power.

Succubus' Guise - Succubus Racial Power
Your flesh wavers and shifts to take on an appearance of your choosing.
At-Will * Polymorph
Minor Action - Personal
Effect: You alter your physical form to take on the appearance of any Small or Medium humanoid creature. The appearance of your clothing, armour and possessions do not change. This new appearance lasts until you end this effect as a free action, or you use this power again.
Any creature that attempts to see through your disguise makes an Insight check opposed by your Bluff skill +5. You may take 10 on this opposed check.

Charming Kiss - Succubus Racial Power
Your charming kiss dissuades an enemy from harming you.
Encounter * Charm
Minor Action - Melee 1
Target: One creature
Attack: Charisma +3 vs Will
Level 11: Charisma +6 vs Will
Level 21: Charisma +9 vs Will
Hit: The target is subject to the following effects (save ends all):

It cannot attack you.
It considers you an ally for the purposes of powers, effects and other game mechanics beneficial to you.
You have a +5 bonus to Diplomacy and Bluff checks against the target.

This effect ends if you or one of your allies resolves an attack against the target, you drop to 0 hit points or fewer, you dismiss it as a free action, or you use this power again.
Special: You cannot use more than 3 feats with Charming Kiss as a prerequisite that can be optionally applied to modify this power at once.


Racial Feats (Succubus race is a prerequisite in all cases):

Heroic:
Succubus Soul
Prerequisite: Revenant, Succubus
Benefit: You are an immortal and have the devil keyword and are subject to effects and conditions that affect immortals and devils.
You gain the Charming Kiss Succubus racial power. Using your Charming Kiss Succubus racial power or your Dark Reaping Revenant racial power automatically expends the other racial power. You may have Dark Reaping deal fire damage in addition to its other damage types.

Suggestive Kiss
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power as a Standard Action. If you do, its hit effect gains the following clause: "You can slide the target its speed and force it to make an at-will attack of your choice against a target of your choice."

Staggering Kiss
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power as a Standard Action. If you do, you may add the dazed condition to its save ends effects.

Theft of Faces
Prerequisite: Succubus' Guise racial power
Benefit: When you hit a creature with a melee attack, or a Charm, Fear or Psychic attack that targets Will, you may use your Succubus' Guise power to take on that creature's appearance as a free action.

Talented Tail
Benefit: Once per round, you can do one of the following as a free action:

Pick up an object within your reach that weighs 5 pounds or less.
Sheath and/or draw an object that weighs 5 pounds or less.
Manipulate an object within your reach in a way that would require a minor action. You can make a Thievery check in this way. You can't manipulate objects that require more than 5 pounds of force to manipulate.


Love Scorned
Prerequisite: Charming Kiss racial power
Benefit: Charming Kiss gains the Reliable and Psychic keywords. When you miss with Charming Kiss, you may have it deal psychic damage equal to half your level + your Charisma modifier to its target that ignores resistance and immunity.

Vile Transference
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power as a Standard Action. If you do so, you may transfer an effect with a conditional duration from you to your Charming Kiss target.
Special: You may take this power any number of times. For each time you do so, you can transfer an additional effect.

Pleasure From Pain
Benefit: The first time each turn you kill or bloody a creature, or a creature adjacent to you is killed or bloodied, you gain temporary hit points equal to your Charisma modifier.
Level 11: 5 + your Charisma modifier temporary hit points.
Level 21: 10 + your Charisma modifier temporary hit points.

Harsh Discipline of Baator
Benefit: Once at the start of your turn, you can take psychic damage equal to half your healing surge value that can't be reduced. If you do, you can making a saving throw to end an enemy effect on you with a conditional duration, even if that effect wouldn't normally end on a save. If this effect is from an attack that targets Will, or has the Fear, Charm, Illusion and/or Psychic keyword(s), you gain a bonus to this saving throw equal to the highest of your Charisma, Intelligence or Wisdom modifiers.

Stunning Seduction
Benefit: If you're not surprised, when you roll initiative, you can reduce the initiative roll by your Charisma modifier of one creature you can see as a free action .

Beguiling Guise
Prerequisite: Succubus' Guise racial power
Benefit: While you are adjacent to a creature whose appearance you are duplicating with Succubus' Guise you gain combat advantage against that creature.

Infernal Charm
Benefit: You gain a +1 racial bonus to attack and damage rolls with your Charm attacks. Enemies take a -2 penalty to their first saving throw against your Charm effects.

