Giddonihah
2013-05-05, 09:09 PM
Gming a game, and the party recently killed a Flind Gnoll, and looted his FlindBar.
Naturally noone in the party can use it being a rather rare exotic weapon.
But then I took a look at the thing...
http://www.wizards.com/dnd/images/iw_flind.jpg
It looks almost exactly like a heavier nunchaku....
Nunchaku: 1d6, X2/20 Exotic Light Melee
The nunchaku is a special monk weapon. This designation gives a monk wielding a nunchaku special options. With a nunchaku, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
FlindBar:A flindbar resembles a pair of chain-linked iron bars, not unlike a flail. This one-handed exotic weapon costs 30 gp, deals 2d4 points of bludgeoning damage, has a threat range of 19-20, deals double damage on a critical hit, and weighs 2 pounds. Flinds treat a flindbar as a martial weapon instead of an exotic weapon.
The wielder of a flindbar gains a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). If a proficient wielder threatens a critical hit, he can make a free disarm attempt against that opponent before confirming the critical hit (this disarm attempt doesn't provoke attacks of opportunity).
The effects of a FlindBar are just an upgrade to the Nunchakus abilities in exhange for losing the Light weapon property, which seems like an upgrade between a Light and Heavy version of a weapon.
Since most exotic feats that have multiple versions give you proficiency with all of them (Repeating Crossbows for one example) could one argue that the FlindBar would be usable by those with Nunchaku proficiency?
Is giving Monks the ability to use FlindBars from level one problematic?
Naturally noone in the party can use it being a rather rare exotic weapon.
But then I took a look at the thing...
http://www.wizards.com/dnd/images/iw_flind.jpg
It looks almost exactly like a heavier nunchaku....
Nunchaku: 1d6, X2/20 Exotic Light Melee
The nunchaku is a special monk weapon. This designation gives a monk wielding a nunchaku special options. With a nunchaku, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
FlindBar:A flindbar resembles a pair of chain-linked iron bars, not unlike a flail. This one-handed exotic weapon costs 30 gp, deals 2d4 points of bludgeoning damage, has a threat range of 19-20, deals double damage on a critical hit, and weighs 2 pounds. Flinds treat a flindbar as a martial weapon instead of an exotic weapon.
The wielder of a flindbar gains a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). If a proficient wielder threatens a critical hit, he can make a free disarm attempt against that opponent before confirming the critical hit (this disarm attempt doesn't provoke attacks of opportunity).
The effects of a FlindBar are just an upgrade to the Nunchakus abilities in exhange for losing the Light weapon property, which seems like an upgrade between a Light and Heavy version of a weapon.
Since most exotic feats that have multiple versions give you proficiency with all of them (Repeating Crossbows for one example) could one argue that the FlindBar would be usable by those with Nunchaku proficiency?
Is giving Monks the ability to use FlindBars from level one problematic?