Devil's Tongue
Prerequisite:
Benefit: You gain the Devil's Tongue power:

Devil's Tongue - Succubus Racial Power
Your lies are undeniable like self-evident truths, your overtures of friendship that of a long-time companion.
Encounter * Charm
Free Action - Personal
Trigger: You make a Charm attack roll or Streetwise, Diplomacy or Bluff check and dislike the result.
Effect: You reroll the attack roll or check and take the result of your choice.


Perfect Guise
Prerequisite: Succubus' Guise racial power
Benefit: When you use Succubus' Guise, your clothing, armour and possessions change to match your new appearance while you tend to them (their mechanical attributes don't change). You can take 20 instead of 10 on opposed checks made against your Succubus' Guise disguise.

Love's Betrayal
Prerequisite: Charming Kiss racial power
Benefit: While the target of your Charming Kiss is subject to its effects, you have combat advantage against it. If your Charming Kiss effect ends because you attacked its target, it takes psychic damage equal to your Charisma modifier. At level 11 this damage increases to 5 + your Charisma modifier. At level 21 this damage increases to 10 + your Charisma modifier.

Speak of the Devil
Benefit: Supernal now allows you to speak and understand all languages. You gain telepathy 5. Your telepathy range is unlimited when communicating with creatures you're dominating and your Charming Kiss target.

Opportunistic Kiss
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power in place of an melee basic attack when making an opportunity attack.

Irresistible Allure
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power as a Standard Action. If you do so, you may subject its target to the following effect: Until your Charming Kiss effects end, the target can only willingly move to squares closer or adjacent to you.

Souldraining Kiss
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power as a Standard Action. If you do so while attacking a living creature, you may have Charming Kiss gain the Healing, Necrotic and Psychic keywords for that attack, and its hit effect gain the following clause: "The target takes necrotic and psychic damage equal to your healing surge value plus your Charisma modifier and you can spend a healing surge, regaining additional hit points equal to your Charisma modifier."

Sorrowful Consort
Prerequisite: Charming Kiss racial power
Benefit: Your Charming Kiss effects don't end when you drop to 0 or fewer hit points. As long as you are dying and unconscious, your Charming Kiss target automatically fails its normal saving throws against its effects (this does not apply to saving throws granted by other sources).

Blown Kiss
Prerequisite: Charming Kiss racial power
Benefit: You can use your Charming Kiss as a close burst 5 attack, targeting one creature in the burst.


Paragon:

Wings of the Temptress
Prerequisite: Immortal origin and devil keyword
Benefit: You gain a fly speed of 6 with altitude limit 1.

Enchanting Affection
Prerequisite: Charming Kiss racial power
Benefit: Creatures subject to your Charming Kiss effects have a -5 penalty to their Will defense against your attacks, and a -2 penalty to saving throws against your attacks that target Will. This benefit can't increase the total penalty on any saving throw (after bonuses) to more than -10.

Tainted Love
Prerequisite: Charming Kiss racial power
Benefit: Whenever your Charming Kiss effect would end because you or an ally attacked its target, that target instead makes a saving throw to end the effect, even if the effect wouldn't normally end on a save.

Infernal Luck
Prerequisite:
Benefit: You gain the Infernal Luck racial power:

Infernal Luck - Succubus Racial Power
The fates conspire with the will of Baator to thwart your enemies, cursing them with preternaturally horrid misfortune.
Daily * Aura
Free Action - Personal
Effect: You gain an aura 2 until the end of the encounter, or until you drop to 0 hit points or fewer. You may activate and deactivate this aura as a minor action. Enemies within the aura take a -4 penalty to their saving throws. This effect can't increase the total penalty on any saving throw (after bonuses) to more than -10.

Call of the Legion
Benefit: You gain the Call of the Legion racial power:

Call of the Legion - Succubus Racial Power
Having proven yourself in the eyes of your dark masters, you have been granted authority over a small squad of Hellguard Legionnaires; for a price.
Daily * Fire, Necrotic, Summoning
Minor Action - Close burst 5
Requirement: You must lose a healing surge to use this power. If you have no healing surges remaining, you take necrotic damage equal to your healing surge value that can't be reduced.
Effect: Four Hellguard Legionnaires appear in unoccupied spaces within the burst. Whenever you spend a standard action to command one, the others can take an action of that type. Whenever you take a move action, each Legionnaire can also take a move action. Each Legionnaire has its own opportunity actions. You don't lose a healing surge until all of the Legionnaires are destroyed.

Hellguard Legionnaire
Medium immortal humanoid (devil); Level is equal to your level.
HP: 1 (a missed attack never damages a minion)
Defenses: AC 16 + your level, Fortitude 13 + your level, Reflex 11 + your level, Will 12 + your level.
Perception: 6 + half your level, Darkvision
Speed: 6, Teleport 3
Resist: 15 fire
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Traits:
Squad Tactics: While adjacent to an ally, the devil gains a +2 bonus to all defenses, can't be flanked, and grants superior cover instead of cover to allies. While flanking, the devil gains a +2 bonus to attack rolls against the creatures it flanks.
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Standard Actions:
Melee Basic; Hellforged Longsword (fire, necrotic)* At-Will
Attack: Melee 1 (one creature); Your level + 5 vs. AC
Hit: 4 + half your level damage. Until the end of your next turn, if the target willingly leaves its space, it takes an equal amount of fire and necrotic damage.
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Triggered Actions:
Zeal of the Legion * Encounter
Trigger: The devil is destroyed
Effect (No Action): Close burst 2 (one ally in the burst) The target gains a +2 bonus to its attack rolls, saving throws and defenses and deals +5 extra damage with an attack of its choice until the end of the active creature's next turn.
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Skills & Attributes:
Athletics: 8 + half your level, Endurance: 8 + half your level
Str: 16 (+X) - Dex: 12 (+X) - Wis: 12 (+X)
Con: 16 (+X) - Int: 10 (+X) - Cha: 12 (+X)
Alignment: Evil - Languages: Supernal


Indomitable Love
Prerequisite: Charming Kiss racial power
Benefit: Whenever your Charming Kiss target succeeds on a saving throw against its effects, that target rerolls that saving throw and takes the lower result.

Enduring Corruption
Prerequisite: Charming Kiss racial power
Benefit: If your Charming Kiss target is affected by your Charming Kiss at the end of an encounter, the effect lasts for 24 hours from the time you last kissed the target (it still ends if you drop to 0 hit points or fewer, if you or one of your allies attacks the target, you dismiss it as a free action, or you use Charming Kiss on another target).
Once per encounter, you can attempt to force your Charming Kiss target to surrender with a Standard Action as per Intimidate, using Diplomacy in place of Intimidate for this opposed check. Creatures that were unfriendly or hostile before being subject to your Charming Kiss count as being unfriendly or hostile for this check. Elites get a +5 bonus to their Will defense for this check. Solos get a +20 bonus to their Will defense for this check.

Enervating Kiss
Prerequisite: Charming Kiss racial power
Benefit: You may use your Charming Kiss power as a Standard Action. If you do, you may add the weakened and slowed conditions to its save ends effects.

Infernal Stride
Benefit: You gain teleport 1 as a move speed.
Special: You can take this feat any number of times. Each time you take this feat, increase your teleport speed granted by this feat by +2.

Loyal Consort
Prerequisite: Charming Kiss racial power
Benefit: You gain the Loyal Consort power:

Loyal Consort - Succubus Racial Power
You beseech your charmed accomplice for help, exploiting his feelings of love and devotion to take a blow for you.
At-Will * Charm
Immediate Interrupt - Close burst 1
Trigger: You are targeted by an attack.
Target: Your Charming Kiss target, or a creature you're dominating within the burst.
Effect: Your target swaps places with you as an free action. If the triggering attack is a ranged or melee attack, the target becomes the target of that attack instead of you.



Epic:

Eternal Seducer
Prerequisite: Charming Kiss racial power, Love Scorned feat
Benefit: Whenever no creature is subject to your Charming Kiss effects, it recharges.

Wings of Baator
Prerequisite: Wings of the Temptress feat
Benefit: Your flight speed has no altitude limit.

Revealing Thoughts
Prerequisite: Speak of the Devil feat
Benefit: You gain the following benefits against creatures within your Telepathy range:

Combat advantage.
A +2 racial bonus to Diplomacy, Bluff, Insight and Intimidate checks.
You roll an additional d20 for your Charming Kiss attack roll against targets within your Telepathy range, and take the d20 result of your choice.



Wake of Ruin
Prerequisite: Infernal Stride feat
Benefit: You gain the Wake of Ruin power:

Wake of Ruin - Succubus Racial Power
You vanish in a dazzling plume of brimstone and lingering hellfire.
At-Will (1/turn) * Fire, Necrotic, Zone
No Action - Close burst 1
Trigger: You teleport.
Target: Each creature in the burst
Effect: 5 + the highest of your Charisma, Intelligence or Wisdom modifier fire and necrotic damage. The burst creates a zone until the end of your next turn. Enemies that enter the zone or end their turn take fire and necrotic damage equal to the highest of your Charisma, Intelligence or Wisdom modifier. A creature can only take this damage once per turn.


Glasya's Kiss
Prerequisite: Charming Kiss racial power, Staggering Kiss feat
Benefit: You may use your Charming Kiss power as a Standard Action. If you do, you may add the dominated condition to its save ends effects. On your turn, while you can communicate with the target, you may command the target to take an action by expending an action of the same type.

Surrealistik
2013-05-05, 02:46 PM
Daughter of Glasya - Paragon Path
Prerequisite: Succubus race

Aura of Infernal Seduction (11th level): You gain an aura 5; whenever an enemy within the aura succeeds on a saving throw against your Charm effects, it must reroll that saving throw and take the lowest result. You ignore the Charm immunity of creatures within the aura; your Charm effects on them end if they leave the aura while they still have Charm immunity.

Alluring Action (11th level): When you spend an action point to take an extra action, you can target one creature within your Aura of Infernal Seduction with Charming Kiss as a free action. This use of Charming Kiss can't be modified with feats, doesn't expend your use of Charming Kiss, and can be used while Charming Kiss is expended.

Whispers of Seduction (16th level): Once per round, when you would miss an enemy within your Aura of Infernal Seduction with a Charm attack that targets Will, you can reroll that attack roll, and take the result of your choice, or when you would fail a Bluff or Diplomacy check against a creature within your Aura of Infernal Seduction you can reroll that check and take the result of your choice.

Daughter of Glasya Powers:

Agonizing Temptation - Daughter of Glasya Attack 11
Your charms are irresistible, damning those you lay eyes upon to abject servitude lest their soul be wracked with an unbearable sense of loss and regret.
Encounter * Charm, Psychic
Standard Action - Close burst aura
Target: One creature within your Aura of Infernal Seduction
Attack: Charisma + 6 vs Will
Level 21: Charisma + 9 vs Will
Hit: The target chooses one of the following effects. On a critical hit, you choose the effect instead:

It takes psychic damage equal to twice your Charisma modifier + your level and is dazed, slowed and weakened until the end of your next turn. This damage ignores resistance and immunity.
It is dominated until the end of your next turn, and moves its speed towards you as a free action. This movement doesn't provoke opportunity attacks, and the target must move as close to you as it can.


Glasya's Rebuke - Daughter of Glasya Utility 12
Sultry whispers echo throughout the mind of your foe, weakening his resolve, cajoling him into eager submission. At the first sign of defiance however, the voices hurtle damning epithets and scornful derision.
Encounter * Charm, Psychic
Immediate Interrupt - Close burst aura
Trigger: A creature within your Aura of Infernal Seduction succeeds on a saving throw against one of your Charm effects.
Target: The triggering creature
Effect: The target chooses one of the following effects:

It fails the triggering save.
It takes psychic damage equal to your twice your Charisma modifier + your level that can't be reduced and is dazed until the end of the active creature's next turn, then rerolls the triggering saving throw, taking the lowest result.


Aspect of Glasya - Daughter of Glasya Attack 20
You channel the fell power of your Mistress, her might fortifying the strength and expanse of your corrupting presence. All who witness your glorious ascension fall prostrate before you in astonishment and awe.
Daily * Charm, Polymorph, Psychic
Standard Action - Close burst aura
Target: Enemies within your Aura of Infernal Seduction
Attack: Charisma +9 vs Will
Hit: The target is knocked prone. The target chooses one of the following effects. On a critical hit both effects apply:

Your level + twice your Charisma modifier psychic damage. This damage ignores resistance and immunity.
The target is dazed until the end of your next turn.


Effect: You transform into an aspect of the hell-princess Glasya. Until the end of the encounter you gain the following benefits:

Whispers of Seduction's once per round usage limits are negated.
The size of your Aura of Infernal Seduction increases by +5.
You can communicate telepathically with creatures within your Aura of Infernal Seduction.
You gain Truesight against creatures within your Aura of Infernal Seduction.
Creatures within your Aura of Infernal Seduction grant combat advantage to you, take a -2 penalty to attack rolls against you and take psychic damage equal to your Charisma modifier whenever they attack that ignores resistance and immunity.
You gain a +2 power bonus to attack rolls with Charm attacks against creatures within your Aura of Infernal Seduction.
You gain a +5 power bonus to Bluff and Diplomacy checks against creatures within your Aura of Infernal Seduction.

Surrealistik
2013-05-05, 02:57 PM
Reserved. 10 char.